Player Matchup

Tyr
Tyr
 
Tyr
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
Acexedge1
Ganesha
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,279 Elo+
Party 1
Kali
Kali
MirTooHard
Kali
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,279 Elo+
Party 1
Ravana
Ravana
ResetVeXs
Ravana
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 27L
1,638 Elo+
Solo
Baron Samedi
Baron Samedi
VicViperZero
Baron Samedi
Level 127
God Stats
1W - 1L
1,751 SR
Queue Stats
129W - 106L
1,576 Elo+
Solo
Team Averages
Level 59
1,550 SR
1,454 Elo+

VS

Team Averages
Level 128
1,554 SR
1,532 Elo+
Bellona
Bellona
CHAR-B-QUE
Bellona
Level 148
God Stats
4W - 4L
1,529 SR
Queue Stats
597W - 611L
1,488 Elo+
Solo
Sol
Sol
RanaTranqui
Sol
Level 119
God Stats
2W - 0L
1,762 SR
Queue Stats
51W - 36L
1,559 Elo+
Solo
Atlas
Atlas
Ridiaga
Atlas
Level 138
God Stats
1W - 0L
1,294 SR
Queue Stats
95W - 80L
1,575 Elo+
Solo
Yu Huang
Yu Huang
jayford1298
Yu Huang
Level 88
God Stats
10W - 4L
1,684 SR
Queue Stats
330W - 326L
1,539 Elo+
Solo
Eset
Eset
warlley-93
Eset
Level 145
God Stats
4W - 3L
1,499 SR
Queue Stats
202W - 201L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
2 / 4 / 7
6,610
944
6,519
13,167
10,827
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ganesha
Acexedge1
Ganesha
8
0 / 2 / 6
5,595
799
998
4,650
3,711
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 8 / 5
5,726
818
3,735
11,916
4,626
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ravana
ResetVeXs
Ravana
13
2 / 2 / 7
6,701
957
7,421
9,426
7,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
VicViperZero
Baron Samedi
13
5 / 5 / 3
7,128
1,018
9,495
8,256
3,102
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
CHAR-B-QUE
Bellona
12
4 / 3 / 7
7,279
1,040
6,392
10,009
10,562
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
9 / 2 / 7
8,805
1,258
12,203
7,710
3,485
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Atlas
Ridiaga
Atlas
12
1 / 2 / 12
7,422
1,060
5,851
10,470
9,969
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Yu Huang
jayford1298
Yu Huang
14
4 / 1 / 13
7,865
1,124
10,949
3,854
1,624
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 2 / 15
7,950
1,136
7,456
6,966
3,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
74
10
Kills
20
21
Deaths
10
28
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
4
7
1.38
L
Ganesha
Acexedge1
Ganesha
0
2
6
1.5
W
Bellona
CHAR-B-QUE
Bellona
4
3
7
2.5
L
1
8
5
0.44
W
9
2
7
6.25
L
Ravana
ResetVeXs
Ravana
2
2
7
2.75
W
Atlas
Ridiaga
Atlas
1
2
12
3.5
L
Baron Samedi
VicViperZero
Baron Samedi
5
5
3
1.3
W
Yu Huang
jayford1298
Yu Huang
4
1
13
10.5
W
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,168
Damage
42,851
47,415
Taken
39,009
30,245
Mitigated
28,718
13,800
Healing
13,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
6,519
249
65
3,773
13,167
10,827
0
9,629
3,290
0
11,260
L
Ganesha
Acexedge1
Ganesha
998
121
0
474
4,650
3,711
0
3,303
1,269
4,308
0
W
Bellona
CHAR-B-QUE
Bellona
6,392
1,699
1,057
1,933
10,009
10,562
497
2,578
7,307
0
7,871
L
3,735
1,206
0
1,052
11,916
4,626
0
8,874
2,870
0
7,234
W
12,203
4,539
2,820
2,672
7,710
3,485
3,087
1,907
5,574
22,118
0
L
Ravana
ResetVeXs
Ravana
7,421
993
464
3,781
9,426
7,979
0
7,970
1,336
0
14,528
W
Atlas
Ridiaga
Atlas
5,851
2,035
581
1,069
10,470
9,969
462
3,049
7,199
11,183
0
L
Baron Samedi
VicViperZero
Baron Samedi
9,495
734
2,707
1,484
8,256
3,102
38
6,683
1,477
16,271
0
W
Yu Huang
jayford1298
Yu Huang
10,949
85
448
395
3,854
1,624
178
1,178
2,631
17,578
0
W
7,456
738
1,114
1,227
6,966
3,078
290
1,781
5,012
17,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,760
Gold Earned
39,321
55
Minions Killed
84
0
Camps Cleared
0
646,512
Distance Traveled
769,347
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,610
944
11
2
0
154,800
0
L
Ganesha
5,595
799
0
0
0
69,788
0
W
Bellona
7,279
1,040
7
1
0
136,220
0
L
Kali
5,726
818
11
2
0
120,869
0
W
Sol
8,805
1,258
33
5
0
153,232
0
L
Ravana
6,701
957
19
3
0
169,091
0
W
Atlas
7,422
1,060
6
1
0
171,459
0
L
Baron Samedi
7,128
1,018
14
2
0
131,964
0
W
Yu Huang
7,865
1,124
18
3
0
151,644
0
W
Eset
7,950
1,136
20
3
0
156,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role