Player Matchup

Chang'e
Chang'e
Beyro100
Chang'e
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 18L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
ByArAgo
Nu Wa
Level 122
God Stats
7W - 19L
1,315 SR
Queue Stats
325W - 303L
1,485 Elo+
Solo
Surtr
Surtr
Demonzoz
Surtr
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 29L
1,500 Elo+
Party 2
Martichoras
Martichoras
EvilEyeHawk
Martichoras
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 20L
1,500 Elo+
Party 2
Maui
Maui
FateItSeems
Maui
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 26L
1,500 Elo+
Party 2
Team Averages
Level 110
1,463 SR
1,497 Elo+

VS

Team Averages
Level 114
1,472 SR
1,471 Elo+
Thor
Thor
DakotaGriz
Thor
Level 154
God Stats
5W - 4L
1,200 SR
Queue Stats
234W - 223L
1,494 Elo+
Party 1
Chaac
Chaac
DavianThule38
Chaac
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,308 Elo+
Party 1
Sol
Sol
Dinoonugggies
Sol
Level 64
God Stats
5W - 1L
1,487 SR
Queue Stats
26W - 23L
1,545 Elo+
Solo
Hercules
Hercules
Glenn M
Hercules
Level 119
God Stats
2W - 2L
1,500 SR
Queue Stats
75W - 86L
1,569 Elo+
Solo
Hera
Hera
Slajah
Hera
Level 125
God Stats
30W - 11L
1,674 SR
Queue Stats
163W - 156L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Beyro100
Chang'e
14
2 / 1 / 0
7,716
701
5,717
9,059
3,748
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
ByArAgo
Nu Wa
13
0 / 2 / 0
7,386
671
4,119
4,543
1,517
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Surtr
Demonzoz
Surtr
13
0 / 3 / 1
7,224
657
7,961
15,289
14,020
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Martichoras
EvilEyeHawk
Martichoras
13
0 / 3 / 2
7,201
655
3,881
7,095
3,238
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 0 / 1
7,513
683
3,140
12,034
11,539
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 0 / 5
8,444
768
7,032
7,020
3,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
1 / 0 / 4
7,977
725
5,373
5,022
4,514
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

16
3 / 0 / 1
9,250
841
7,296
6,429
2,469
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Glenn M
Hercules
14
0 / 1 / 6
7,991
726
10,236
13,370
10,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hera
Slajah
Hera
16
2 / 1 / 2
8,757
796
8,219
4,488
1,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
2
Kills
9
9
Deaths
2
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Beyro100
Chang'e
2
1
0
2
L
Nu Wa
ByArAgo
Nu Wa
0
2
0
0
W
3
0
5
5.5
W
1
0
4
3
L
Surtr
Demonzoz
Surtr
0
3
1
0.17
W
3
0
1
3.5
L
Martichoras
EvilEyeHawk
Martichoras
0
3
2
0.33
L
0
0
1
0.5
W
Hercules
Glenn M
Hercules
0
1
6
3
W
Hera
Slajah
Hera
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,818
Damage
38,156
48,020
Taken
36,329
34,062
Mitigated
22,538
13,445
Healing
11,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Beyro100
Chang'e
5,717
1,127
3,878
4,010
9,059
3,748
0
1,086
7,453
23,758
0
L
Nu Wa
ByArAgo
Nu Wa
4,119
1,062
0
709
4,543
1,517
0
987
3,187
21,772
0
W
7,032
1,121
0
959
7,020
3,867
882
892
6,128
0
21,441
W
5,373
335
0
2,275
5,022
4,514
0
1,102
3,920
0
21,156
L
Surtr
Demonzoz
Surtr
7,961
2,610
0
1,436
15,289
14,020
0
6,457
8,015
464
24,063
W
7,296
3,486
0
3,340
6,429
2,469
2,291
3,379
3,050
42,695
0
L
Martichoras
EvilEyeHawk
Martichoras
3,881
786
0
842
7,095
3,238
84
3,260
3,533
0
19,782
L
3,140
493
1,396
1,174
12,034
11,539
0
4,351
7,043
9,253
183
W
Hercules
Glenn M
Hercules
10,236
2,452
270
4,256
13,370
10,022
336
6,728
6,642
2,242
25,364
W
Hera
Slajah
Hera
8,219
1,783
0
500
4,488
1,666
1,374
984
3,504
49,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,040
Gold Earned
42,419
179
Minions Killed
306
0
Camps Cleared
0
933,115
Distance Traveled
1,195,966
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,716
701
48
4
0
185,937
0
L
Nu Wa
7,386
671
49
4
0
144,652
0
W
Thor
8,444
768
34
3
0
242,507
0
W
Chaac
7,977
725
38
3
0
238,911
0
L
Surtr
7,224
657
39
4
0
217,701
0
W
Sol
9,250
841
86
8
0
236,624
0
L
Martichoras
7,201
655
26
2
0
178,759
0
L
Maui
7,513
683
17
2
0
206,066
0
W
Hercules
7,991
726
60
5
0
257,804
0
W
Hera
8,757
796
88
8
0
220,120
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role