Player Matchup

Hercules
Hercules
Anakuwaso-
Hercules
Level 69
God Stats
8W - 10L
1,263 SR
Queue Stats
89W - 119L
1,145 Elo+
Party 2
Agni
Agni
DrDado_
Agni
Level 7
God Stats
0W - 4L
1,164 SR
Queue Stats
28W - 33L
1,107 Elo+
Party 2
Nemesis
Nemesis
Super_isking
Nemesis
Level 14
God Stats
0W - 2L
1,310 SR
Queue Stats
118W - 149L
1,055 Elo+
Party 2
Team Averages
Level 30
1,246 SR
1,103 Elo+

VS

Team Averages
Level 52
1,423 SR
1,400 Elo+
Sun Wukong
Sun Wukong
BatmanWitDaPump
Sun Wukong
Level 69
God Stats
19W - 19L
1,556 SR
Queue Stats
120W - 142L
1,436 Elo+
Solo
Nemesis
Nemesis
Silent Playz334
Nemesis
Level 67
God Stats
7W - 4L
1,545 SR
Queue Stats
235W - 218L
1,565 Elo+
Party 1
Hel
Hel
Unknown Tric738
Hel
Level 19
God Stats
4W - 3L
1,167 SR
Queue Stats
12W - 16L
1,199 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Anakuwaso-
Hercules
12
1 / 3 / 2
9,253
661
9,350
14,290
14,197
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Agni
DrDado_
Agni
12
2 / 5 / 0
9,895
707
9,606
9,808
3,402
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nemesis
Super_isking
Nemesis
11
0 / 7 / 1
8,856
633
6,498
13,110
5,889
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BatmanWitDaPump
Sun Wukong
14
5 / 0 / 8
11,213
801
7,445
13,655
11,632
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
10 / 1 / 3
12,254
875
15,282
16,712
6,402
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

13
0 / 2 / 12
10,303
736
6,681
8,472
2,702
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
38
3
Kills
15
15
Deaths
3
3
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Hercules
Anakuwaso-
Hercules
1
3
2
0.67
W
Sun Wukong
BatmanWitDaPump
Sun Wukong
5
0
8
9
L
Agni
DrDado_
Agni
2
5
0
0.4
W
10
1
3
11.5
L
Nemesis
Super_isking
Nemesis
0
7
1
0.07
W
0
2
12
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,454
Damage
29,408
37,208
Taken
38,839
23,488
Mitigated
20,736
5,801
Healing
18,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Anakuwaso-
Hercules
9,350
3,390
0
4,947
14,290
14,197
0
3,473
10,817
382
25,883
W
Sun Wukong
BatmanWitDaPump
Sun Wukong
7,445
805
109
3,677
13,655
11,632
164
4,407
9,248
0
27,766
L
Agni
DrDado_
Agni
9,606
1,768
0
133
9,808
3,402
0
1,353
8,455
41,178
0
W
15,282
9,071
0
4,430
16,712
6,402
642
3,354
13,358
0
68,950
L
Nemesis
Super_isking
Nemesis
6,498
2,648
0
721
13,110
5,889
0
2,327
10,783
0
20,011
W
6,681
2,064
5,928
4,658
8,472
2,702
539
2,515
5,957
25,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,004
Gold Earned
33,770
98
Minions Killed
144
0
Camps Cleared
0
761,486
Distance Traveled
856,334
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,253
661
30
2
0
273,975
0
W
Sun Wukong
11,213
801
35
3
0
284,602
0
L
Agni
9,895
707
52
4
0
237,862
0
W
Nemesis
12,254
875
77
6
0
329,111
2
L
Nemesis
8,856
633
16
1
0
249,649
0
W
Hel
10,303
736
32
2
0
242,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role