Player Matchup

Hun Batz
Hun Batz
Gold III
 
Hun Batz
Gold III
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Silver II
Animalisticness
Atlas
Silver II
Level 124
God Stats
15W - 10L
1,624 SR
Queue Stats
137W - 151L
1,087 MMR
Party 1
Xbalanque
Xbalanque
Gold II
JuniorPsycho
Xbalanque
Gold II
Level 157
God Stats
2W - 3L
1,531 SR
Queue Stats
245W - 250L
1,560 MMR
Party 1
Zeus
Zeus
Silver I
KSoBxsic
Zeus
Silver I
Level 108
God Stats
7W - 5L
1,618 SR
Queue Stats
79W - 83L
1,378 MMR
Party 3
Surtr
Surtr
Gold V
XSoBxsic
Surtr
Gold V
Level 129
God Stats
4W - 7L
1,459 SR
Queue Stats
284W - 286L
1,271 MMR
Party 3
Team Averages
Gold V
Gold V
Average Tier
Level 128
1,546 SR
1,359 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 122
1,529 SR
1,428 MMR
Ymir
Ymir
Silver III
 
Ymir
Silver III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Rama
Rama
Gold V
 
Rama
Gold V
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Bronze IV
JustFeedMeMore
He Bo
Bronze IV
Level 41
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 6L
1,354 MMR
Solo
Jormungandr
Jormungandr
Silver III
LilHK
Jormungandr
Silver III
Level 107
God Stats
2W - 3L
1,539 SR
Queue Stats
143W - 147L
1,428 MMR
Party 2
Fenrir
Fenrir
Silver I
V_Okamii_V
Fenrir
Silver I
Level 159
God Stats
74W - 50L
1,604 SR
Queue Stats
143W - 137L
1,356 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
10
3 / 1 / 1
5,951
595
4,811
8,422
3,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
3 / 0 / 5
6,400
640
3,956
6,341
4,928
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Breastplate

Breastplate

+20
Physical Protection

Xbalanque
JuniorPsycho
Xbalanque
10
3 / 0 / 3
6,325
633
4,244
5,003
1,790
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zeus
11
6 / 1 / 4
6,953
695
7,117
4,064
1,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
XSoBxsic
Surtr
11
1 / 1 / 2
6,175
618
3,908
7,640
3,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bans
HachimanAnubisBakasura

VS

Bans
MartichorasAo KuangThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
7
0 / 2 / 0
4,831
483
1,402
5,557
3,633
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rama
 
Rama
7
0 / 8 / 0
4,694
469
4,154
10,766
3,353
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 1 / 0
5,813
581
4,042
4,896
1,529
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jormungandr
LilHK
Jormungandr
10
1 / 2 / 0
5,707
571
5,033
9,511
5,946
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
V_Okamii_V
Fenrir
8
0 / 3 / 2
5,009
501
3,031
8,973
2,839
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
16
Kills
3
3
Deaths
16
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
3
1
1
3.5
L
Ymir
 
Ymir
0
2
0
0
L
Rama
 
Rama
0
8
0
0
W
3
0
5
5.5
W
Xbalanque
JuniorPsycho
Xbalanque
3
0
3
4.5
L
2
1
0
2
W
Zeus
6
1
4
8
L
Jormungandr
LilHK
Jormungandr
1
2
0
0.5
L
Fenrir
V_Okamii_V
Fenrir
0
3
2
0.33
W
Surtr
XSoBxsic
Surtr
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,036
Damage
17,662
31,470
Taken
39,703
14,643
Mitigated
17,300
11,493
Healing
9,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
4,811
1,961
0
2,781
8,422
3,042
0
2,286
6,136
0
36,641
L
Ymir
 
Ymir
1,402
799
0
1,532
5,557
3,633
0
1,178
4,379
14,948
0
L
Rama
 
Rama
4,154
3,660
0
1,742
10,766
3,353
0
3,582
7,184
0
23,424
W
3,956
1,567
229
2,478
6,341
4,928
628
2,473
3,846
12,999
0
W
Xbalanque
JuniorPsycho
Xbalanque
4,244
2,458
0
2,077
5,003
1,790
819
319
4,684
0
42,816
L
4,042
194
0
750
4,896
1,529
0
2,669
2,227
27,822
0
W
Zeus
7,117
2,403
0
1,388
4,064
1,387
888
1,735
2,328
52,251
0
L
Jormungandr
LilHK
Jormungandr
5,033
2,825
0
3,611
9,511
5,946
0
2,529
6,982
48,096
0
L
Fenrir
V_Okamii_V
Fenrir
3,031
1,692
0
2,230
8,973
2,839
0
1,205
7,768
0
24,140
W
Surtr
XSoBxsic
Surtr
3,908
1,115
0
2,540
7,640
3,496
0
3,626
3,999
732
37,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,804
Gold Earned
26,054
331
Minions Killed
281
0
Camps Cleared
0
925,189
Distance Traveled
916,880
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
5,951
595
67
7
0
207,657
2
L
Ymir
4,831
483
25
3
0
147,658
1
L
Rama
4,694
469
45
5
0
179,990
0
W
Atlas
6,400
640
17
2
0
197,048
1
W
Xbalanque
6,325
633
81
8
0
165,554
0
L
He Bo
5,813
581
57
6
0
190,168
2
W
Zeus
6,953
695
90
9
0
183,097
3
L
Jormungandr
5,707
571
104
10
0
181,558
0
L
Fenrir
5,009
501
50
5
0
217,506
0
W
Surtr
6,175
618
76
8
0
171,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role