Player Matchup

Arachne
Arachne
 
Arachne
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
F-oenix
Ah Puch
Level 124
God Stats
4W - 0L
1,460 SR
Queue Stats
258W - 249L
1,458 Elo+
Solo
Hera
Hera
RisingAscendant
Hera
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 67L
1,436 Elo+
Solo
Ra
Ra
Slotar
Ra
Level 100
God Stats
4W - 1L
1,667 SR
Queue Stats
162W - 174L
1,425 Elo+
Solo
Hou Yi
Hou Yi
T0MT0M-_-4
Hou Yi
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
134W - 135L
1,449 Elo+
Solo
Team Averages
Level 108
1,525 SR
1,454 Elo+

VS

Team Averages
Level 86
1,580 SR
1,448 Elo+
Cerberus
Cerberus
Arbss
Cerberus
Level 121
God Stats
9W - 5L
1,806 SR
Queue Stats
212W - 209L
1,384 Elo+
Solo
Agni
Agni
Hxroon
Agni
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 37L
1,469 Elo+
Solo
Charybdis
Charybdis
The Chief JB
Charybdis
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,456 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TheChiefNT
Ah Muzen Cab
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 18L
1,484 Elo+
Party 1
Guan Yu
Guan Yu
evanfast
Guan Yu
Level 67
God Stats
1W - 2L
1,593 SR
Queue Stats
33W - 34L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
3 / 5 / 7
10,799
771
8,435
12,267
7,237
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ah Puch
F-oenix
Ah Puch
19
7 / 3 / 11
11,955
854
24,779
13,269
6,914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
7 / 7 / 8
11,726
838
19,793
12,230
5,725
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ra
17
4 / 2 / 10
10,954
782
6,015
11,237
5,823
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hou Yi
T0MT0M-_-4
Hou Yi
20
3 / 0 / 10
11,739
839
6,345
13,805
7,086
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Arbss
Cerberus
7
0 / 4 / 1
6,764
483
268
5,572
2,327
Agni
Hxroon
Agni
17
3 / 7 / 5
9,056
647
10,989
14,917
6,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Charybdis
The Chief JB
Charybdis
16
3 / 7 / 7
9,670
691
5,671
15,945
6,343
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
TheChiefNT
Ah Muzen Cab
20
7 / 3 / 6
10,961
783
17,505
18,495
8,987
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Guan Yu
evanfast
Guan Yu
16
1 / 3 / 6
8,720
623
1,532
14,943
16,096
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
39
24
Kills
14
17
Deaths
24
46
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
3
5
7
1.3
L
Cerberus
Arbss
Cerberus
0
4
1
0.13
W
Ah Puch
F-oenix
Ah Puch
7
3
11
4.17
L
Agni
Hxroon
Agni
3
7
5
0.79
W
7
7
8
1.57
W
Ra
4
2
10
4.5
W
Hou Yi
T0MT0M-_-4
Hou Yi
3
0
10
8
L
Charybdis
The Chief JB
Charybdis
3
7
7
0.93
L
Ah Muzen Cab
TheChiefNT
Ah Muzen Cab
7
3
6
3.33
L
Guan Yu
evanfast
Guan Yu
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,367
Damage
35,965
62,808
Taken
69,872
32,785
Mitigated
39,880
26,358
Healing
23,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
8,435
5,912
984
933
12,267
7,237
423
2,522
9,745
0
13,743
L
Cerberus
Arbss
Cerberus
268
0
0
278
5,572
2,327
0
2,752
2,820
1,338
0
W
Ah Puch
F-oenix
Ah Puch
24,779
43
1,224
2,180
13,269
6,914
871
1,883
11,386
47,130
0
L
Agni
Hxroon
Agni
10,989
217
739
2,745
14,917
6,127
0
11,119
3,798
26,565
0
W
19,793
5,125
431
512
12,230
5,725
888
2,182
10,048
35,022
0
W
Ra
6,015
101
7,178
5,028
11,237
5,823
2,610
1,923
9,314
20,424
0
W
Hou Yi
T0MT0M-_-4
Hou Yi
6,345
1,766
3,026
4,862
13,805
7,086
2,946
2,747
11,058
0
31,233
L
Charybdis
The Chief JB
Charybdis
5,671
2,149
836
2,459
15,945
6,343
0
12,725
3,137
0
17,686
L
Ah Muzen Cab
TheChiefNT
Ah Muzen Cab
17,505
5,606
333
4,895
18,495
8,987
0
12,976
5,519
0
52,479
L
Guan Yu
evanfast
Guan Yu
1,532
282
5,801
5,065
14,943
16,096
0
10,726
4,011
0
7,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,173
Gold Earned
45,171
199
Minions Killed
171
0
Camps Cleared
0
1,380,289
Distance Traveled
1,116,937
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,799
771
13
1
0
297,390
0
L
Cerberus
6,764
483
5
0
0
60,342
0
W
Ah Puch
11,955
854
45
3
0
269,858
0
L
Agni
9,056
647
47
3
0
222,236
0
W
Hera
11,726
838
31
2
0
243,917
0
W
Ra
10,954
782
43
3
0
292,244
0
W
Hou Yi
11,739
839
67
5
0
276,880
0
L
Charybdis
9,670
691
30
2
0
229,019
0
L
Ah Muzen Cab
10,961
783
77
6
0
296,902
0
L
Guan Yu
8,720
623
12
1
0
308,438
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role