Player Matchup

Ganesha
Ganesha
Champ Jonathan
Ganesha
Level 105
God Stats
6W - 3L
1,683 SR
Queue Stats
38W - 43L
1,444 Elo+
Solo
Ra
Ra
FFDM
Ra
Level 83
God Stats
3W - 1L
1,542 SR
Queue Stats
102W - 113L
1,437 Elo+
Solo
Cupid
Cupid
Skorch1262
Cupid
Level 153
God Stats
1W - 1L
1,210 SR
Queue Stats
66W - 43L
1,602 Elo+
Solo
Arachne
Arachne
TheLostRumHam
Arachne
Level 59
God Stats
9W - 2L
1,864 SR
Queue Stats
111W - 123L
1,433 Elo+
Solo
Vamana
Vamana
lil Grayson918
Vamana
Level 145
God Stats
20W - 14L
1,411 SR
Queue Stats
70W - 72L
1,401 Elo+
Solo
Team Averages
Level 109
1,542 SR
1,463 Elo+

VS

Team Averages
Level 77
1,590 SR
1,478 Elo+
Chang'e
Chang'e
LunarCeeBeePC
Chang'e
Level 80
God Stats
1W - 1L
1,539 SR
Queue Stats
20W - 18L
1,548 Elo+
Solo
Baron Samedi
Baron Samedi
NiroNyoro
Baron Samedi
Level 80
God Stats
161W - 112L
1,632 SR
Queue Stats
643W - 666L
1,516 Elo+
Solo
Cerberus
Cerberus
konte1024
Cerberus
Level 95
God Stats
0W - 1L
1,500 SR
Queue Stats
142W - 147L
1,501 Elo+
Solo
Neith
Neith
thickcrab
Neith
Level 65
God Stats
152W - 132L
1,430 SR
Queue Stats
237W - 231L
1,407 Elo+
Solo
Ne Zha
Ne Zha
xoxo_samm
Ne Zha
Level 64
God Stats
3W - 1L
1,847 SR
Queue Stats
444W - 551L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 0 / 16
10,671
1,067
7,090
12,731
19,146
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ra
FFDM
Ra
17
4 / 3 / 10
11,280
1,128
17,061
10,216
5,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cupid
17
6 / 0 / 6
12,042
1,204
22,614
9,111
4,683
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Arachne
17
7 / 1 / 4
11,825
1,183
13,316
12,199
7,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

17
1 / 2 / 8
10,339
1,034
11,456
17,183
19,174
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Team 1 Tickets

270

VS

Team 2 Tickets

161

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
15
0 / 2 / 4
9,525
953
5,067
8,355
3,832
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Baron Samedi
NiroNyoro
Baron Samedi
15
0 / 2 / 5
9,868
987
16,629
11,362
10,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
konte1024
Cerberus
15
3 / 1 / 3
11,312
1,131
9,915
20,313
31,029
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Neith
thickcrab
Neith
16
1 / 2 / 5
10,425
1,043
11,321
13,810
9,857
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ne Zha
xoxo_samm
Ne Zha
15
2 / 11 / 2
9,983
998
13,287
22,646
13,031
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
25
18
Kills
6
6
Deaths
18
44
Assists
19
Player
Kills
Deaths
Assists
KDA
W
0
0
16
8
W
Ra
FFDM
Ra
4
3
10
3
L
Chang'e
0
2
4
1
L
Baron Samedi
NiroNyoro
Baron Samedi
0
2
5
1.25
W
Cupid
6
0
6
9
W
Arachne
7
1
4
9
L
Cerberus
konte1024
Cerberus
3
1
3
4.5
W
1
2
8
2.5
L
Neith
thickcrab
Neith
1
2
5
1.75
L
Ne Zha
xoxo_samm
Ne Zha
2
11
2
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,537
Damage
56,219
61,440
Taken
76,486
56,641
Mitigated
68,568
11,598
Healing
20,199
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,090
924
0
0
12,731
19,146
0
7,120
5,611
12,379
0
W
Ra
FFDM
Ra
17,061
679
2,764
2,147
10,216
5,889
0
4,788
5,428
37,861
0
L
Chang'e
5,067
679
4,919
1,814
8,355
3,832
0
2,901
5,356
15,492
0
L
Baron Samedi
NiroNyoro
Baron Samedi
16,629
2,708
2,276
2,385
11,362
10,819
0
3,731
7,631
37,557
0
W
Cupid
22,614
16,557
899
3,000
9,111
4,683
0
4,310
4,801
0
57,292
W
Arachne
13,316
10,433
0
2,426
12,199
7,749
0
6,842
5,357
0
21,116
L
Cerberus
konte1024
Cerberus
9,915
460
0
5,531
20,313
31,029
0
5,802
14,262
22,333
0
W
11,456
5,808
0
362
17,183
19,174
0
9,118
8,065
0
27,284
L
Neith
thickcrab
Neith
11,321
7,654
111
990
13,810
9,857
0
3,870
9,801
567
45,453
L
Ne Zha
xoxo_samm
Ne Zha
13,287
7,169
0
2,173
22,646
13,031
0
7,313
15,285
0
23,562

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,157
Gold Earned
51,113
203
Minions Killed
233
12
Camps Cleared
3
1,046,479
Distance Traveled
853,797
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,671
1,067
0
0
0
208,878
0
W
Ra
11,280
1,128
58
6
0
215,131
1
L
Chang'e
9,525
953
38
4
1
164,681
0
L
Baron Samedi
9,868
987
42
4
0
157,453
0
W
Cupid
12,042
1,204
103
10
1
200,345
0
W
Arachne
11,825
1,183
14
1
5
209,123
0
L
Cerberus
11,312
1,131
45
5
2
213,532
0
W
Vamana
10,339
1,034
28
3
6
213,002
0
L
Neith
10,425
1,043
82
8
0
168,505
0
L
Ne Zha
9,983
998
26
3
0
149,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role