Player Matchup

Ix Chel
Ix Chel
QueenHoney9021
Ix Chel
Level 43
God Stats
12W - 13L
1,394 SR
Queue Stats
239W - 238L
1,434 Elo+
Solo
Kukulkan
Kukulkan
dr1ppytoad
Kukulkan
Level 100
God Stats
2W - 2L
1,835 SR
Queue Stats
16W - 17L
1,497 Elo+
Party 2
Atlas
Atlas
iusetheNword
Atlas
Level 141
God Stats
1W - 1L
1,760 SR
Queue Stats
23W - 20L
1,533 Elo+
Party 2
Team Averages
Level 95
1,663 SR
1,488 Elo+

VS

Team Averages
Level 69
1,667 SR
1,491 Elo+
Discordia
Discordia
 
Discordia
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
LifeOf_Jay
Vamana
Level 104
God Stats
8W - 3L
1,760 SR
Queue Stats
46W - 45L
1,574 Elo+
Solo
Skadi
Skadi
MBK_Ghost64
Skadi
Level 29
God Stats
2W - 0L
1,742 SR
Queue Stats
38W - 40L
1,398 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 3 / 3
9,328
777
5,174
11,208
4,366
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kukulkan
dr1ppytoad
Kukulkan
11
3 / 5 / 2
8,947
746
5,077
13,791
4,990
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

12
2 / 1 / 5
9,446
787
6,735
12,811
15,606
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
5 / 1 / 3
10,063
839
18,655
6,306
2,447
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Vamana
LifeOf_Jay
Vamana
13
1 / 2 / 6
9,350
779
8,072
10,121
4,767
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
3 / 4 / 2
9,585
799
7,362
9,717
3,684
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
20
7
Kills
9
9
Deaths
7
10
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
5
1
3
6.5
W
Vamana
LifeOf_Jay
Vamana
1
2
6
2
W
3
4
2
1
L
2
3
3
1.17
L
Kukulkan
dr1ppytoad
Kukulkan
3
5
2
0.8
L
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,986
Damage
34,089
37,810
Taken
26,144
24,962
Mitigated
10,898
7,078
Healing
2,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
18,655
625
0
1,000
6,306
2,447
363
4,097
2,209
47,350
0
W
Vamana
LifeOf_Jay
Vamana
8,072
3,404
0
445
10,121
4,767
0
5,199
4,922
0
39,170
W
7,362
2,129
120
624
9,717
3,684
2,258
7,642
2,075
0
31,391
L
5,174
213
1,145
3,474
11,208
4,366
0
4,956
6,252
25,812
0
L
Kukulkan
dr1ppytoad
Kukulkan
5,077
672
0
1,839
13,791
4,990
0
8,620
5,171
30,447
0
L
6,735
2,900
0
620
12,811
15,606
0
5,398
7,413
21,597
424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,721
Gold Earned
28,998
110
Minions Killed
145
0
Camps Cleared
0
598,373
Distance Traveled
687,293
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
10,063
839
66
6
0
238,123
0
W
Vamana
9,350
779
40
3
0
250,571
0
W
Skadi
9,585
799
39
3
0
198,599
0
L
Ix Chel
9,328
777
32
3
0
190,194
0
L
Kukulkan
8,947
746
56
5
0
173,931
0
L
Atlas
9,446
787
22
2
0
234,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role