Player Matchup

Tiamat
Tiamat
Ant1230x
Tiamat
Level 154
God Stats
2W - 4L
1,500 SR
Queue Stats
471W - 475L
1,456 Elo+
Solo
Bellona
Bellona
KaptanHowdy
Bellona
Level 102
God Stats
11W - 5L
1,750 SR
Queue Stats
35W - 29L
1,570 Elo+
Party 2
Sobek
Sobek
Kew4sK
Sobek
Level 69
God Stats
5W - 4L
1,535 SR
Queue Stats
34W - 19L
1,592 Elo+
Party 2
Awilix
Awilix
ROmeodavilvA
Awilix
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 104L
1,511 Elo+
Solo
Medusa
Medusa
SwiftVanguard
Medusa
Level 156
God Stats
5W - 8L
1,537 SR
Queue Stats
66W - 60L
1,534 Elo+
Party 2
Team Averages
Level 114
1,564 SR
1,533 Elo+

VS

Team Averages
Level 112
1,501 SR
1,484 Elo+
Sun Wukong
Sun Wukong
BadGameNoCap
Sun Wukong
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 27L
1,514 Elo+
Party 1
Scylla
Scylla
CaynarCactus-
Scylla
Level 105
God Stats
1W - 3L
1,180 SR
Queue Stats
224W - 204L
1,487 Elo+
Solo
Mulan
Mulan
Itsqueenmini
Mulan
Level 141
God Stats
2W - 3L
1,606 SR
Queue Stats
339W - 317L
1,491 Elo+
Party 1
Skadi
Skadi
TylarzzSG
Skadi
Level 88
God Stats
17W - 17L
1,509 SR
Queue Stats
717W - 672L
1,437 Elo+
Solo
Fenrir
Fenrir
XXBOXX SHUT OFF
Fenrir
Level 124
God Stats
6W - 5L
1,711 SR
Queue Stats
227W - 219L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Ant1230x
Tiamat
10
0 / 1 / 0
5,457
546
2,116
4,942
2,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
KaptanHowdy
Bellona
9
0 / 1 / 0
5,181
518
1,950
8,548
7,722
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Kew4sK
Sobek
8
0 / 2 / 3
5,247
525
2,441
8,267
5,908
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Awilix
5
0 / 2 / 0
4,143
414
799
4,087
1,060
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8
4 / 3 / 0
5,320
532
4,780
6,713
2,164
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BadGameNoCap
Sun Wukong
10
1 / 0 / 0
5,832
583
5,343
6,108
4,425
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 1 / 3
6,008
601
2,407
3,641
1,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 1 / 3
5,615
562
4,412
6,793
4,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Skadi
TylarzzSG
Skadi
9
2 / 2 / 2
5,522
552
4,241
5,246
1,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

10
3 / 1 / 3
6,176
618
4,309
6,990
2,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
4
Kills
9
9
Deaths
5
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Ant1230x
Tiamat
0
1
0
0
W
Sun Wukong
BadGameNoCap
Sun Wukong
1
0
0
1
W
1
1
3
2.5
W
2
1
3
3.5
L
Bellona
KaptanHowdy
Bellona
0
1
0
0
L
Sobek
Kew4sK
Sobek
0
2
3
0.75
L
Awilix
0
2
0
0
L
4
3
0
1.33
W
Skadi
TylarzzSG
Skadi
2
2
2
1.5
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,086
Damage
20,712
32,557
Taken
28,778
19,169
Mitigated
15,258
9,666
Healing
8,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Ant1230x
Tiamat
2,116
450
0
1,340
4,942
2,315
0
2,105
2,837
35,060
0
W
Sun Wukong
BadGameNoCap
Sun Wukong
5,343
1,455
0
1,124
6,108
4,425
0
0
6,108
0
35,934
W
2,407
225
0
500
3,641
1,283
0
1,984
1,657
37,302
0
W
4,412
731
0
1,918
6,793
4,870
0
1,657
5,136
0
20,634
L
Bellona
KaptanHowdy
Bellona
1,950
1,056
0
3,657
8,548
7,722
0
0
8,548
0
30,711
L
Sobek
Kew4sK
Sobek
2,441
422
866
2,802
8,267
5,908
0
0
8,267
12,309
0
L
Awilix
799
255
0
0
4,087
1,060
0
302
3,785
0
15,556
L
4,780
2,170
0
1,001
6,713
2,164
19
0
6,713
0
28,417
W
Skadi
TylarzzSG
Skadi
4,241
1,905
0
536
5,246
1,995
0
537
4,709
0
32,440
W
4,309
929
0
4,296
6,990
2,685
0
379
6,611
0
38,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,348
Gold Earned
29,153
223
Minions Killed
294
0
Camps Cleared
0
874,087
Distance Traveled
1,003,638
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
5,457
546
68
7
0
181,702
2
W
Sun Wukong
5,832
583
63
6
0
178,800
0
W
Scylla
6,008
601
70
7
0
202,863
0
W
Mulan
5,615
562
25
3
0
187,509
6
L
Bellona
5,181
518
63
6
0
181,800
1
L
Sobek
5,247
525
18
2
0
208,375
2
L
Awilix
4,143
414
29
3
0
145,226
0
L
Medusa
5,320
532
45
5
0
156,984
0
W
Skadi
5,522
552
64
6
0
192,030
0
W
Fenrir
6,176
618
72
7
0
242,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role