Player Matchup

Neith
Neith
Abdara12
Neith
Level 42
God Stats
45W - 55L
1,351 SR
Queue Stats
52W - 64L
1,316 Elo+
Party 3
Bellona
Bellona
Bluzori
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,338 Elo+
Party 3
Aphrodite
Aphrodite
Mouette63
Aphrodite
Level 22
God Stats
2W - 2L
1,713 SR
Queue Stats
39W - 36L
1,522 Elo+
Party 2
Nemesis
Nemesis
Reivax61
Nemesis
Level 62
God Stats
3W - 1L
1,791 SR
Queue Stats
43W - 46L
1,498 Elo+
Party 2
Cthulhu
Cthulhu
ThreshTankian
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,461 Elo+
Party 3
Team Averages
Level 28
1,571 SR
1,427 Elo+

VS

Team Averages
Level 52
1,539 SR
1,515 Elo+
Hades
Hades
TheMadBubby
Hades
Level 40
God Stats
4W - 3L
1,238 SR
Queue Stats
229W - 193L
1,433 Elo+
Solo
Izanami
Izanami
Vanqaurd
Izanami
Level 43
God Stats
11W - 5L
1,554 SR
Queue Stats
91W - 56L
1,571 Elo+
Solo
Hachiman
Hachiman
ZombieWrangler22
Hachiman
Level 67
God Stats
16W - 3L
1,792 SR
Queue Stats
46W - 17L
1,594 Elo+
Party 1
Nu Wa
Nu Wa
qtCosmo420
Nu Wa
Level 26
God Stats
2W - 0L
1,610 SR
Queue Stats
2W - 2L
1,480 Elo+
Party 1
Serqet
Serqet
superpito
Serqet
Level 83
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 10L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Abdara12
Neith
11
0 / 9 / 1
7,626
381
1,349
15,107
4,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Bluzori
Bellona
13
0 / 5 / 2
7,859
393
5,085
19,194
17,417
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Aphrodite
Mouette63
Aphrodite
15
3 / 4 / 4
9,237
462
2,921
13,074
7,782
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nemesis
Reivax61
Nemesis
16
5 / 6 / 3
10,253
513
15,678
20,450
8,981
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cthulhu
11
0 / 9 / 4
7,993
400
5,781
24,232
15,469
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 8
11,962
598
11,568
13,911
8,105
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Izanami
Vanqaurd
Izanami
17
6 / 1 / 14
11,745
587
18,709
11,261
4,509
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
12 / 2 / 8
12,934
647
22,312
14,056
6,471
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nu Wa
15
2 / 3 / 16
10,659
533
12,616
7,555
2,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Serqet
superpito
Serqet
18
9 / 1 / 12
11,985
599
9,240
14,071
8,065
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
90
8
Kills
32
33
Deaths
8
14
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Neith
Abdara12
Neith
0
9
1
0.06
L
Bellona
Bluzori
Bellona
0
5
2
0.2
L
Aphrodite
Mouette63
Aphrodite
3
4
4
1.25
L
Nemesis
Reivax61
Nemesis
5
6
3
1.08
W
3
1
8
7
L
Cthulhu
0
9
4
0.22
W
Izanami
Vanqaurd
Izanami
6
1
14
13
W
12
2
8
8
W
Nu Wa
2
3
16
3.33
W
Serqet
superpito
Serqet
9
1
12
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,814
Damage
74,445
92,057
Taken
60,854
54,409
Mitigated
29,772
13,102
Healing
22,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Abdara12
Neith
1,349
615
0
617
15,107
4,760
722
1,292
13,782
0
43,536
L
Bellona
Bluzori
Bellona
5,085
1,534
0
2,267
19,194
17,417
188
8,061
10,841
0
46,162
L
Aphrodite
Mouette63
Aphrodite
2,921
393
360
4,364
13,074
7,782
0
4,658
7,599
63,178
0
L
Nemesis
Reivax61
Nemesis
15,678
6,555
0
2,059
20,450
8,981
0
4,024
16,143
0
93,764
W
11,568
2,430
480
8,323
13,911
8,105
1,938
1,449
12,462
88,821
0
L
Cthulhu
5,781
179
1,276
2,159
24,232
15,469
0
6,149
17,878
25,503
0
W
Izanami
Vanqaurd
Izanami
18,709
15,095
0
3,732
11,261
4,509
2,460
2,086
9,175
0
101,133
W
22,312
17,033
0
8,508
14,056
6,471
4,195
2,367
11,689
0
113,294
W
Nu Wa
12,616
2,205
0
528
7,555
2,622
617
1,449
6,106
59,999
0
W
Serqet
superpito
Serqet
9,240
3,108
0
635
14,071
8,065
1,930
1,789
12,282
0
90,864

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,968
Gold Earned
59,285
400
Minions Killed
622
0
Camps Cleared
0
1,821,081
Distance Traveled
1,988,796
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,626
381
81
4
0
272,186
0
L
Bellona
7,859
393
59
3
0
379,977
0
L
Aphrodite
9,237
462
101
5
0
325,260
4
L
Nemesis
10,253
513
132
7
0
463,756
0
W
Hades
11,962
598
130
7
0
325,542
5
L
Cthulhu
7,993
400
27
1
0
379,902
0
W
Izanami
11,745
587
139
7
0
405,307
0
W
Hachiman
12,934
647
141
7
0
367,153
3
W
Nu Wa
10,659
533
84
4
0
395,087
0
W
Serqet
11,985
599
128
6
0
495,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role