Player Matchup

King Arthur
King Arthur
Emperors_Will
King Arthur
Level 129
God Stats
26W - 22L
1,648 SR
Queue Stats
166W - 181L
1,510 Elo+
Party 1
Chang'e
Chang'e
KD0GG180212
Chang'e
Level 57
God Stats
17W - 18L
1,523 SR
Queue Stats
209W - 203L
1,469 Elo+
Party 1
The Morrigan
The Morrigan
Lil_Radrs4life
The Morrigan
Level 68
God Stats
6W - 5L
1,488 SR
Queue Stats
214W - 208L
1,482 Elo+
Party 1
Team Averages
Level 85
1,553 SR
1,487 Elo+

VS

Team Averages
Level 82
1,471 SR
1,482 Elo+
Hachiman
Hachiman
FreebandzzJunkie
Hachiman
Level 100
God Stats
32W - 24L
1,619 SR
Queue Stats
358W - 356L
1,520 Elo+
Solo
Ix Chel
Ix Chel
Sashimi07
Ix Chel
Level 78
God Stats
3W - 2L
1,595 SR
Queue Stats
82W - 82L
1,495 Elo+
Party 2
Sobek
Sobek
Tookaww
Sobek
Level 67
God Stats
6W - 9L
1,200 SR
Queue Stats
57W - 73L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Emperors_Will
King Arthur
14
4 / 7 / 4
11,207
801
7,876
19,429
22,773
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
KD0GG180212
Chang'e
11
0 / 7 / 6
9,305
665
5,873
19,670
12,817
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

The Morrigan
Lil_Radrs4life
The Morrigan
13
4 / 7 / 3
11,183
799
8,792
11,479
4,924
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
13 / 5 / 7
13,149
939
23,517
11,824
5,288
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
Sashimi07
Ix Chel
12
3 / 3 / 10
10,698
764
12,105
7,554
3,303
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
Tookaww
Sobek
14
5 / 0 / 15
11,652
832
5,737
11,253
14,087
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
53
8
Kills
21
21
Deaths
8
13
Assists
32
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Emperors_Will
King Arthur
4
7
4
0.86
W
13
5
7
3.3
L
Chang'e
KD0GG180212
Chang'e
0
7
6
0.43
L
The Morrigan
Lil_Radrs4life
The Morrigan
4
7
3
0.79
W
Ix Chel
Sashimi07
Ix Chel
3
3
10
2.67
W
Sobek
Tookaww
Sobek
5
0
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,541
Damage
41,359
50,578
Taken
30,631
40,514
Mitigated
22,678
11,390
Healing
5,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Emperors_Will
King Arthur
7,876
623
0
94
19,429
22,773
0
5,982
13,447
0
26,702
W
23,517
16,773
0
1,421
11,824
5,288
2,275
3,631
8,193
0
61,453
L
Chang'e
KD0GG180212
Chang'e
5,873
570
2,438
7,302
19,670
12,817
0
8,687
10,983
32,285
0
L
The Morrigan
Lil_Radrs4life
The Morrigan
8,792
2,771
527
1,029
11,479
4,924
0
3,690
7,262
37,619
3,157
W
Ix Chel
Sashimi07
Ix Chel
12,105
1,293
970
602
7,554
3,303
730
3,783
3,771
42,193
0
W
Sobek
Tookaww
Sobek
5,737
500
0
2,550
11,253
14,087
384
5,092
6,161
13,902
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,695
Gold Earned
35,499
121
Minions Killed
103
0
Camps Cleared
0
714,464
Distance Traveled
749,976
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,207
801
31
2
0
263,245
0
W
Hachiman
13,149
939
54
4
0
213,645
0
L
Chang'e
9,305
665
35
3
0
256,617
0
L
The Morrigan
11,183
799
55
4
0
194,602
0
W
Ix Chel
10,698
764
39
3
0
258,947
0
W
Sobek
11,652
832
10
1
0
277,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role