Player Matchup

Hachiman
Hachiman
PapaKalash
Hachiman
Level 109
God Stats
2W - 0L
1,877 SR
Queue Stats
26W - 17L
1,641 Elo+
Party 1
Thoth
Thoth
gohanman
Thoth
Level 45
God Stats
49W - 42L
1,573 SR
Queue Stats
372W - 359L
1,495 Elo+
Party 1
Cthulhu
Cthulhu
rucc
Cthulhu
Level 121
God Stats
9W - 7L
1,724 SR
Queue Stats
209W - 182L
1,584 Elo+
Party 1
Team Averages
Level 92
1,725 SR
1,573 Elo+

VS

Team Averages
Level 161
1,559 SR
1,605 Elo+
Ra
Ra
BigGroov
Ra
Level 220
God Stats
5W - 4L
1,550 SR
Queue Stats
281W - 254L
1,631 Elo+
Party 2
Shiva
Shiva
Brovakiin
Shiva
Level 158
God Stats
14W - 5L
1,760 SR
Queue Stats
183W - 170L
1,640 Elo+
Party 2
Heimdallr
Heimdallr
GalacticSeal
Heimdallr
Level 106
God Stats
1W - 2L
1,366 SR
Queue Stats
81W - 50L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
PapaKalash
Hachiman
16
7 / 2 / 5
12,561
897
14,791
9,919
4,113
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Thoth
gohanman
Thoth
13
2 / 6 / 11
10,720
766
11,263
9,645
3,357
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
rucc
Cthulhu
15
4 / 3 / 7
11,718
837
13,470
13,602
11,649
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 4 / 4
10,962
783
12,435
11,293
4,335
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shiva
Brovakiin
Shiva
12
4 / 5 / 4
10,398
743
5,695
17,726
14,518
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heimdallr
GalacticSeal
Heimdallr
13
1 / 5 / 6
10,240
731
4,870
14,286
5,716
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
25
13
Kills
11
11
Deaths
14
23
Assists
14
Player
Kills
Deaths
Assists
KDA
L
6
4
4
2
L
Shiva
Brovakiin
Shiva
4
5
4
1.2
L
Heimdallr
GalacticSeal
Heimdallr
1
5
6
0.8
W
Hachiman
PapaKalash
Hachiman
7
2
5
4.75
W
Thoth
gohanman
Thoth
2
6
11
1.25
W
Cthulhu
rucc
Cthulhu
4
3
7
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,524
Damage
23,000
33,166
Taken
43,305
19,119
Mitigated
24,569
6,265
Healing
6,597
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,435
526
1,621
1,571
11,293
4,335
0
7,346
3,947
52,877
0
L
Shiva
Brovakiin
Shiva
5,695
1,275
0
722
17,726
14,518
0
8,290
9,436
0
19,957
L
Heimdallr
GalacticSeal
Heimdallr
4,870
1,998
0
2,683
14,286
5,716
0
8,811
5,475
0
33,518
W
Hachiman
PapaKalash
Hachiman
14,791
9,275
0
3,284
9,919
4,113
2,009
2,110
7,757
0
72,305
W
Thoth
gohanman
Thoth
11,263
177
80
713
9,645
3,357
348
5,858
3,738
27,814
0
W
Cthulhu
rucc
Cthulhu
13,470
1,019
406
1,782
13,602
11,649
63
5,099
8,503
55,735
550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,999
Gold Earned
31,600
183
Minions Killed
154
0
Camps Cleared
0
761,809
Distance Traveled
724,741
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,962
783
67
5
0
251,193
0
L
Shiva
10,398
743
25
2
0
240,835
0
L
Heimdallr
10,240
731
62
4
0
232,713
2
W
Hachiman
12,561
897
92
7
0
240,807
0
W
Thoth
10,720
766
24
2
0
236,433
0
W
Cthulhu
11,718
837
67
5
0
284,569
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role