Player Matchup

Neith
Neith
AZIMX
Neith
Level 69
God Stats
3W - 3L
1,927 SR
Queue Stats
62W - 67L
1,533 Elo+
Party 1
Ullr
Ullr
LocaTheFatSolo
Ullr
Level 128
God Stats
10W - 9L
1,487 SR
Queue Stats
425W - 427L
1,543 Elo+
Party 1
Geb
Geb
Loopies
Geb
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,649 Elo+
Solo
Da Ji
Da Ji
LynX_WolFkiD18
Da Ji
Level 49
God Stats
1W - 1L
1,796 SR
Queue Stats
82W - 91L
1,414 Elo+
Solo
Poseidon
Poseidon
Rev311
Poseidon
Level 103
God Stats
5W - 10L
1,694 SR
Queue Stats
338W - 327L
1,516 Elo+
Party 1
Team Averages
Level 95
1,681 SR
1,531 Elo+

VS

Team Averages
Level 114
1,392 SR
1,466 Elo+
Tiamat
Tiamat
DECRlPTT
Tiamat
Level 83
God Stats
5W - 8L
1,329 SR
Queue Stats
267W - 247L
1,439 Elo+
Solo
Hou Yi
Hou Yi
IEatWomenAndKids
Hou Yi
Level 127
God Stats
1W - 1L
1,304 SR
Queue Stats
102W - 120L
1,424 Elo+
Party 2
Fenrir
Fenrir
IbeatMyWifeNkids
Fenrir
Level 152
God Stats
14W - 14L
1,410 SR
Queue Stats
157W - 194L
1,414 Elo+
Party 2
Kumbhakarna
Kumbhakarna
NothingChanged
Kumbhakarna
Level 140
God Stats
3W - 4L
1,403 SR
Queue Stats
119W - 133L
1,512 Elo+
Party 2
Sun Wukong
Sun Wukong
jackewok
Sun Wukong
Level 69
God Stats
7W - 7L
1,514 SR
Queue Stats
167W - 169L
1,540 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AZIMX
Neith
10
0 / 5 / 1
6,379
456
5,355
7,674
3,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 3 / 0
8,021
573
5,238
10,990
4,564
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Geb
10
0 / 3 / 3
6,788
485
3,942
10,026
7,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 6 / 4
7,221
516
3,331
14,131
5,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Poseidon
Rev311
Poseidon
15
5 / 2 / 0
8,900
636
7,075
6,701
2,308
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DECRlPTT
Tiamat
14
2 / 2 / 1
7,947
568
4,788
7,186
3,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
7 / 0 / 1
8,564
612
7,752
7,673
3,388
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 4 / 5
7,704
550
6,571
10,369
4,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kumbhakarna
NothingChanged
Kumbhakarna
12
1 / 0 / 6
8,009
572
3,135
7,324
5,846
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
jackewok
Sun Wukong
14
6 / 0 / 1
8,893
635
8,541
8,470
7,365
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
33
6
Kills
19
19
Deaths
6
8
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Neith
AZIMX
Neith
0
5
1
0.1
W
Tiamat
DECRlPTT
Tiamat
2
2
1
1.25
W
7
0
1
7.5
W
3
4
5
1.38
L
1
3
0
0.33
L
Geb
0
3
3
0.5
L
0
6
4
0.33
W
Kumbhakarna
NothingChanged
Kumbhakarna
1
0
6
4
L
Poseidon
Rev311
Poseidon
5
2
0
2.5
W
Sun Wukong
jackewok
Sun Wukong
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,941
Damage
30,787
49,522
Taken
41,022
23,748
Mitigated
24,044
7,648
Healing
14,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
AZIMX
Neith
5,355
2,114
0
1,368
7,674
3,567
799
673
7,001
0
40,263
W
Tiamat
DECRlPTT
Tiamat
4,788
68
0
1,636
7,186
3,412
0
4,655
2,318
62,492
0
W
7,752
4,160
0
5,256
7,673
3,388
75
853
6,820
0
65,854
W
6,571
2,172
0
2,997
10,369
4,033
0
3,085
7,148
0
40,157
L
5,238
2,233
0
1,750
10,990
4,564
107
0
10,990
0
63,888
L
Geb
3,942
572
0
1,919
10,026
7,387
0
1,037
8,989
19,390
0
L
3,331
552
0
1,611
14,131
5,922
0
2,495
11,636
0
50,940
W
Kumbhakarna
NothingChanged
Kumbhakarna
3,135
389
0
2,113
7,324
5,846
0
2,218
5,090
12,522
0
L
Poseidon
Rev311
Poseidon
7,075
992
0
1,000
6,701
2,308
0
3,718
2,983
65,202
0
W
Sun Wukong
jackewok
Sun Wukong
8,541
2,008
0
2,356
8,470
7,365
843
401
8,069
0
68,441

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,309
Gold Earned
41,117
410
Minions Killed
413
0
Camps Cleared
0
1,306,171
Distance Traveled
1,359,305
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,379
456
63
5
0
219,310
0
W
Tiamat
7,947
568
117
8
0
254,797
2
W
Hou Yi
8,564
612
100
7
0
248,763
4
W
Fenrir
7,704
550
73
5
0
277,559
0
L
Ullr
8,021
573
109
8
0
254,705
2
L
Geb
6,788
485
21
2
0
296,060
2
L
Da Ji
7,221
516
84
6
0
274,215
0
W
Kumbhakarna
8,009
572
14
1
0
306,630
2
L
Poseidon
8,900
636
133
10
0
261,881
0
W
Sun Wukong
8,893
635
109
8
0
271,556
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role