Player Matchup

Artemis
Artemis
Platinum III
 
Artemis
Platinum III
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Discordia
Discordia
Diamond V
DeadBow
Discordia
Diamond V
Level 149
God Stats
265W - 204L
1,703 SR
Queue Stats
875W - 807L
1,835 MMR
Party 2
Kuzenbo
Kuzenbo
Platinum III
DonApollo
Kuzenbo
Platinum III
Level 138
God Stats
102W - 73L
1,663 SR
Queue Stats
198W - 182L
1,791 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 133
1,622 SR
1,709 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,500 SR
1,642 MMR
Tyr
Tyr
Gold III
AlaricBlaine
Tyr
Gold III
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 29L
1,755 MMR
Party 1
Anhur
Anhur
Silver II
Ghillié
Anhur
Silver II
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 41L
1,368 MMR
Solo
Chang'e
Chang'e
Gold II
TheWhole
Chang'e
Gold II
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 34L
1,802 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
3 / 2 / 7
12,784
752
16,891
11,181
4,683
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Discordia
DeadBow
Discordia
17
6 / 0 / 6
13,726
807
24,308
5,201
1,928
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
DonApollo
Kuzenbo
15
4 / 1 / 9
12,692
747
13,677
20,035
32,484
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
Ao KuangMauiAchillesYemojaBaba Yaga

VS

Bans
ThothAresHou YiGaneshaMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 3
11,010
648
11,772
24,293
26,733
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anhur
Ghillié
Anhur
13
1 / 5 / 0
11,531
678
9,217
17,306
6,777
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chang'e
TheWhole
Chang'e
14
2 / 4 / 0
11,847
697
9,450
21,029
8,330
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
6
13
Kills
3
3
Deaths
13
22
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
3
2
7
3.25
L
0
4
3
0.38
W
Discordia
DeadBow
Discordia
6
0
6
9
W
Kuzenbo
DonApollo
Kuzenbo
4
1
9
8.5
L
Anhur
Ghillié
Anhur
1
5
0
0.2
L
Chang'e
TheWhole
Chang'e
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,876
Damage
30,439
36,417
Taken
62,628
39,095
Mitigated
41,840
7,947
Healing
15,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
16,891
5,223
0
3,806
11,181
4,683
1,465
2,410
8,771
0
63,097
L
11,772
1,225
0
4,170
24,293
26,733
0
12,906
11,387
0
32,112
W
Discordia
DeadBow
Discordia
24,308
717
0
950
5,201
1,928
950
1,388
3,813
86,909
0
W
Kuzenbo
DonApollo
Kuzenbo
13,677
4,058
0
3,191
20,035
32,484
143
5,776
14,259
24,349
537
L
Anhur
Ghillié
Anhur
9,217
4,772
0
3,586
17,306
6,777
84
11,695
5,611
0
61,236
L
Chang'e
TheWhole
Chang'e
9,450
908
2,796
5,052
21,029
8,330
0
13,216
7,813
69,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,202
Gold Earned
34,388
203
Minions Killed
213
0
Camps Cleared
0
1,041,374
Distance Traveled
967,737
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
12,784
752
84
5
0
329,875
1
L
Tyr
11,010
648
26
2
0
349,075
0
W
Discordia
13,726
807
107
6
0
357,040
7
W
Kuzenbo
12,692
747
12
1
0
354,459
7
L
Anhur
11,531
678
92
5
0
288,112
4
L
Chang'e
11,847
697
95
6
0
330,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role