Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Coolicoolcat
Ah Muzen Cab
Level 86
God Stats
6W - 3L
1,740 SR
Queue Stats
52W - 47L
1,594 Elo+
Party 1
The Morrigan
The Morrigan
MDLNSHS---17
The Morrigan
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
212W - 198L
1,480 Elo+
Party 3
Fenrir
Fenrir
brb37211
Fenrir
Level 122
God Stats
7W - 9L
1,432 SR
Queue Stats
291W - 277L
1,537 Elo+
Party 1
Tyr
Tyr
matucoxd025
Tyr
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 94L
1,492 Elo+
Party 3
Jormungandr
Jormungandr
yacb
Jormungandr
Level 67
God Stats
26W - 21L
1,513 SR
Queue Stats
294W - 270L
1,534 Elo+
Party 1
Team Averages
Level 107
1,537 SR
1,528 Elo+

VS

Team Averages
Level 121
1,521 SR
1,497 Elo+
Achilles
Achilles
Diamond Boy5436
Achilles
Level 48
God Stats
3W - 3L
1,249 SR
Queue Stats
170W - 164L
1,493 Elo+
Party 2
Xbalanque
Xbalanque
F3arl3ss1
Xbalanque
Level 153
God Stats
0W - 4L
1,253 SR
Queue Stats
62W - 89L
1,468 Elo+
Party 2
Cu Chulainn
Cu Chulainn
MaxIsTrollin
Cu Chulainn
Level 157
God Stats
12W - 5L
1,844 SR
Queue Stats
170W - 178L
1,461 Elo+
Party 2
Athena
Athena
Zombie_KittyN
Athena
Level 136
God Stats
4W - 6L
1,505 SR
Queue Stats
153W - 132L
1,620 Elo+
Solo
Janus
Janus
jdvoss88
Janus
Level 109
God Stats
1W - 1L
1,753 SR
Queue Stats
48W - 54L
1,443 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Coolicoolcat
Ah Muzen Cab
16
5 / 0 / 2
9,373
551
9,181
9,158
4,571
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

The Morrigan
MDLNSHS---17
The Morrigan
17
9 / 4 / 1
10,450
615
12,591
9,720
4,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
brb37211
Fenrir
13
2 / 2 / 7
8,276
487
9,828
16,757
7,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
1 / 2 / 4
9,166
539
9,800
17,580
22,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Jormungandr
yacb
Jormungandr
13
1 / 0 / 10
8,713
513
7,489
11,426
12,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
2 / 4 / 2
8,681
511
6,542
15,674
7,560
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
F3arl3ss1
Xbalanque
14
1 / 5 / 1
8,329
490
6,620
10,982
4,877
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
MaxIsTrollin
Cu Chulainn
14
2 / 2 / 2
8,750
515
16,760
18,898
24,821
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

12
1 / 2 / 4
7,713
454
4,559
11,505
12,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Janus
jdvoss88
Janus
14
2 / 5 / 3
8,557
503
11,471
11,048
4,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
20
18
Kills
8
8
Deaths
18
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Coolicoolcat
Ah Muzen Cab
5
0
2
6
L
Achilles
2
4
2
0.75
L
Xbalanque
F3arl3ss1
Xbalanque
1
5
1
0.3
W
The Morrigan
MDLNSHS---17
The Morrigan
9
4
1
2.38
L
Cu Chulainn
MaxIsTrollin
Cu Chulainn
2
2
2
1.5
L
1
2
4
1.5
W
Fenrir
brb37211
Fenrir
2
2
7
2.75
L
Janus
jdvoss88
Janus
2
5
3
0.7
W
1
2
4
1.5
W
Jormungandr
yacb
Jormungandr
1
0
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,889
Damage
45,952
64,641
Taken
68,107
52,218
Mitigated
54,003
12,815
Healing
12,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Coolicoolcat
Ah Muzen Cab
9,181
2,999
0
135
9,158
4,571
2,323
1,730
7,382
0
72,993
L
Achilles
6,542
2,592
0
5,237
15,674
7,560
0
4,125
11,549
0
62,651
L
Xbalanque
F3arl3ss1
Xbalanque
6,620
2,214
0
1,601
10,982
4,877
530
2,116
8,866
0
70,144
W
The Morrigan
MDLNSHS---17
The Morrigan
12,591
2,785
0
550
9,720
4,346
1,159
3,747
5,799
84,399
3,738
L
Cu Chulainn
MaxIsTrollin
Cu Chulainn
16,760
3,009
0
938
18,898
24,821
0
1,353
17,545
0
69,432
L
4,559
1,197
361
2,816
11,505
12,424
0
4,054
7,451
24,589
0
W
Fenrir
brb37211
Fenrir
9,828
3,199
0
4,410
16,757
7,527
0
4,828
11,737
0
58,769
L
Janus
jdvoss88
Janus
11,471
283
0
1,933
11,048
4,321
0
5,778
5,270
69,869
0
W
9,800
1,709
0
5,744
17,580
22,775
0
1,676
15,848
0
67,257
W
Jormungandr
yacb
Jormungandr
7,489
1,482
0
1,976
11,426
12,999
301
3,433
7,827
35,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,978
Gold Earned
42,030
508
Minions Killed
476
0
Camps Cleared
0
1,741,252
Distance Traveled
1,692,794
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,373
551
126
7
0
340,691
0
L
Achilles
8,681
511
95
6
0
350,011
0
L
Xbalanque
8,329
490
142
8
0
296,963
3
W
The Morrigan
10,450
615
138
8
0
312,976
0
L
Cu Chulainn
8,750
515
89
5
0
346,225
2
L
Athena
7,713
454
31
2
0
365,837
4
W
Fenrir
8,276
487
67
4
0
381,421
0
L
Janus
8,557
503
119
7
0
333,758
2
W
Tyr
9,166
539
134
8
0
359,412
0
W
Jormungandr
8,713
513
43
3
0
346,752
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role