Player Matchup

Nemesis
Nemesis
Glycemic-
Nemesis
Level 106
God Stats
3W - 5L
1,520 SR
Queue Stats
21W - 36L
1,439 Elo+
Party 3
Geb
Geb
ID_ilo-oli
Geb
Level 154
God Stats
6W - 7L
1,586 SR
Queue Stats
75W - 76L
1,407 Elo+
Solo
Cupid
Cupid
KeptThunder178
Cupid
Level 125
God Stats
1W - 1L
1,744 SR
Queue Stats
295W - 260L
1,512 Elo+
Solo
Chang'e
Chang'e
Ylissea
Chang'e
Level 137
God Stats
3W - 4L
1,622 SR
Queue Stats
63W - 100L
1,444 Elo+
Party 3
Fenrir
Fenrir
qapiks2
Fenrir
Level 139
God Stats
1W - 3L
1,500 SR
Queue Stats
96W - 105L
1,503 Elo+
Party 3
Team Averages
Level 132
1,595 SR
1,461 Elo+

VS

Team Averages
Level 129
1,600 SR
1,505 Elo+
Charybdis
Charybdis
Captaincrunchrs
Charybdis
Level 128
God Stats
9W - 4L
1,693 SR
Queue Stats
247W - 242L
1,479 Elo+
Party 1
Sol
Sol
L13-prokiba1
Sol
Level 128
God Stats
10W - 11L
1,538 SR
Queue Stats
312W - 270L
1,522 Elo+
Party 2
Anubis
Anubis
L8-GeroKing
Anubis
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
229W - 192L
1,525 Elo+
Party 2
Kuzenbo
Kuzenbo
MyRedHypothesis
Kuzenbo
Level 127
God Stats
230W - 198L
1,579 SR
Queue Stats
415W - 398L
1,532 Elo+
Solo
Bakasura
Bakasura
OneKidneyBoy
Bakasura
Level 154
God Stats
10W - 2L
1,688 SR
Queue Stats
71W - 75L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Glycemic-
Nemesis
15
2 / 0 / 1
9,187
540
4,351
12,666
4,907
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
1 / 6 / 0
7,522
442
3,772
16,982
14,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

13
0 / 3 / 1
7,928
466
6,795
13,294
5,137
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
Ylissea
Chang'e
12
0 / 3 / 1
6,877
405
4,165
9,751
3,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
qapiks2
Fenrir
16
3 / 1 / 0
9,488
558
6,416
11,055
8,149
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Captaincrunchrs
Charybdis
16
3 / 1 / 3
10,108
595
9,784
10,254
4,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 1 / 5
9,624
566
13,535
8,192
3,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anubis
15
0 / 3 / 0
9,028
531
3,243
8,547
5,398
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 0 / 10
8,307
489
5,728
9,482
11,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
OneKidneyBoy
Bakasura
18
7 / 1 / 2
10,784
634
9,038
13,104
6,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
33
6
Kills
13
13
Deaths
6
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Captaincrunchrs
Charybdis
3
1
3
4.5
L
Nemesis
Glycemic-
Nemesis
2
0
1
2.5
L
1
6
0
0.17
L
0
3
1
0.17
W
3
1
5
5.5
W
Anubis
0
3
0
0
W
0
0
10
5
W
Bakasura
OneKidneyBoy
Bakasura
7
1
2
8
L
Chang'e
Ylissea
Chang'e
0
3
1
0.17
L
Fenrir
qapiks2
Fenrir
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,499
Damage
41,328
63,748
Taken
49,579
36,476
Mitigated
31,579
19,613
Healing
21,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Captaincrunchrs
Charybdis
9,784
6,274
0
5,535
10,254
4,629
757
1,830
8,424
0
88,535
L
Nemesis
Glycemic-
Nemesis
4,351
1,240
0
1,944
12,666
4,907
0
2,738
9,403
0
85,390
L
3,772
350
381
2,358
16,982
14,689
0
7,383
8,804
23,241
0
L
6,795
3,913
520
5,808
13,294
5,137
0
2,080
11,115
0
67,367
W
13,535
3,460
0
4,247
8,192
3,584
321
2,745
5,447
84,360
0
W
Anubis
3,243
304
0
4,601
8,547
5,398
0
0
8,547
68,438
0
W
5,728
2,248
0
2,364
9,482
11,241
34
2,735
6,747
20,062
0
W
Bakasura
OneKidneyBoy
Bakasura
9,038
6,429
0
4,682
13,104
6,727
0
1,110
11,994
0
101,165
L
Chang'e
Ylissea
Chang'e
4,165
243
796
3,482
9,751
3,594
0
5,686
3,591
39,972
0
L
Fenrir
qapiks2
Fenrir
6,416
1,744
0
4,324
11,055
8,149
0
3,749
6,510
0
69,037

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,002
Gold Earned
47,851
494
Minions Killed
605
0
Camps Cleared
0
1,694,524
Distance Traveled
1,703,891
19
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,108
595
153
9
0
314,109
2
L
Nemesis
9,187
540
138
8
0
429,530
4
L
Geb
7,522
442
29
2
0
299,749
7
L
Cupid
7,928
466
113
7
0
290,495
0
W
Sol
9,624
566
132
8
0
312,699
4
W
Anubis
9,028
531
135
8
0
304,383
8
W
Kuzenbo
8,307
489
20
1
0
345,343
8
W
Bakasura
10,784
634
165
10
0
427,357
0
L
Chang'e
6,877
405
87
5
0
331,786
2
L
Fenrir
9,488
558
127
7
0
342,964
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role