Player Matchup

Hercules
Hercules
 
Hercules
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Nadons
Ra
Level 15
God Stats
0W - 3L
1,260 SR
Queue Stats
1W - 8L
1,206 Elo+
Party 2
Eset
Eset
TheFricker
Eset
Level 148
God Stats
3W - 1L
1,816 SR
Queue Stats
35W - 28L
1,657 Elo+
Party 2
Team Averages
Level 65
1,525 SR
1,454 Elo+

VS

Team Averages
Level 114
1,500 SR
1,470 Elo+
Atlas
Atlas
 
Atlas
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
BedsideTissues
Danzaburou
Level 119
God Stats
3W - 1L
1,500 SR
Queue Stats
132W - 132L
1,451 Elo+
Party 1
Hel
Hel
Slabri
Hel
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,460 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
0 / 4 / 11
9,406
672
4,208
15,057
11,181
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ra
14
5 / 3 / 7
11,133
795
11,713
12,510
5,524
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
7 / 7 / 5
11,101
793
10,984
14,305
5,624
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
16
7 / 1 / 6
12,046
860
15,242
15,895
13,455
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
BedsideTissues
Danzaburou
14
2 / 5 / 10
11,124
795
8,502
11,275
3,570
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hel
Slabri
Hel
14
5 / 7 / 6
11,593
828
13,100
13,284
4,155
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
36
12
Kills
14
14
Deaths
13
23
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
4
11
1.38
W
Atlas
 
Atlas
7
1
6
10
W
Danzaburou
BedsideTissues
Danzaburou
2
5
10
1.4
L
Ra
5
3
7
2.83
W
Hel
Slabri
Hel
5
7
6
1.14
L
7
7
5
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,905
Damage
36,844
41,872
Taken
40,454
22,329
Mitigated
21,180
7,297
Healing
6,032
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,208
1,020
0
2,645
15,057
11,181
0
9,721
5,336
0
9,829
W
Atlas
 
Atlas
15,242
5,102
0
1,394
15,895
13,455
532
7,106
8,639
46,030
1,383
W
Danzaburou
BedsideTissues
Danzaburou
8,502
5,267
0
1,263
11,275
3,570
1,596
6,958
4,187
0
48,893
L
Ra
11,713
1,765
1,126
1,824
12,510
5,524
0
8,294
4,216
50,652
0
W
Hel
Slabri
Hel
13,100
1,591
976
2,399
13,284
4,155
839
8,924
4,289
42,788
0
L
10,984
861
394
1,308
14,305
5,624
0
9,121
5,184
35,519
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,640
Gold Earned
34,763
125
Minions Killed
144
0
Camps Cleared
0
622,978
Distance Traveled
679,221
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,406
672
15
1
0
189,869
0
W
Atlas
12,046
860
40
3
0
219,242
1
W
Danzaburou
11,124
795
62
4
0
241,733
0
L
Ra
11,133
795
75
5
0
236,332
0
W
Hel
11,593
828
42
3
0
218,246
0
L
Eset
11,101
793
35
3
0
196,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role