Player Matchup

Skadi
Skadi
 
Skadi
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
McChibin90
Mercury
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
435W - 408L
1,440 Elo+
Solo
Chaac
Chaac
Sylwerr
Chaac
Level 66
God Stats
3W - 1L
1,630 SR
Queue Stats
32W - 33L
1,486 Elo+
Solo
Merlin
Merlin
ikh9433
Merlin
Level 89
God Stats
13W - 11L
1,323 SR
Queue Stats
423W - 423L
1,422 Elo+
Solo
Cupid
Cupid
saske919
Cupid
Level 74
God Stats
2W - 2L
1,502 SR
Queue Stats
56W - 65L
1,416 Elo+
Solo
Team Averages
Level 97
1,491 SR
1,453 Elo+

VS

Team Averages
Level 69
1,471 SR
1,425 Elo+
Ah Puch
Ah Puch
Al_Capone1308
Ah Puch
Level 68
God Stats
3W - 2L
1,268 SR
Queue Stats
95W - 93L
1,363 Elo+
Party 2
Zhong Kui
Zhong Kui
FodseKobb
Zhong Kui
Level 82
God Stats
3W - 6L
1,704 SR
Queue Stats
350W - 342L
1,481 Elo+
Party 1
Ix Chel
Ix Chel
Maaaaaax2909
Ix Chel
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
296W - 283L
1,412 Elo+
Solo
Sol
Sol
MrsMuriella
Sol
Level 28
God Stats
0W - 2L
1,272 SR
Queue Stats
35W - 49L
1,363 Elo+
Party 2
Bacchus
Bacchus
paulpirat84
Bacchus
Level 100
God Stats
4W - 6L
1,611 SR
Queue Stats
297W - 306L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
19
5 / 9 / 18
11,994
706
15,959
18,414
9,086
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mercury
McChibin90
Mercury
17
3 / 7 / 20
11,206
659
5,648
15,911
7,639
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
Sylwerr
Chaac
20
5 / 2 / 24
12,239
720
12,920
20,088
31,060
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
ikh9433
Merlin
20
10 / 2 / 21
13,577
799
28,499
16,147
8,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cupid
saske919
Cupid
20
11 / 3 / 16
13,237
779
15,519
16,756
8,651
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
20
6 / 6 / 10
12,222
719
17,249
19,412
10,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
FodseKobb
Zhong Kui
19
7 / 5 / 8
12,481
734
19,918
18,809
16,805
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ix Chel
Maaaaaax2909
Ix Chel
18
0 / 8 / 6
10,870
639
9,162
16,111
7,947
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
6 / 7 / 4
11,725
690
8,294
15,495
7,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bacchus
paulpirat84
Bacchus
18
3 / 8 / 13
12,233
720
15,816
24,616
43,287
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

133
Kill Participation
63
34
Kills
22
23
Deaths
34
99
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
5
9
18
1.56
L
Ah Puch
6
6
10
1.83
L
Zhong Kui
FodseKobb
Zhong Kui
7
5
8
2.2
L
Ix Chel
Maaaaaax2909
Ix Chel
0
8
6
0.38
W
Mercury
McChibin90
Mercury
3
7
20
1.86
L
6
7
4
1.14
W
Chaac
Sylwerr
Chaac
5
2
24
8.5
W
Merlin
ikh9433
Merlin
10
2
21
10.25
L
Bacchus
paulpirat84
Bacchus
3
8
13
1.19
W
Cupid
saske919
Cupid
11
3
16
6.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,545
Damage
70,439
87,316
Taken
94,443
64,978
Mitigated
85,370
35,866
Healing
26,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
15,959
4,700
1,025
885
18,414
9,086
539
16,069
2,345
0
28,867
L
Ah Puch
17,249
1,977
1,658
5,609
19,412
10,160
35
5,436
13,976
41,287
0
L
Zhong Kui
FodseKobb
Zhong Kui
19,918
409
1,706
6,217
18,809
16,805
0
4,131
14,678
32,532
0
L
Ix Chel
Maaaaaax2909
Ix Chel
9,162
579
1,276
1,254
16,111
7,947
483
6,665
9,446
35,714
0
W
Mercury
McChibin90
Mercury
5,648
2,650
2,145
2,152
15,911
7,639
3,162
12,449
3,462
0
11,582
L
8,294
3,099
15
2,195
15,495
7,171
1,482
4,493
11,002
18,302
0
W
Chaac
Sylwerr
Chaac
12,920
593
1,118
6,793
20,088
31,060
465
14,377
5,711
0
26,897
W
Merlin
ikh9433
Merlin
28,499
1,136
1,780
3,077
16,147
8,542
1,376
13,271
2,876
59,217
0
L
Bacchus
paulpirat84
Bacchus
15,816
942
3,137
2,989
24,616
43,287
0
7,774
16,842
23,279
1,339
W
Cupid
saske919
Cupid
15,519
8,591
10,926
5,965
16,756
8,651
3,678
12,934
3,822
0
45,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,253
Gold Earned
59,531
227
Minions Killed
180
0
Camps Cleared
0
1,581,105
Distance Traveled
1,477,198
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
11,994
706
29
2
0
302,817
0
L
Ah Puch
12,222
719
35
2
0
294,721
0
L
Zhong Kui
12,481
734
35
2
0
331,154
0
L
Ix Chel
10,870
639
66
4
0
271,522
0
W
Mercury
11,206
659
15
1
0
323,266
0
L
Sol
11,725
690
32
2
0
262,514
0
W
Chaac
12,239
720
24
1
0
335,320
0
W
Merlin
13,577
799
80
5
0
301,888
0
L
Bacchus
12,233
720
12
1
0
317,287
0
W
Cupid
13,237
779
79
5
0
317,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role