Player Matchup

Discordia
Discordia
 
Discordia
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fafnir
Fafnir
HappyGuardian
Fafnir
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
156W - 150L
1,452 Elo+
Solo
Neith
Neith
Misrupt
Neith
Level 86
God Stats
6W - 5L
1,864 SR
Queue Stats
337W - 313L
1,567 Elo+
Party 1
Bastet
Bastet
Perrey111
Bastet
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 12L
1,508 Elo+
Party 1
Medusa
Medusa
TheRealMiG47
Medusa
Level 114
God Stats
3W - 1L
1,298 SR
Queue Stats
109W - 107L
1,501 Elo+
Solo
Team Averages
Level 91
1,533 SR
1,506 Elo+

VS

Team Averages
Level 132
1,558 SR
1,499 Elo+
Tyr
Tyr
DecafReaper999
Tyr
Level 149
God Stats
2W - 7L
1,325 SR
Queue Stats
953W - 962L
1,447 Elo+
Solo
Yu Huang
Yu Huang
NomadXG
Yu Huang
Level 111
God Stats
4W - 2L
1,801 SR
Queue Stats
168W - 138L
1,525 Elo+
Party 2
Jormungandr
Jormungandr
TheDavidFactor
Jormungandr
Level 129
God Stats
0W - 2L
1,500 SR
Queue Stats
205W - 168L
1,555 Elo+
Solo
He Bo
He Bo
Yellow Bear
He Bo
Level 145
God Stats
3W - 4L
1,556 SR
Queue Stats
238W - 258L
1,514 Elo+
Solo
Artemis
Artemis
ZombiebabeX
Artemis
Level 126
God Stats
1W - 4L
1,607 SR
Queue Stats
92W - 92L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
6 / 1 / 7
8,403
840
20,223
5,238
2,650
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 1 / 11
8,924
892
3,866
12,262
16,442
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
Misrupt
Neith
14
3 / 1 / 7
7,433
743
7,539
5,493
3,183
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bastet
Perrey111
Bastet
15
3 / 4 / 11
8,481
848
11,545
12,567
6,343
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
14
3 / 2 / 4
7,899
790
14,293
7,379
4,324
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 3
8,102
810
7,768
17,420
16,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Yu Huang
NomadXG
Yu Huang
14
3 / 4 / 2
7,824
782
5,799
10,770
4,595
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
TheDavidFactor
Jormungandr
13
0 / 2 / 7
7,705
771
8,279
16,803
12,920
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 4 / 3
6,839
684
5,214
9,197
3,223
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
ZombiebabeX
Artemis
13
3 / 6 / 3
7,621
762
9,025
10,924
4,270
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
27
18
Kills
9
9
Deaths
18
40
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
6
1
7
9.5
L
3
2
3
2.25
W
3
1
11
8.5
W
Neith
Misrupt
Neith
3
1
7
6.5
L
Yu Huang
NomadXG
Yu Huang
3
4
2
1
W
Bastet
Perrey111
Bastet
3
4
11
2.13
L
Jormungandr
TheDavidFactor
Jormungandr
0
2
7
1.75
W
Medusa
3
2
4
2.5
L
0
4
3
0.38
L
Artemis
ZombiebabeX
Artemis
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,466
Damage
36,085
42,939
Taken
65,114
32,942
Mitigated
41,615
19,261
Healing
22,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
20,223
330
1,818
1,205
5,238
2,650
0
1,421
3,817
25,304
0
L
7,768
374
904
4,417
17,420
16,607
0
5,343
12,077
0
13,930
W
3,866
708
2,587
5,257
12,262
16,442
0
5,547
6,715
10,296
0
W
Neith
Misrupt
Neith
7,539
3,000
1,225
1,688
5,493
3,183
0
2,152
3,341
0
11,124
L
Yu Huang
NomadXG
Yu Huang
5,799
344
1,455
3,021
10,770
4,595
0
5,406
5,364
13,635
0
W
Bastet
Perrey111
Bastet
11,545
4,013
1,064
3,014
12,567
6,343
0
6,186
6,381
0
20,032
L
Jormungandr
TheDavidFactor
Jormungandr
8,279
991
939
6,284
16,803
12,920
110
3,329
13,474
17,031
381
W
Medusa
14,293
7,607
1,086
317
7,379
4,324
432
3,605
3,774
0
35,226
L
5,214
0
1,107
3,278
9,197
3,223
0
4,915
4,282
12,977
0
L
Artemis
ZombiebabeX
Artemis
9,025
2,077
0
1,057
10,924
4,270
0
5,096
5,828
0
18,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,140
Gold Earned
38,091
106
Minions Killed
108
0
Camps Cleared
0
1,091,944
Distance Traveled
967,745
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
8,403
840
16
2
0
230,604
0
L
Tyr
8,102
810
18
2
0
187,320
3
W
Fafnir
8,924
892
14
1
0
206,590
0
W
Neith
7,433
743
9
1
0
219,121
0
L
Yu Huang
7,824
782
23
2
0
192,377
0
W
Bastet
8,481
848
22
2
0
241,502
0
L
Jormungandr
7,705
771
28
3
0
199,555
0
W
Medusa
7,899
790
45
5
0
194,127
0
L
He Bo
6,839
684
23
2
0
210,038
0
L
Artemis
7,621
762
16
2
0
178,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role