Player Matchup

Jing Wei
Jing Wei
EdderDM
Jing Wei
Level 159
God Stats
0W - 2L
1,433 SR
Queue Stats
7W - 10L
1,552 Elo+
Party 2
Sun Wukong
Sun Wukong
SalmoNelaツ
Sun Wukong
Level 157
God Stats
0W - 1L
1,462 SR
Queue Stats
13W - 22L
1,550 Elo+
Party 2
Ullr
Ullr
TheviiDs
Ullr
Level 144
God Stats
3W - 7L
1,243 SR
Queue Stats
98W - 86L
1,616 Elo+
Solo
Hun Batz
Hun Batz
iDNwl
Hun Batz
Level 174
God Stats
0W - 1L
1,188 SR
Queue Stats
11W - 17L
1,564 Elo+
Party 2
Chaac
Chaac
knhbuh
Chaac
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,330 Elo+
Party 2
Team Averages
Level 130
1,365 SR
1,522 Elo+

VS

Team Averages
Level 149
1,574 SR
1,595 Elo+
Tiamat
Tiamat
 
Tiamat
Level 239
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
DirtyyDish
Cerberus
Level 147
God Stats
1W - 0L
1,685 SR
Queue Stats
108W - 102L
1,645 Elo+
Party 1
Kuzenbo
Kuzenbo
Starkimen
Kuzenbo
Level 149
God Stats
2W - 1L
1,322 SR
Queue Stats
168W - 179L
1,549 Elo+
Solo
Hercules
Hercules
VeinedSnake
Hercules
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 51L
1,651 Elo+
Party 1
Camazotz
Camazotz
sauccy
Camazotz
Level 143
God Stats
1W - 1L
1,865 SR
Queue Stats
54W - 42L
1,632 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
EdderDM
Jing Wei
15
4 / 8 / 6
9,376
781
15,644
13,987
5,418
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
SalmoNelaツ
Sun Wukong
18
7 / 7 / 6
10,470
873
12,832
17,558
17,429
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
14
2 / 8 / 10
8,847
737
11,811
14,314
5,651
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hun Batz
iDNwl
Hun Batz
15
2 / 8 / 4
8,624
719
10,015
13,964
5,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chaac
knhbuh
Chaac
17
3 / 6 / 6
9,847
821
9,236
15,349
18,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
19
15 / 2 / 17
12,210
1,018
20,719
16,191
14,866
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
DirtyyDish
Cerberus
16
4 / 3 / 24
10,415
868
10,410
20,023
35,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Kuzenbo
Starkimen
Kuzenbo
16
6 / 5 / 19
10,617
885
8,470
21,654
26,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
VeinedSnake
Hercules
16
6 / 4 / 21
10,659
888
11,909
21,012
40,516
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Camazotz
sauccy
Camazotz
18
5 / 4 / 19
10,924
910
14,741
16,527
17,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
136
18
Kills
36
37
Deaths
18
32
Assists
100
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
15
2
17
11.75
W
Cerberus
DirtyyDish
Cerberus
4
3
24
5.33
L
Jing Wei
EdderDM
Jing Wei
4
8
6
0.88
L
Sun Wukong
SalmoNelaツ
Sun Wukong
7
7
6
1.43
W
Kuzenbo
Starkimen
Kuzenbo
6
5
19
3.1
L
Ullr
2
8
10
0.88
W
Hercules
VeinedSnake
Hercules
6
4
21
4.13
L
Hun Batz
iDNwl
Hun Batz
2
8
4
0.5
L
Chaac
knhbuh
Chaac
3
6
6
1
W
Camazotz
sauccy
Camazotz
5
4
19
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,538
Damage
66,249
75,172
Taken
95,407
52,618
Mitigated
133,764
7,891
Healing
32,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
20,719
1,218
845
6,078
16,191
14,866
1,007
0
16,037
35,233
0
W
Cerberus
DirtyyDish
Cerberus
10,410
343
1,623
6,043
20,023
35,020
735
0
19,876
20,217
0
L
Jing Wei
EdderDM
Jing Wei
15,644
10,612
0
1,045
13,987
5,418
1,045
8,135
5,852
0
30,680
L
Sun Wukong
SalmoNelaツ
Sun Wukong
12,832
3,099
156
3,609
17,558
17,429
0
8,694
8,864
0
22,337
W
Kuzenbo
Starkimen
Kuzenbo
8,470
2,604
665
2,952
21,654
26,058
389
0
21,277
15,071
0
L
Ullr
11,811
6,518
290
1,077
14,314
5,651
0
10,032
4,282
0
21,120
W
Hercules
VeinedSnake
Hercules
11,909
2,190
1,560
7,332
21,012
40,516
1,312
0
20,737
2,461
21,232
L
Hun Batz
iDNwl
Hun Batz
10,015
703
0
274
13,964
5,437
639
7,100
6,864
0
20,475
L
Chaac
knhbuh
Chaac
9,236
1,053
0
1,440
15,349
18,683
250
7,173
8,176
0
19,920
W
Camazotz
sauccy
Camazotz
14,741
3,047
905
4,964
16,527
17,304
1,899
0
16,305
0
32,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,164
Gold Earned
54,825
131
Minions Killed
145
0
Camps Cleared
0
1,093,410
Distance Traveled
1,221,521
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
12,210
1,018
34
3
0
283,134
0
W
Cerberus
10,415
868
37
3
0
222,758
0
L
Jing Wei
9,376
781
41
3
0
189,383
0
L
Sun Wukong
10,470
873
19
2
0
222,957
0
W
Kuzenbo
10,617
885
8
1
0
233,833
0
L
Ullr
8,847
737
27
2
0
206,816
0
W
Hercules
10,659
888
28
2
0
235,595
0
L
Hun Batz
8,624
719
32
3
0
236,539
0
L
Chaac
9,847
821
12
1
0
237,715
0
W
Camazotz
10,924
910
38
3
0
246,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role