Player Matchup

He Bo
He Bo
Morasoul
He Bo
Level 160
God Stats
7W - 2L
1,529 SR
Queue Stats
262W - 209L
1,584 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Shibainu0301
Morgan Le Fay
Level 83
God Stats
4W - 3L
1,414 SR
Queue Stats
151W - 160L
1,492 Elo+
Party 1
Serqet
Serqet
SpectralDiety
Serqet
Level 64
God Stats
3W - 6L
1,194 SR
Queue Stats
450W - 437L
1,255 Elo+
Solo
Skadi
Skadi
TheMainMan01
Skadi
Level 150
God Stats
14W - 7L
1,757 SR
Queue Stats
517W - 490L
1,536 Elo+
Solo
Atlas
Atlas
ちゃげぴぐ
Atlas
Level 120
God Stats
5W - 3L
1,786 SR
Queue Stats
418W - 394L
1,528 Elo+
Party 1
Team Averages
Level 115
1,536 SR
1,479 Elo+

VS

Team Averages
Level 85
1,602 SR
1,505 Elo+
Fenrir
Fenrir
ApexDolphin
Fenrir
Level 104
God Stats
11W - 7L
1,778 SR
Queue Stats
226W - 218L
1,575 Elo+
Solo
Chang'e
Chang'e
Gudsul
Chang'e
Level 63
God Stats
19W - 20L
1,509 SR
Queue Stats
195W - 177L
1,518 Elo+
Solo
Hachiman
Hachiman
Mitushi
Hachiman
Level 68
God Stats
11W - 10L
1,496 SR
Queue Stats
36W - 46L
1,403 Elo+
Solo
Hel
Hel
OggunsonNahuas
Hel
Level 104
God Stats
4W - 3L
1,725 SR
Queue Stats
247W - 267L
1,493 Elo+
Solo
The Morrigan
The Morrigan
maChad
The Morrigan
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 93L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Morasoul
He Bo
14
3 / 1 / 4
8,000
615
9,322
7,305
2,430
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Morgan Le Fay
Shibainu0301
Morgan Le Fay
12
4 / 1 / 2
7,073
544
4,005
4,776
1,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 6 / 2
6,548
504
5,545
12,975
4,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
4 / 1 / 1
7,890
607
8,719
7,244
2,817
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 2 / 5
6,365
490
3,851
9,427
7,228
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
5 / 4 / 3
7,694
592
8,932
14,046
9,735
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
Gudsul
Chang'e
11
2 / 4 / 1
6,273
483
2,724
9,201
3,316
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hachiman
Mitushi
Hachiman
9
1 / 3 / 0
5,562
428
4,150
8,621
2,971
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 2 / 5
5,674
436
2,388
8,972
6,032
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

The Morrigan
maChad
The Morrigan
13
3 / 2 / 3
7,369
567
5,403
8,479
3,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
23
15
Kills
11
11
Deaths
15
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
5
4
3
1.63
L
Chang'e
Gudsul
Chang'e
2
4
1
0.63
L
Hachiman
Mitushi
Hachiman
1
3
0
0.33
W
He Bo
Morasoul
He Bo
3
1
4
5
L
0
2
5
1.25
W
Morgan Le Fay
Shibainu0301
Morgan Le Fay
4
1
2
5
W
2
6
2
0.5
W
4
1
1
4.5
L
The Morrigan
maChad
The Morrigan
3
2
3
2.25
W
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,442
Damage
23,597
41,727
Taken
49,319
19,364
Mitigated
25,193
6,066
Healing
17,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
8,932
4,705
0
5,345
14,046
9,735
0
3,045
10,785
0
48,635
L
Chang'e
Gudsul
Chang'e
2,724
105
360
3,011
9,201
3,316
0
4,425
4,776
37,864
0
L
Hachiman
Mitushi
Hachiman
4,150
2,631
0
2,946
8,621
2,971
0
1,244
7,377
0
34,143
W
He Bo
Morasoul
He Bo
9,322
40
0
1,309
7,305
2,430
0
2,338
4,967
66,896
0
L
2,388
505
1,408
2,950
8,972
6,032
0
2,820
6,073
19,070
0
W
Morgan Le Fay
Shibainu0301
Morgan Le Fay
4,005
728
0
729
4,776
1,924
0
2,202
2,574
40,153
0
W
5,545
2,156
0
2,080
12,975
4,965
0
2,467
10,508
0
32,740
W
8,719
3,636
0
725
7,244
2,817
245
928
6,316
0
72,066
L
The Morrigan
maChad
The Morrigan
5,403
849
0
1,286
8,479
3,139
0
5,644
2,739
59,459
0
W
3,851
1,641
0
1,223
9,427
7,228
0
3,516
5,911
21,320
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,876
Gold Earned
32,572
370
Minions Killed
335
0
Camps Cleared
0
1,325,499
Distance Traveled
1,203,517
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,694
592
74
6
0
242,458
2
L
Chang'e
6,273
483
75
6
0
281,655
1
L
Hachiman
5,562
428
55
4
0
192,185
2
W
He Bo
8,000
615
102
8
0
286,254
4
L
Hel
5,674
436
33
3
0
227,433
4
W
Morgan Le Fay
7,073
544
74
6
0
279,981
3
W
Serqet
6,548
504
54
4
0
256,647
0
W
Skadi
7,890
607
111
9
0
253,847
0
L
The Morrigan
7,369
567
98
8
0
259,786
0
W
Atlas
6,365
490
29
2
0
248,770
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role