Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
Sìberius
Sobek
Level 157
God Stats
177W - 14L
2,068 SR
Queue Stats
711W - 315L
1,785 Elo+
Party 1
Hou Yi
Hou Yi
Tørrënt
Hou Yi
Level 158
God Stats
32W - 16L
1,694 SR
Queue Stats
164W - 71L
1,669 Elo+
Party 1
Team Averages
Level 153
1,754 SR
1,651 Elo+

VS

Team Averages
Level 33
1,196 SR
1,129 Elo+
Kukulkan
Kukulkan
SantaWithAnUzi
Kukulkan
Level 26
God Stats
1W - 5L
1,179 SR
Queue Stats
7W - 14L
1,174 Elo+
Party 2
Ymir
Ymir
jamlego
Ymir
Level 56
God Stats
0W - 2L
1,347 SR
Queue Stats
13W - 25L
1,143 Elo+
Party 2
Serqet
Serqet
jman2u
Serqet
Level 17
God Stats
0W - 7L
1,061 SR
Queue Stats
0W - 9L
1,068 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
0 / 1 / 13
10,609
758
10,306
10,466
10,109
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mace

Mace

+10
Physical Power

Sobek
Sìberius
Sobek
15
4 / 0 / 14
11,262
804
7,445
12,429
17,477
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hou Yi
Tørrënt
Hou Yi
16
16 / 0 / 3
13,324
952
16,409
8,352
4,521
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
12
0 / 5 / 1
9,075
648
9,394
9,486
4,219
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
jamlego
Ymir
12
1 / 8 / 0
9,181
656
5,648
17,639
10,846
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
jman2u
Serqet
10
0 / 7 / 0
8,344
596
5,174
10,445
6,675
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
2
20
Kills
1
1
Deaths
20
30
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
0
1
13
6.5
L
Kukulkan
0
5
1
0.1
W
Sobek
Sìberius
Sobek
4
0
14
11
W
Hou Yi
Tørrënt
Hou Yi
16
0
3
17.5
L
Ymir
jamlego
Ymir
1
8
0
0.13
L
Serqet
jman2u
Serqet
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,160
Damage
20,216
31,247
Taken
37,570
32,107
Mitigated
21,740
10,421
Healing
1,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
10,306
1,704
0
2,041
10,466
10,109
319
5,651
4,599
0
49,349
L
Kukulkan
9,394
733
0
38
9,486
4,219
0
1,930
7,556
42,608
0
W
Sobek
Sìberius
Sobek
7,445
629
0
4,375
12,429
17,477
196
6,635
5,346
16,816
383
W
Hou Yi
Tørrënt
Hou Yi
16,409
9,740
0
4,005
8,352
4,521
2,292
3,383
4,813
0
76,011
L
Ymir
jamlego
Ymir
5,648
884
0
1,304
17,639
10,846
0
4,095
13,544
30,243
0
L
Serqet
jman2u
Serqet
5,174
890
0
0
10,445
6,675
0
1,230
9,215
0
7,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,195
Gold Earned
26,600
175
Minions Killed
107
0
Camps Cleared
0
769,843
Distance Traveled
655,005
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,609
758
55
4
0
264,829
0
L
Kukulkan
9,075
648
63
5
0
203,792
0
W
Sobek
11,262
804
12
1
0
249,687
0
W
Hou Yi
13,324
952
108
8
0
255,327
0
L
Ymir
9,181
656
36
3
0
233,128
0
L
Serqet
8,344
596
8
1
0
218,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role