Player Matchup

Persephone
Persephone
BongoWasHisNamo
Persephone
Level 108
God Stats
3W - 3L
1,500 SR
Queue Stats
257W - 256L
1,508 Elo+
Solo
Bacchus
Bacchus
D3ad_silenc4MnKd
Bacchus
Level 84
God Stats
0W - 3L
1,504 SR
Queue Stats
30W - 40L
1,430 Elo+
Solo
Artio
Artio
EliteNjoko_
Artio
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,229 Elo+
Solo
Susano
Susano
Jovani paIIdk
Susano
Level 66
God Stats
1W - 6L
1,077 SR
Queue Stats
375W - 390L
1,450 Elo+
Solo
Merlin
Merlin
Minecraft_Wzrd
Merlin
Level 113
God Stats
5W - 5L
1,535 SR
Queue Stats
380W - 378L
1,531 Elo+
Solo
Team Averages
Level 80
1,423 SR
1,430 Elo+

VS

Team Averages
Level 94
1,473 SR
1,497 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
 
Loki
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
KittyLovesRa-Men
Cernunnos
Level 143
God Stats
4W - 6L
1,278 SR
Queue Stats
435W - 471L
1,510 Elo+
Solo
Ao Kuang
Ao Kuang
Pasha3018
Ao Kuang
Level 64
God Stats
2W - 1L
1,481 SR
Queue Stats
40W - 36L
1,453 Elo+
Solo
Hades
Hades
PhoenixAshenMind
Hades
Level 74
God Stats
1W - 2L
1,606 SR
Queue Stats
90W - 103L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
BongoWasHisNamo
Persephone
13
2 / 4 / 3
7,531
753
6,947
7,273
3,852
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 3 / 4
7,754
775
4,895
10,705
15,530
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 4 / 1
6,866
687
3,762
9,508
8,322
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
0 / 4 / 2
6,255
626
5,383
7,604
3,959
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
5 / 4 / 2
8,734
873
12,835
6,480
3,535
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
15
3 / 1 / 13
8,702
870
10,282
10,123
12,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Loki
 
Loki
15
5 / 1 / 11
8,339
834
5,371
9,377
12,245
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cernunnos
14
2 / 3 / 12
7,559
756
9,874
11,330
11,522
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Ao Kuang
Pasha3018
Ao Kuang
13
5 / 1 / 10
7,728
773
6,706
9,025
6,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
4 / 1 / 8
7,999
800
5,686
7,816
5,448
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
73
7
Kills
19
19
Deaths
7
12
Assists
54
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
1
13
9.5
W
Loki
 
Loki
5
1
11
10.5
L
Persephone
BongoWasHisNamo
Persephone
2
4
3
0.88
L
0
3
4
0.67
L
0
4
1
0.13
L
0
4
2
0.25
W
Cernunnos
2
3
12
2.67
L
5
4
2
1.5
W
Ao Kuang
Pasha3018
Ao Kuang
5
1
10
10
W
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,822
Damage
37,919
41,570
Taken
47,671
35,198
Mitigated
47,467
9,653
Healing
22,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
10,282
172
3,016
2,073
10,123
12,200
279
6,406
3,717
24,893
569
W
Loki
 
Loki
5,371
613
1,679
1,472
9,377
12,245
0
5,060
4,317
0
14,131
L
Persephone
BongoWasHisNamo
Persephone
6,947
690
23
1,301
7,273
3,852
0
4,104
3,127
17,824
0
L
4,895
202
920
2,427
10,705
15,530
0
6,143
4,562
10,204
0
L
3,762
281
1,209
1,139
9,508
8,322
0
5,401
4,107
8,776
0
L
5,383
389
1,108
976
7,604
3,959
0
5,296
2,308
0
6,635
W
Cernunnos
9,874
2,142
923
1,312
11,330
11,522
418
7,083
4,247
4,369
11,902
L
12,835
1,447
472
78
6,480
3,535
0
3,609
2,871
30,784
0
W
Ao Kuang
Pasha3018
Ao Kuang
6,706
1,330
1,665
3,400
9,025
6,052
49
4,934
4,091
8,522
0
W
5,686
629
3,930
3,385
7,816
5,448
220
4,956
2,860
16,224
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,140
Gold Earned
40,327
93
Minions Killed
98
0
Camps Cleared
0
885,181
Distance Traveled
1,017,654
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,702
870
24
2
0
208,812
0
W
Loki
8,339
834
20
2
0
230,964
0
L
Persephone
7,531
753
29
3
0
178,683
0
L
Bacchus
7,754
775
13
1
0
201,462
0
L
Artio
6,866
687
2
0
0
171,358
0
L
Susano
6,255
626
3
0
0
189,601
0
W
Cernunnos
7,559
756
15
2
0
161,259
0
L
Merlin
8,734
873
46
5
0
144,077
0
W
Ao Kuang
7,728
773
3
0
0
204,859
0
W
Hades
7,999
800
36
4
0
211,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role