Player Matchup

Ymir
Ymir
ItzTheBigCheese
Ymir
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
41W - 35L
1,485 Elo+
Solo
Kali
Kali
JackS0n9
Kali
Level 123
God Stats
5W - 4L
1,480 SR
Queue Stats
497W - 444L
1,553 Elo+
Solo
Hel
Hel
ThaHouse
Hel
Level 54
God Stats
6W - 6L
1,501 SR
Queue Stats
84W - 59L
1,561 Elo+
Solo
Shiva
Shiva
coooooooola
Shiva
Level 172
God Stats
1W - 1L
1,457 SR
Queue Stats
84W - 92L
1,583 Elo+
Solo
Rama
Rama
xnenes
Rama
Level 145
God Stats
6W - 2L
1,635 SR
Queue Stats
79W - 76L
1,550 Elo+
Solo
Team Averages
Level 129
1,515 SR
1,547 Elo+

VS

Team Averages
Level 142
1,564 SR
1,545 Elo+
Yemoja
Yemoja
Atuxiu
Yemoja
Level 147
God Stats
13W - 17L
1,534 SR
Queue Stats
351W - 332L
1,505 Elo+
Solo
Merlin
Merlin
ElOskych
Merlin
Level 181
God Stats
6W - 8L
1,596 SR
Queue Stats
142W - 139L
1,553 Elo+
Solo
Sun Wukong
Sun Wukong
GreenJorge2
Sun Wukong
Level 116
God Stats
157W - 95L
1,716 SR
Queue Stats
451W - 398L
1,626 Elo+
Solo
Cliodhna
Cliodhna
MONNSTERJR1
Cliodhna
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
262W - 245L
1,526 Elo+
Party 1
Danzaburou
Danzaburou
WhoeverIWantToB
Danzaburou
Level 157
God Stats
81W - 67L
1,474 SR
Queue Stats
564W - 527L
1,514 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 4
6,607
413
3,185
9,581
8,038
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kali
15
7 / 2 / 2
9,449
591
5,700
15,831
7,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 2 / 4
8,278
517
9,879
11,393
4,187
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 2 / 2
8,899
556
12,263
16,999
20,326
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rama
xnenes
Rama
16
3 / 1 / 3
9,775
611
12,990
9,459
3,699
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Atuxiu
Yemoja
11
1 / 0 / 2
6,978
436
3,305
8,633
6,547
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Merlin
ElOskych
Merlin
14
2 / 3 / 2
8,314
520
11,357
8,445
3,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
GreenJorge2
Sun Wukong
15
2 / 1 / 0
9,269
579
10,443
18,259
15,799
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cliodhna
MONNSTERJR1
Cliodhna
13
2 / 5 / 4
7,795
487
8,336
14,477
5,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
WhoeverIWantToB
Danzaburou
12
0 / 3 / 5
7,454
466
4,029
10,773
4,297
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
20
12
Kills
7
8
Deaths
12
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Atuxiu
Yemoja
1
0
2
2
L
Merlin
ElOskych
Merlin
2
3
2
1
L
Sun Wukong
GreenJorge2
Sun Wukong
2
1
0
2
W
0
1
4
2
W
Kali
7
2
2
4
L
Cliodhna
MONNSTERJR1
Cliodhna
2
5
4
0.8
W
1
2
4
1.5
L
Danzaburou
WhoeverIWantToB
Danzaburou
0
3
5
0.83
W
1
2
2
1
W
Rama
xnenes
Rama
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,017
Damage
37,470
63,263
Taken
60,587
43,363
Mitigated
35,290
22,258
Healing
14,913
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Atuxiu
Yemoja
3,305
540
539
2,421
8,633
6,547
0
3,562
4,887
14,853
0
L
Merlin
ElOskych
Merlin
11,357
427
0
500
8,445
3,159
0
4,142
4,049
81,509
0
L
Sun Wukong
GreenJorge2
Sun Wukong
10,443
3,625
0
7,312
18,259
15,799
0
1,458
16,801
0
85,926
W
3,185
838
0
559
9,581
8,038
0
4,119
5,462
14,170
0
W
Kali
5,700
2,662
0
4,134
15,831
7,113
0
2,290
13,541
0
81,054
L
Cliodhna
MONNSTERJR1
Cliodhna
8,336
1,066
0
1,530
14,477
5,488
0
2,587
11,816
0
65,683
W
9,879
666
2,938
6,477
11,393
4,187
0
7,164
4,229
67,951
0
L
Danzaburou
WhoeverIWantToB
Danzaburou
4,029
2,045
0
2,611
10,773
4,297
0
2,061
8,592
0
53,907
W
12,263
2,056
0
2,103
16,999
20,326
0
0
16,999
6,086
69,922
W
Rama
xnenes
Rama
12,990
10,523
0
6,047
9,459
3,699
2,669
1,089
8,370
0
103,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,008
Gold Earned
39,810
537
Minions Killed
503
0
Camps Cleared
0
1,582,811
Distance Traveled
1,618,318
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,978
436
15
1
0
329,874
7
L
Merlin
8,314
520
135
8
0
298,856
4
L
Sun Wukong
9,269
579
154
10
0
326,659
0
W
Ymir
6,607
413
23
1
0
298,003
0
W
Kali
9,449
591
109
7
0
371,139
0
L
Cliodhna
7,795
487
97
6
0
386,777
1
W
Hel
8,278
517
130
8
0
338,189
3
L
Danzaburou
7,454
466
102
6
0
276,152
0
W
Shiva
8,899
556
111
7
0
273,600
0
W
Rama
9,775
611
164
10
0
301,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role