Player Matchup

Surtr
Surtr
DI0RIX
Surtr
Level 126
God Stats
1W - 0L
1,890 SR
Queue Stats
21W - 7L
1,306 Elo+
Party 1
Nemesis
Nemesis
DuroGenesis
Nemesis
Level 62
God Stats
1W - 2L
1,532 SR
Queue Stats
27W - 21L
1,532 Elo+
Party 2
Izanami
Izanami
Fdesu
Izanami
Level 153
God Stats
1W - 0L
1,810 SR
Queue Stats
18W - 6L
1,431 Elo+
Party 1
Scylla
Scylla
JustJager
Scylla
Level 146
God Stats
2W - 0L
1,591 SR
Queue Stats
34W - 12L
1,416 Elo+
Party 1
Kuzenbo
Kuzenbo
LostScion
Kuzenbo
Level 115
God Stats
3W - 5L
1,445 SR
Queue Stats
11W - 11L
1,428 Elo+
Party 2
Team Averages
Level 120
1,653 SR
1,423 Elo+

VS

Team Averages
Level 133
1,629 SR
1,555 Elo+
Cthulhu
Cthulhu
Nicolas29Diaz
Cthulhu
Level 128
God Stats
3W - 2L
1,903 SR
Queue Stats
119W - 95L
1,556 Elo+
Solo
Serqet
Serqet
TheDarkSoul505
Serqet
Level 155
God Stats
0W - 4L
1,444 SR
Queue Stats
62W - 73L
1,550 Elo+
Party 3
Ymir
Ymir
XxRedHoodXx11
Ymir
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 66L
1,553 Elo+
Party 3
Tyr
Tyr
wialord
Tyr
Level 145
God Stats
24W - 17L
1,593 SR
Queue Stats
139W - 107L
1,615 Elo+
Solo
Discordia
Discordia
wingcharr
Discordia
Level 80
God Stats
32W - 25L
1,703 SR
Queue Stats
323W - 325L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
DI0RIX
Surtr
14
2 / 0 / 9
7,406
741
7,829
10,346
9,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nemesis
DuroGenesis
Nemesis
14
1 / 2 / 6
7,538
754
5,086
9,921
4,464
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Fdesu
Izanami
15
2 / 1 / 8
8,260
826
9,167
6,475
2,705
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
JustJager
Scylla
15
5 / 1 / 5
8,400
840
13,357
7,135
2,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
LostScion
Kuzenbo
12
3 / 0 / 6
7,405
741
4,082
6,989
9,568
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
13
3 / 2 / 1
6,995
700
12,250
10,828
8,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 2 / 3
6,634
663
3,814
8,300
6,478
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

11
0 / 3 / 4
6,219
622
4,694
10,296
7,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tyr
12
0 / 3 / 4
6,610
661
8,704
10,961
9,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
wingcharr
Discordia
13
0 / 3 / 3
6,691
669
5,702
7,132
2,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
13
Kills
4
4
Deaths
13
34
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Surtr
DI0RIX
Surtr
2
0
9
6.5
W
Nemesis
DuroGenesis
Nemesis
1
2
6
2
W
Izanami
Fdesu
Izanami
2
1
8
6
W
Scylla
JustJager
Scylla
5
1
5
7.5
W
Kuzenbo
LostScion
Kuzenbo
3
0
6
6
L
Cthulhu
3
2
1
1.75
L
1
2
3
1.25
L
0
3
4
0.67
L
Tyr
0
3
4
0.67
L
Discordia
wingcharr
Discordia
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,521
Damage
35,164
40,866
Taken
47,517
29,151
Mitigated
33,904
5,728
Healing
4,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
DI0RIX
Surtr
7,829
2,034
0
2,337
10,346
9,652
153
5,915
3,991
212
12,965
W
Nemesis
DuroGenesis
Nemesis
5,086
2,459
0
648
9,921
4,464
410
4,340
4,963
0
23,963
W
Izanami
Fdesu
Izanami
9,167
5,860
0
1,302
6,475
2,705
3,235
4,312
1,961
0
35,493
W
Scylla
JustJager
Scylla
13,357
1,551
0
665
7,135
2,762
0
3,616
3,166
35,241
0
W
Kuzenbo
LostScion
Kuzenbo
4,082
1,208
0
776
6,989
9,568
283
2,969
3,700
6,231
0
L
Cthulhu
12,250
527
245
1,121
10,828
8,029
0
2,793
7,707
27,520
0
L
3,814
661
0
270
8,300
6,478
0
4,005
3,997
0
9,312
L
4,694
576
0
574
10,296
7,177
0
4,289
5,520
12,058
0
L
Tyr
8,704
1,003
0
1,478
10,961
9,696
0
3,835
6,696
0
22,874
L
Discordia
wingcharr
Discordia
5,702
652
0
883
7,132
2,524
144
1,844
4,969
29,082
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,009
Gold Earned
33,149
198
Minions Killed
177
0
Camps Cleared
0
1,067,187
Distance Traveled
961,848
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,406
741
21
2
0
231,413
0
W
Nemesis
7,538
754
38
4
0
221,861
3
W
Izanami
8,260
826
69
7
0
218,376
1
W
Scylla
8,400
840
66
7
0
222,355
0
W
Kuzenbo
7,405
741
4
0
0
173,182
0
L
Cthulhu
6,995
700
51
5
0
198,384
0
L
Serqet
6,634
663
15
2
0
200,850
0
L
Ymir
6,219
622
15
2
0
181,543
0
L
Tyr
6,610
661
37
4
0
202,396
0
L
Discordia
6,691
669
59
6
0
178,675
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role