Player Matchup

Chaac
Chaac
Hipknotiq
Chaac
Level 103
God Stats
1W - 7L
1,500 SR
Queue Stats
41W - 44L
1,193 Elo+
Party 2
Hera
Hera
Price_TF-1-4-1
Hera
Level 37
God Stats
10W - 12L
1,500 SR
Queue Stats
42W - 44L
1,208 Elo+
Party 2
Nemesis
Nemesis
chriscjolley22
Nemesis
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,208 Elo+
Party 2
Team Averages
Level 56
1,500 SR
1,203 Elo+

VS

Team Averages
Level 53
1,451 SR
1,294 Elo+
Skadi
Skadi
PurplMistofDoom
Skadi
Level 39
God Stats
3W - 4L
1,720 SR
Queue Stats
95W - 134L
1,270 Elo+
Party 1
Sol
Sol
TheExemptPie
Sol
Level 30
God Stats
1W - 1L
1,306 SR
Queue Stats
16W - 36L
1,219 Elo+
Party 1
Cthulhu
Cthulhu
centurion 133
Cthulhu
Level 89
God Stats
1W - 1L
1,327 SR
Queue Stats
24W - 34L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Hipknotiq
Chaac
15
5 / 7 / 4
12,925
760
22,785
26,347
21,591
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
5 / 7 / 7
13,812
812
15,292
15,540
6,776
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

15
3 / 9 / 5
12,527
737
7,593
18,884
9,763
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
14 / 4 / 5
15,872
934
20,198
18,460
7,696
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
4 / 7 / 8
12,913
760
17,636
17,805
6,604
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
17
5 / 3 / 11
14,155
833
14,440
24,316
32,793
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
47
13
Kills
23
23
Deaths
14
16
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Chaac
Hipknotiq
Chaac
5
7
4
1
L
5
7
7
1.21
W
14
4
5
4.13
W
4
7
8
1.14
W
Cthulhu
5
3
11
3.5
L
3
9
5
0.61

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,670
Damage
52,274
60,771
Taken
60,581
38,130
Mitigated
47,093
11,402
Healing
12,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Hipknotiq
Chaac
22,785
5,187
217
6,161
26,347
21,591
306
15,680
10,667
0
59,701
L
15,292
5,390
98
1,871
15,540
6,776
226
8,041
7,499
48,499
0
W
20,198
9,169
0
3,428
18,460
7,696
2,389
5,007
13,453
0
86,565
W
17,636
5,437
407
4,963
17,805
6,604
0
3,172
14,633
48,337
0
W
Cthulhu
14,440
971
802
2,606
24,316
32,793
451
7,732
16,584
48,164
0
L
7,593
1,750
593
2,462
18,884
9,763
386
8,685
10,199
0
29,528

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,264
Gold Earned
42,940
141
Minions Killed
201
0
Camps Cleared
0
792,262
Distance Traveled
811,781
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,925
760
66
4
0
288,158
0
L
Hera
13,812
812
52
3
0
232,529
1
W
Skadi
15,872
934
98
6
0
277,639
0
W
Sol
12,913
760
50
3
0
254,116
0
W
Cthulhu
14,155
833
53
3
0
280,026
0
L
Nemesis
12,527
737
23
1
0
271,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role