Player Matchup

Serqet
Serqet
Capt-SH-Grizzly
Serqet
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
131W - 138L
1,422 Elo+
Party 1
Chang'e
Chang'e
DubstepOrDle
Chang'e
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,425 Elo+
Solo
Thor
Thor
Mgrimm
Thor
Level 125
God Stats
6W - 10L
1,302 SR
Queue Stats
294W - 319L
1,515 Elo+
Solo
Ganesha
Ganesha
Samui_Ame
Ganesha
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 43L
1,223 Elo+
Party 1
Loki
Loki
khekhe17
Loki
Level 123
God Stats
8W - 7L
1,399 SR
Queue Stats
544W - 558L
1,442 Elo+
Solo
Team Averages
Level 92
1,440 SR
1,405 Elo+

VS

Team Averages
Level 117
1,617 SR
1,473 Elo+
Chang'e
Chang'e
Ardas Anand
Chang'e
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 98L
1,475 Elo+
Party 2
Maui
Maui
Chaaad94
Maui
Level 126
God Stats
5W - 1L
1,500 SR
Queue Stats
143W - 143L
1,471 Elo+
Solo
Nemesis
Nemesis
Tsukaretta
Nemesis
Level 57
God Stats
5W - 1L
1,808 SR
Queue Stats
263W - 232L
1,467 Elo+
Solo
Izanami
Izanami
VR Toblipa
Izanami
Level 121
God Stats
2W - 0L
1,688 SR
Queue Stats
184W - 177L
1,468 Elo+
Party 2
Zeus
Zeus
o0VampirioLash0o
Zeus
Level 125
God Stats
3W - 0L
1,586 SR
Queue Stats
90W - 90L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 4
8,291
691
5,518
11,494
11,040
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
DubstepOrDle
Chang'e
16
3 / 8 / 4
9,238
770
13,601
15,309
7,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Thor
Mgrimm
Thor
15
2 / 7 / 4
8,240
687
10,162
14,422
6,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ganesha
Samui_Ame
Ganesha
17
0 / 5 / 8
9,223
769
9,250
25,087
27,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Loki
15
4 / 5 / 3
9,198
767
14,814
11,057
5,449
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Ardas Anand
Chang'e
16
3 / 2 / 19
9,688
807
15,937
11,829
4,970
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Maui
17
3 / 2 / 21
10,691
891
7,356
15,975
18,068
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nemesis
Tsukaretta
Nemesis
17
4 / 3 / 22
10,752
896
10,135
16,737
19,596
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
VR Toblipa
Izanami
16
2 / 3 / 21
9,871
823
12,217
13,388
6,100
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
17 / 2 / 9
12,192
1,016
21,799
11,234
4,923
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
121
10
Kills
29
30
Deaths
12
23
Assists
92
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Ardas Anand
Chang'e
3
2
19
6.25
L
1
5
4
0.6
W
Maui
3
2
21
6.75
L
Chang'e
DubstepOrDle
Chang'e
3
8
4
0.63
L
Thor
Mgrimm
Thor
2
7
4
0.57
L
Ganesha
Samui_Ame
Ganesha
0
5
8
0.8
W
Nemesis
Tsukaretta
Nemesis
4
3
22
5
W
Izanami
VR Toblipa
Izanami
2
3
21
4.17
L
Loki
4
5
3
1.1
W
17
2
9
10.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,345
Damage
67,444
77,369
Taken
69,163
58,676
Mitigated
53,657
17,480
Healing
26,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Ardas Anand
Chang'e
15,937
880
8,382
4,972
11,829
4,970
1,334
3,837
7,789
26,534
0
L
5,518
485
647
860
11,494
11,040
329
6,612
4,882
0
6,425
W
Maui
7,356
655
1,990
3,248
15,975
18,068
0
6,292
9,683
9,943
0
L
Chang'e
DubstepOrDle
Chang'e
13,601
488
2,480
2,052
15,309
7,241
93
10,653
4,656
23,908
0
L
Thor
Mgrimm
Thor
10,162
855
861
1,080
14,422
6,965
0
8,766
5,656
0
18,122
L
Ganesha
Samui_Ame
Ganesha
9,250
544
1,175
6,056
25,087
27,981
0
12,812
12,275
26,042
0
W
Nemesis
Tsukaretta
Nemesis
10,135
1,915
582
1,667
16,737
19,596
748
7,088
8,973
0
17,394
W
Izanami
VR Toblipa
Izanami
12,217
8,499
396
2,517
13,388
6,100
1,344
2,985
10,403
0
34,491
L
Loki
14,814
1,468
1,327
942
11,057
5,449
0
6,249
4,808
0
29,060
W
21,799
2,320
333
2,501
11,234
4,923
1,618
2,649
8,585
41,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,190
Gold Earned
53,194
103
Minions Killed
144
0
Camps Cleared
0
1,056,526
Distance Traveled
1,132,866
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,688
807
19
2
0
214,038
0
L
Serqet
8,291
691
30
3
0
213,121
0
W
Maui
10,691
891
1
0
0
246,158
0
L
Chang'e
9,238
770
28
2
0
203,317
0
L
Thor
8,240
687
17
1
0
180,619
0
L
Ganesha
9,223
769
0
0
0
230,638
0
W
Nemesis
10,752
896
14
1
0
252,852
0
W
Izanami
9,871
823
56
5
0
202,353
0
L
Loki
9,198
767
28
2
0
228,831
0
W
Zeus
12,192
1,016
54
5
0
217,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role