Player Matchup

Ymir
Ymir
CHUBBYLAMAR
Ymir
Level 119
God Stats
9W - 14L
1,404 SR
Queue Stats
993W - 1,039L
1,380 Elo+
Solo
Hera
Hera
DaRkeSt HouRs
Hera
Level 106
God Stats
1W - 3L
1,500 SR
Queue Stats
282W - 272L
1,450 Elo+
Solo
Horus
Horus
NickSnr22
Horus
Level 152
God Stats
2W - 2L
1,478 SR
Queue Stats
279W - 265L
1,396 Elo+
Party 1
Da Ji
Da Ji
Skii_OG
Da Ji
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,214 Elo+
Party 1
Sobek
Sobek
xxChickenAsado
Sobek
Level 60
God Stats
0W - 1L
1,610 SR
Queue Stats
32W - 38L
1,413 Elo+
Solo
Team Averages
Level 105
1,498 SR
1,370 Elo+

VS

Team Averages
Level 91
1,447 SR
1,446 Elo+
Guan Yu
Guan Yu
BigDeltGuy
Guan Yu
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 53L
1,328 Elo+
Solo
Chaac
Chaac
Erikthehalfdrago
Chaac
Level 138
God Stats
3W - 1L
1,278 SR
Queue Stats
37W - 26L
1,495 Elo+
Party 2
Nike
Nike
Nivek_10K
Nike
Level 68
God Stats
3W - 3L
1,592 SR
Queue Stats
108W - 136L
1,373 Elo+
Party 3
Izanami
Izanami
SilvoniasFenrir
Izanami
Level 97
God Stats
8W - 7L
1,618 SR
Queue Stats
250W - 232L
1,552 Elo+
Party 2
Vulcan
Vulcan
TLD_DPARINI-CR-
Vulcan
Level 104
God Stats
3W - 3L
1,245 SR
Queue Stats
147W - 140L
1,482 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 4
6,918
692
5,274
13,535
15,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
4 / 3 / 4
7,719
772
15,947
8,163
4,358
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
NickSnr22
Horus
14
1 / 4 / 3
7,199
720
5,036
19,663
14,461
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Da Ji
Skii_OG
Da Ji
11
1 / 7 / 6
7,082
708
4,500
9,394
4,668
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
1 / 3 / 5
7,203
720
5,669
16,696
17,696
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BigDeltGuy
Guan Yu
13
2 / 1 / 12
8,603
860
4,402
10,601
9,614
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
3 / 4 / 11
8,577
858
10,734
15,342
16,237
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nike
13
1 / 2 / 13
7,951
795
6,479
10,261
8,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
13 / 2 / 7
11,224
1,122
21,099
9,568
4,610
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
3 / 1 / 10
8,641
864
18,854
4,438
2,823
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
75
7
Kills
22
22
Deaths
10
22
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
BigDeltGuy
Guan Yu
2
1
12
8
L
0
5
4
0.4
L
4
3
4
2
W
3
4
11
2.13
L
Horus
NickSnr22
Horus
1
4
3
0.63
W
Nike
1
2
13
3.75
W
13
2
7
8.25
L
Da Ji
Skii_OG
Da Ji
1
7
6
0.57
W
3
1
10
8
L
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,426
Damage
61,568
67,451
Taken
50,210
56,439
Mitigated
41,506
16,359
Healing
19,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
BigDeltGuy
Guan Yu
4,402
386
5,339
4,182
10,601
9,614
414
6,373
4,228
0
5,677
L
5,274
0
415
885
13,535
15,256
0
4,412
8,876
16,618
0
L
15,947
2,781
79
350
8,163
4,358
0
1,471
6,692
37,041
0
W
10,734
735
1,024
3,155
15,342
16,237
387
7,082
8,260
0
19,293
L
Horus
NickSnr22
Horus
5,036
2,166
3,678
5,969
19,663
14,461
0
6,189
13,264
0
10,285
W
Nike
6,479
124
620
750
10,261
8,222
361
5,880
4,381
0
8,896
W
21,099
16,169
799
2,425
9,568
4,610
5,695
5,007
4,561
0
42,790
L
Da Ji
Skii_OG
Da Ji
4,500
753
0
0
9,394
4,668
0
1,821
7,420
0
5,919
W
18,854
6,331
779
444
4,438
2,823
90
2,548
1,890
35,720
0
L
5,669
272
700
4,283
16,696
17,696
0
4,961
11,526
8,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,121
Gold Earned
44,996
98
Minions Killed
116
0
Camps Cleared
0
841,300
Distance Traveled
994,494
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
8,603
860
1
0
0
212,369
0
L
Ymir
6,918
692
28
3
0
161,621
0
L
Hera
7,719
772
37
4
0
184,933
0
W
Chaac
8,577
858
14
1
0
198,464
0
L
Horus
7,199
720
21
2
0
183,795
0
W
Nike
7,951
795
8
1
0
196,773
0
W
Izanami
11,224
1,122
57
6
0
174,977
0
L
Da Ji
7,082
708
5
1
0
135,386
0
W
Vulcan
8,641
864
36
4
0
211,911
0
L
Sobek
7,203
720
7
1
0
175,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role