Player Matchup

Olorun
Olorun
Ceballoskids02
Olorun
Level 108
God Stats
0W - 2L
1,476 SR
Queue Stats
131W - 117L
1,553 Elo+
Solo
Agni
Agni
Feared Tactix
Agni
Level 143
God Stats
19W - 8L
1,823 SR
Queue Stats
359W - 306L
1,544 Elo+
Solo
Chaac
Chaac
RemiWemi
Chaac
Level 86
God Stats
0W - 1L
1,841 SR
Queue Stats
90W - 71L
1,601 Elo+
Solo
Chang'e
Chang'e
fairestxo
Chang'e
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,239 Elo+
Party 2
Zhong Kui
Zhong Kui
ohmissnunn
Zhong Kui
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,212 Elo+
Party 2
Team Averages
Level 101
1,628 SR
1,430 Elo+

VS

Team Averages
Level 106
1,593 SR
1,480 Elo+
Chronos
Chronos
AbelKnightRow
Chronos
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
99W - 85L
1,391 Elo+
Party 1
Bellona
Bellona
EgirlEnjoyerr
Bellona
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 31L
1,519 Elo+
Party 3
Yemoja
Yemoja
GlizzyyMcGuire
Yemoja
Level 128
God Stats
5W - 13L
1,505 SR
Queue Stats
304W - 288L
1,584 Elo+
Party 3
Apollo
Apollo
stankkucci
Apollo
Level 145
God Stats
2W - 0L
1,891 SR
Queue Stats
211W - 169L
1,405 Elo+
Party 1
Bakasura
Bakasura
waistingtime
Bakasura
Level 87
God Stats
4W - 5L
1,567 SR
Queue Stats
123W - 113L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 3
8,286
518
10,931
11,458
6,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
2 / 3 / 5
7,827
489
7,080
8,172
3,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
RemiWemi
Chaac
15
4 / 1 / 4
8,716
545
9,970
12,100
6,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
fairestxo
Chang'e
13
0 / 1 / 0
7,644
478
9,673
13,418
8,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
ohmissnunn
Zhong Kui
14
3 / 1 / 3
8,386
524
10,391
9,489
7,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
14
2 / 4 / 3
9,004
563
6,630
14,250
6,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
15
1 / 0 / 0
9,314
582
8,825
14,458
13,733
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 0 / 4
8,883
555
4,241
11,467
8,995
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Apollo
stankkucci
Apollo
17
3 / 1 / 2
10,247
640
6,238
15,016
6,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Bakasura
waistingtime
Bakasura
16
3 / 4 / 0
9,400
588
4,944
15,741
7,829
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
19
9
Kills
10
10
Deaths
9
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chronos
2
4
3
0.88
L
0
4
3
0.38
W
Bellona
1
0
0
1
L
2
3
5
1.5
W
1
0
4
3
L
Chaac
RemiWemi
Chaac
4
1
4
6
L
Chang'e
fairestxo
Chang'e
0
1
0
0
L
Zhong Kui
ohmissnunn
Zhong Kui
3
1
3
4.5
W
Apollo
stankkucci
Apollo
3
1
2
4
W
Bakasura
waistingtime
Bakasura
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,045
Damage
30,878
54,637
Taken
70,932
32,461
Mitigated
44,254
18,614
Healing
26,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
6,630
1,757
0
2,595
14,250
6,882
724
8,230
6,020
62,308
0
L
10,931
4,912
140
2,216
11,458
6,701
332
1,707
9,751
71,234
8,002
W
Bellona
8,825
2,173
0
5,590
14,458
13,733
239
9,172
5,286
0
76,650
L
7,080
631
0
1,477
8,172
3,901
0
3,256
4,916
35,943
0
W
4,241
1,258
5,122
3,459
11,467
8,995
249
5,510
5,957
25,884
0
L
Chaac
RemiWemi
Chaac
9,970
1,786
0
2,110
12,100
6,576
0
1,718
10,347
0
83,042
L
Chang'e
fairestxo
Chang'e
9,673
562
526
7,323
13,418
8,144
0
1,376
12,042
58,178
0
L
Zhong Kui
ohmissnunn
Zhong Kui
10,391
1,051
0
4,822
9,489
7,139
27
3,601
5,848
64,032
0
W
Apollo
stankkucci
Apollo
6,238
3,595
0
7,200
15,016
6,815
2,614
8,931
6,085
0
88,947
W
Bakasura
waistingtime
Bakasura
4,944
3,774
0
2,591
15,741
7,829
340
5,536
10,205
0
76,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,859
Gold Earned
46,848
529
Minions Killed
550
0
Camps Cleared
0
1,600,762
Distance Traveled
1,508,975
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
9,004
563
110
7
0
250,169
0
L
Olorun
8,286
518
127
8
0
250,436
7
W
Bellona
9,314
582
116
7
0
282,199
4
L
Agni
7,827
489
53
3
0
327,679
5
W
Yemoja
8,883
555
31
2
0
283,262
2
L
Chaac
8,716
545
127
8
0
378,114
3
L
Chang'e
7,644
478
100
6
0
319,852
1
L
Zhong Kui
8,386
524
122
8
0
324,681
5
W
Apollo
10,247
640
152
10
0
316,359
5
W
Bakasura
9,400
588
141
9
0
376,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role