Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Bionic1515
Janus
Level 128
God Stats
30W - 22L
1,612 SR
Queue Stats
335W - 307L
1,529 Elo+
Party 2
Skadi
Skadi
Samiro14Gamer
Skadi
Level 112
God Stats
3W - 3L
1,463 SR
Queue Stats
203W - 189L
1,528 Elo+
Solo
Kali
Kali
WAREAGLE911
Kali
Level 85
God Stats
6W - 4L
1,620 SR
Queue Stats
177W - 163L
1,533 Elo+
Party 2
Cerberus
Cerberus
chupacabras72
Cerberus
Level 85
God Stats
94W - 88L
1,658 SR
Queue Stats
585W - 508L
1,598 Elo+
Solo
Team Averages
Level 108
1,571 SR
1,538 Elo+

VS

Team Averages
Level 121
1,550 SR
1,534 Elo+
Hera
Hera
HadezSuckz
Hera
Level 145
God Stats
0W - 1L
1,722 SR
Queue Stats
189W - 176L
1,545 Elo+
Party 1
Martichoras
Martichoras
Mossflayer
Martichoras
Level 129
God Stats
14W - 17L
1,528 SR
Queue Stats
352W - 326L
1,533 Elo+
Solo
Fafnir
Fafnir
Pepilepsi
Fafnir
Level 102
God Stats
1W - 2L
1,499 SR
Queue Stats
36W - 30L
1,496 Elo+
Party 1
Ullr
Ullr
bigman7305
Ullr
Level 102
God Stats
18W - 21L
1,429 SR
Queue Stats
473W - 409L
1,551 Elo+
Solo
Fenrir
Fenrir
uribitoCSJ
Fenrir
Level 129
God Stats
83W - 95L
1,570 SR
Queue Stats
441W - 411L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
1 / 1 / 0
6,804
619
7,165
10,778
8,189
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
12
7 / 1 / 2
7,483
680
5,805
4,691
1,646
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
4 / 2 / 3
6,146
559
6,212
6,071
2,190
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 1 / 3
6,422
584
5,022
9,247
3,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cerberus
chupacabras72
Cerberus
9
0 / 1 / 7
5,710
519
5,063
10,435
7,496
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 2
7,156
651
5,212
5,893
2,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Martichoras
Mossflayer
Martichoras
9
0 / 5 / 2
5,176
471
3,924
9,350
3,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

Fafnir
Pepilepsi
Fafnir
7
0 / 2 / 4
5,267
479
3,113
8,138
7,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 1 / 1
5,729
521
5,283
8,521
3,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
uribitoCSJ
Fenrir
10
3 / 3 / 2
6,190
563
3,896
8,612
3,469
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
14
Kills
6
6
Deaths
14
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
1
0
1
W
Janus
7
1
2
8
L
3
3
2
1.33
L
Martichoras
Mossflayer
Martichoras
0
5
2
0.2
L
Fafnir
Pepilepsi
Fafnir
0
2
4
1
W
4
2
3
2.75
W
2
1
3
3.5
L
0
1
1
0.5
W
Cerberus
chupacabras72
Cerberus
0
1
7
3.5
L
Fenrir
uribitoCSJ
Fenrir
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,267
Damage
21,428
41,222
Taken
40,514
22,955
Mitigated
19,962
12,392
Healing
8,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
7,165
286
0
2,710
10,778
8,189
21
0
10,778
0
46,594
W
Janus
5,805
527
0
955
4,691
1,646
0
2,275
2,274
52,797
0
L
5,212
1,088
0
1,125
5,893
2,188
0
1,879
3,835
48,394
0
L
Martichoras
Mossflayer
Martichoras
3,924
1,707
0
1,504
9,350
3,215
0
3,442
5,906
0
30,337
L
Fafnir
Pepilepsi
Fafnir
3,113
1,036
0
2,819
8,138
7,819
0
2,631
5,451
8,241
0
W
6,212
2,044
0
215
6,071
2,190
153
1,546
4,513
0
37,838
W
5,022
2,200
0
3,220
9,247
3,434
536
2,046
7,120
0
41,374
L
5,283
2,585
0
2,567
8,521
3,271
0
0
8,521
0
38,114
W
Cerberus
chupacabras72
Cerberus
5,063
171
168
5,124
10,435
7,496
0
2,165
8,212
24,116
0
L
Fenrir
uribitoCSJ
Fenrir
3,896
582
0
310
8,612
3,469
0
2,602
5,933
0
36,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,565
Gold Earned
29,518
349
Minions Killed
284
0
Camps Cleared
0
1,181,720
Distance Traveled
1,148,121
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
6,804
619
84
8
0
238,488
5
W
Janus
7,483
680
105
10
0
244,560
2
L
Hera
7,156
651
109
10
0
228,486
0
L
Martichoras
5,176
471
53
5
0
207,868
0
L
Fafnir
5,267
479
9
1
0
227,926
4
W
Skadi
6,146
559
61
6
0
201,786
3
W
Kali
6,422
584
59
5
0
285,237
0
L
Ullr
5,729
521
61
6
0
220,898
1
W
Cerberus
5,710
519
40
4
0
211,649
1
L
Fenrir
6,190
563
52
5
0
262,943
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role