Player Matchup

Bakasura
Bakasura
Alvera
Bakasura
Level 80
God Stats
10W - 8L
1,720 SR
Queue Stats
239W - 208L
1,510 Elo+
Party 1
Neith
Neith
HAMSAM1CH
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,664 Elo+
Party 1
Surtr
Surtr
OSWFoxtrot
Surtr
Level 8
God Stats
3W - 5L
1,487 SR
Queue Stats
11W - 12L
1,352 Elo+
Party 1
Janus
Janus
SvgarSkullz
Janus
Level 87
God Stats
6W - 7L
1,406 SR
Queue Stats
297W - 246L
1,538 Elo+
Party 1
Kumbhakarna
Kumbhakarna
andDemise
Kumbhakarna
Level 89
God Stats
0W - 1L
1,924 SR
Queue Stats
13W - 11L
1,378 Elo+
Party 1
Team Averages
Level 53
1,607 SR
1,489 Elo+

VS

Team Averages
Level 117
1,661 SR
1,470 Elo+
Ix Chel
Ix Chel
BaglMan
Ix Chel
Level 105
God Stats
9W - 3L
1,859 SR
Queue Stats
270W - 253L
1,465 Elo+
Party 2
Sun Wukong
Sun Wukong
BurgerGuy
Sun Wukong
Level 142
God Stats
27W - 18L
1,651 SR
Queue Stats
556W - 502L
1,461 Elo+
Party 2
Charybdis
Charybdis
LongLivedCube
Charybdis
Level 89
God Stats
12W - 11L
1,561 SR
Queue Stats
525W - 483L
1,486 Elo+
Solo
Sylvanus
Sylvanus
Onaroll62
Sylvanus
Level 144
God Stats
8W - 4L
1,514 SR
Queue Stats
229W - 210L
1,492 Elo+
Solo
Bakasura
Bakasura
StrikingViper38
Bakasura
Level 105
God Stats
33W - 17L
1,722 SR
Queue Stats
189W - 184L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Alvera
Bakasura
11
0 / 0 / 1
5,758
576
3,944
8,243
3,304
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
HAMSAM1CH
Neith
6
0 / 1 / 0
4,167
417
1,306
4,687
1,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
6
0 / 3 / 0
4,408
441
3,272
9,334
3,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

8
1 / 4 / 0
5,157
516
4,971
5,918
2,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
andDemise
Kumbhakarna
7
0 / 4 / 0
4,693
469
2,643
9,216
5,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BaglMan
Ix Chel
10
2 / 1 / 1
6,264
626
5,626
5,628
2,023
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
BurgerGuy
Sun Wukong
12
4 / 0 / 2
7,300
730
5,964
7,495
4,582
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
LongLivedCube
Charybdis
11
5 / 0 / 0
6,967
697
5,080
3,615
1,511
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Onaroll62
Sylvanus
10
0 / 0 / 8
6,668
667
5,392
8,880
6,841
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bakasura
11
1 / 0 / 2
6,522
652
1,388
6,716
2,667
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
12
12
Deaths
1
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Alvera
Bakasura
0
0
1
0.5
W
Ix Chel
BaglMan
Ix Chel
2
1
1
2.5
W
Sun Wukong
BurgerGuy
Sun Wukong
4
0
2
5
L
Neith
HAMSAM1CH
Neith
0
1
0
0
W
Charybdis
LongLivedCube
Charybdis
5
0
0
5
L
Surtr
0
3
0
0
W
Sylvanus
Onaroll62
Sylvanus
0
0
8
4
W
Bakasura
1
0
2
2
L
1
4
0
0.25
L
Kumbhakarna
andDemise
Kumbhakarna
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,136
Damage
23,450
37,398
Taken
32,334
16,344
Mitigated
17,624
8,850
Healing
15,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Alvera
Bakasura
3,944
3,118
0
3,103
8,243
3,304
0
2,512
5,640
0
32,606
W
Ix Chel
BaglMan
Ix Chel
5,626
929
323
1,221
5,628
2,023
0
3,340
2,030
48,014
0
W
Sun Wukong
BurgerGuy
Sun Wukong
5,964
1,552
0
3,334
7,495
4,582
105
1,218
6,221
1,121
46,462
L
Neith
HAMSAM1CH
Neith
1,306
416
0
765
4,687
1,351
0
1,416
3,271
0
13,473
W
Charybdis
LongLivedCube
Charybdis
5,080
2,651
0
1,995
3,615
1,511
715
617
2,928
0
61,376
L
Surtr
3,272
1,385
0
2,542
9,334
3,690
0
75
9,259
360
20,830
W
Sylvanus
Onaroll62
Sylvanus
5,392
1,242
888
4,893
8,880
6,841
0
2,115
6,598
19,891
0
W
Bakasura
1,388
535
0
2,549
6,716
2,667
0
829
5,607
0
39,199
L
4,971
135
0
500
5,918
2,110
0
3,400
2,408
34,265
0
L
Kumbhakarna
andDemise
Kumbhakarna
2,643
383
0
1,940
9,216
5,889
0
3,854
5,362
16,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,183
Gold Earned
33,721
222
Minions Killed
376
0
Camps Cleared
0
1,083,766
Distance Traveled
1,023,964
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,758
576
78
8
0
274,110
0
W
Ix Chel
6,264
626
77
8
0
206,842
0
W
Sun Wukong
7,300
730
83
8
0
214,455
0
L
Neith
4,167
417
22
2
0
202,314
0
W
Charybdis
6,967
697
120
12
0
180,648
0
L
Surtr
4,408
441
32
3
0
193,381
0
W
Sylvanus
6,668
667
15
2
0
174,580
3
W
Bakasura
6,522
652
81
8
0
247,439
0
L
Janus
5,157
516
77
8
0
197,887
0
L
Kumbhakarna
4,693
469
13
1
0
216,074
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role