Player Matchup

Merlin
Merlin
Bronze I
Equinozio
Merlin
Bronze I
Level 88
God Stats
2W - 3L
1,386 SR
Queue Stats
43W - 62L
973 MMR
Solo
Cthulhu
Cthulhu
Bronze I
TheRrsenal
Cthulhu
Bronze I
Level 106
God Stats
3W - 6L
1,303 SR
Queue Stats
63W - 78L
851 MMR
Solo
Neith
Neith
Bronze III
XxCosmicMaidenxX
Neith
Bronze III
Level 143
God Stats
3W - 6L
1,299 SR
Queue Stats
9W - 25L
760 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 112
1,329 SR
861 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 121
1,464 SR
969 MMR
Janus
Janus
Silver IV
DuskNightmare69
Janus
Silver IV
Level 128
God Stats
14W - 7L
1,461 SR
Queue Stats
37W - 39L
1,120 MMR
Solo
Cerberus
Cerberus
Silver IV
SNiPA JEZUZ
Cerberus
Silver IV
Level 86
God Stats
5W - 1L
1,650 SR
Queue Stats
184W - 304L
649 MMR
Solo
Chiron
Chiron
Gold V
Saint Michaell
Chiron
Gold V
Level 149
God Stats
4W - 2L
1,281 SR
Queue Stats
95W - 108L
1,138 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Equinozio
Merlin
10
2 / 3 / 0
7,541
686
5,114
8,801
3,300
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cthulhu
TheRrsenal
Cthulhu
10
0 / 0 / 1
7,175
652
5,431
11,350
11,067
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 3 / 1
7,263
660
7,344
9,944
4,159
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Bans
BellonaAchillesAphroditeMorgan Le FayMedusa

VS

Bans
SurtrChaacAresYmirAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 4
8,471
770
11,029
7,585
2,865
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
SNiPA JEZUZ
Cerberus
10
0 / 0 / 5
7,489
681
3,615
8,521
8,596
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
4 / 0 / 2
8,931
812
10,691
7,083
3,116
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
6
6
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
2
2
4
2
L
Merlin
Equinozio
Merlin
2
3
0
0.67
W
Cerberus
SNiPA JEZUZ
Cerberus
0
0
5
2.5
W
4
0
2
5
L
Cthulhu
TheRrsenal
Cthulhu
0
0
1
0.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,889
Damage
25,335
30,095
Taken
23,189
18,526
Mitigated
14,577
5,856
Healing
5,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,029
429
0
237
7,585
2,865
338
4,568
3,017
49,879
0
L
Merlin
Equinozio
Merlin
5,114
165
0
216
8,801
3,300
0
5,585
3,216
22,813
0
W
Cerberus
SNiPA JEZUZ
Cerberus
3,615
314
268
746
8,521
8,596
122
2,987
5,534
9,384
0
W
10,691
4,513
646
3,490
7,083
3,116
658
3,625
3,458
0
35,956
L
Cthulhu
TheRrsenal
Cthulhu
5,431
849
52
2,352
11,350
11,067
0
4,306
7,044
18,854
0
L
7,344
3,567
0
3,236
9,944
4,159
0
5,081
4,863
0
29,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,979
Gold Earned
24,891
101
Minions Killed
134
0
Camps Cleared
0
597,564
Distance Traveled
618,823
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,471
770
66
6
0
208,434
0
L
Merlin
7,541
686
36
3
0
187,569
3
W
Cerberus
7,489
681
14
1
0
210,525
0
W
Chiron
8,931
812
54
5
0
199,864
0
L
Cthulhu
7,175
652
29
3
0
225,407
0
L
Neith
7,263
660
36
3
0
184,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role