Player Matchup

Nu Wa
Nu Wa
Safe1k
Nu Wa
Level 12
God Stats
8W - 7L
1,568 SR
Queue Stats
8W - 7L
1,461 Elo+
Party 2
Atlas
Atlas
Saterdan
Atlas
Level 25
God Stats
2W - 2L
1,475 SR
Queue Stats
8W - 7L
1,461 Elo+
Party 2
Nemesis
Nemesis
VanishingTerror
Nemesis
Level 8
God Stats
3W - 2L
1,565 SR
Queue Stats
7W - 6L
1,461 Elo+
Party 2
Gilgamesh
Gilgamesh
ohnickz
Gilgamesh
Level 82
God Stats
1W - 0L
1,749 SR
Queue Stats
9W - 7L
1,461 Elo+
Party 2
Neith
Neith
slayyuu
Neith
Level 6
God Stats
6W - 1L
1,804 SR
Queue Stats
6W - 2L
1,660 Elo+
Party 2
Team Averages
Level 27
1,632 SR
1,501 Elo+

VS

Team Averages
Level 63
1,463 SR
1,318 Elo+
Fenrir
Fenrir
 
Fenrir
Level 23
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
AnktorGamer
Janus
Level 114
God Stats
4W - 5L
1,500 SR
Queue Stats
32W - 40L
1,255 Elo+
Party 1
Horus
Horus
AstroBallin
Horus
Level 35
God Stats
5W - 5L
1,325 SR
Queue Stats
51W - 47L
1,299 Elo+
Solo
Skadi
Skadi
WhereFernsGrow
Skadi
Level 44
God Stats
6W - 4L
1,490 SR
Queue Stats
43W - 54L
1,284 Elo+
Party 3
Bacchus
Bacchus
Zelten07
Bacchus
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 40L
1,255 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Safe1k
Nu Wa
12
0 / 1 / 2
6,603
600
7,349
4,191
1,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
Saterdan
Atlas
9
2 / 0 / 5
6,670
606
3,766
8,029
6,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 1 / 0
5,307
482
2,962
5,688
1,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
ohnickz
Gilgamesh
12
3 / 2 / 1
6,969
634
7,594
9,255
5,741
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Neith
slayyuu
Neith
10
6 / 1 / 3
6,521
593
7,904
4,228
1,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
0 / 3 / 2
5,257
478
2,507
9,160
3,472
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 0 / 1
6,897
627
5,467
6,839
2,112
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
0 / 3 / 2
5,102
464
3,102
10,811
4,995
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

9
0 / 2 / 0
5,301
482
2,005
6,794
2,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Zelten07
Bacchus
9
2 / 4 / 0
5,550
505
4,852
11,274
8,000
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
10
12
Kills
5
5
Deaths
12
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
3
2
0.33
L
3
0
1
3.5
L
0
3
2
0.33
W
Nu Wa
Safe1k
Nu Wa
0
1
2
1
W
Atlas
Saterdan
Atlas
2
0
5
4.5
W
1
1
0
1
L
0
2
0
0
L
Bacchus
Zelten07
Bacchus
2
4
0
0.5
W
Gilgamesh
ohnickz
Gilgamesh
3
2
1
1.75
W
Neith
slayyuu
Neith
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,575
Damage
17,933
31,391
Taken
44,878
16,498
Mitigated
20,834
5,431
Healing
8,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
2,507
411
0
3,229
9,160
3,472
0
1,524
7,636
0
33,373
L
5,467
742
0
880
6,839
2,112
0
2,712
4,127
54,419
0
L
3,102
2,233
276
1,992
10,811
4,995
0
4,375
6,436
0
13,892
W
Nu Wa
Safe1k
Nu Wa
7,349
2,374
0
750
4,191
1,421
0
1,928
2,103
57,844
0
W
Atlas
Saterdan
Atlas
3,766
1,257
91
1,737
8,029
6,063
330
1,248
6,690
12,523
0
W
2,962
1,613
0
379
5,688
1,807
0
943
4,693
0
31,833
L
2,005
157
0
250
6,794
2,255
0
2,029
4,765
0
29,756
L
Bacchus
Zelten07
Bacchus
4,852
1,001
0
2,029
11,274
8,000
0
475
10,799
28,077
0
W
Gilgamesh
ohnickz
Gilgamesh
7,594
3,569
0
1,723
9,255
5,741
28
4,402
4,172
0
44,399
W
Neith
slayyuu
Neith
7,904
3,507
0
751
4,228
1,466
557
750
3,414
0
39,969

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,070
Gold Earned
28,107
326
Minions Killed
283
0
Camps Cleared
0
1,061,209
Distance Traveled
1,054,379
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,257
478
67
6
0
230,096
0
L
Janus
6,897
627
101
9
0
228,172
0
L
Horus
5,102
464
22
2
0
204,542
2
W
Nu Wa
6,603
600
95
9
0
193,389
0
W
Atlas
6,670
606
13
1
0
197,186
0
W
Nemesis
5,307
482
62
6
0
268,247
0
L
Skadi
5,301
482
50
5
0
175,537
2
L
Bacchus
5,550
505
43
4
0
216,032
1
W
Gilgamesh
6,969
634
73
7
0
216,658
1
W
Neith
6,521
593
83
8
0
185,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role