Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
 
Hera
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
DjKhaled
Hades
Level 193
God Stats
4W - 3L
1,529 SR
Queue Stats
143W - 150L
1,584 Elo+
Solo
Danzaburou
Danzaburou
Klinqe
Danzaburou
Level 151
God Stats
1W - 0L
1,383 SR
Queue Stats
89W - 87L
1,595 Elo+
Solo
Team Averages
Level 145
1,483 SR
1,536 Elo+

VS

Team Averages
Level 131
1,610 SR
1,491 Elo+
Danzaburou
Danzaburou
Gorilla_Smoker
Danzaburou
Level 154
God Stats
1W - 2L
1,662 SR
Queue Stats
93W - 98L
1,511 Elo+
Party 1
He Bo
He Bo
IsshikiKosaki
He Bo
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,437 Elo+
Party 1
Rama
Rama
SirFlenderThe3rd
Rama
Level 210
God Stats
2W - 5L
1,700 SR
Queue Stats
160W - 176L
1,487 Elo+
Party 1
Ymir
Ymir
alidmc35
Ymir
Level 153
God Stats
10W - 8L
1,554 SR
Queue Stats
594W - 597L
1,518 Elo+
Solo
Ganesha
Ganesha
hmd741
Ganesha
Level 117
God Stats
26W - 22L
1,634 SR
Queue Stats
1,789W - 1,862L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
15
6 / 1 / 12
8,922
991
14,020
6,780
3,223
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
 
Fenrir
13
2 / 4 / 13
8,319
924
5,275
9,638
10,434
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heavy Mace

Heavy Mace

+30
Physical Power

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hera
 
Hera
13
1 / 2 / 16
8,103
900
12,344
6,282
2,863
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hades
DjKhaled
Hades
16
3 / 3 / 14
9,639
1,071
11,158
14,153
18,115
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Klinqe
Danzaburou
17
9 / 0 / 8
10,389
1,154
11,540
6,574
3,678
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Gorilla_Smoker
Danzaburou
11
1 / 5 / 5
6,867
763
5,879
11,388
6,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 5 / 2
6,602
734
7,117
7,863
3,693
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
7 / 4 / 1
8,137
904
8,971
11,391
6,435
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ymir
13
0 / 4 / 7
7,251
806
3,936
13,796
14,880
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ganesha
hmd741
Ganesha
14
0 / 3 / 8
7,558
840
6,842
13,544
17,078
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
32
21
Kills
9
10
Deaths
21
63
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
6
1
12
12
W
Fenrir
 
Fenrir
2
4
13
2.13
W
Hera
 
Hera
1
2
16
4.5
W
Hades
DjKhaled
Hades
3
3
14
3.33
L
Danzaburou
Gorilla_Smoker
Danzaburou
1
5
5
0.7
L
1
5
2
0.4
W
Danzaburou
Klinqe
Danzaburou
9
0
8
13
L
7
4
1
1.88
L
Ymir
0
4
7
0.88
L
Ganesha
hmd741
Ganesha
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,337
Damage
32,745
43,427
Taken
57,982
38,313
Mitigated
48,436
19,299
Healing
13,678
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
14,020
1,118
1,820
2,156
6,780
3,223
1,577
2,444
4,336
23,524
0
W
Fenrir
 
Fenrir
5,275
738
1,221
1,142
9,638
10,434
417
3,718
5,920
0
6,993
W
Hera
 
Hera
12,344
1,838
311
1,932
6,282
2,863
942
2,807
3,475
17,580
0
W
Hades
DjKhaled
Hades
11,158
1,430
879
5,844
14,153
18,115
543
4,585
9,568
28,495
0
L
Danzaburou
Gorilla_Smoker
Danzaburou
5,879
1,649
350
1,499
11,388
6,350
0
8,076
3,312
0
17,159
L
7,117
264
97
580
7,863
3,693
0
4,648
3,215
15,587
0
W
Danzaburou
Klinqe
Danzaburou
11,540
5,073
1,027
2,967
6,574
3,678
1,822
4,341
2,233
0
25,065
L
8,971
7,066
544
2,635
11,391
6,435
0
8,597
2,794
0
20,188
L
Ymir
3,936
310
1,341
1,285
13,796
14,880
0
8,180
5,616
9,337
0
L
Ganesha
hmd741
Ganesha
6,842
167
851
4,496
13,544
17,078
0
8,021
5,523
13,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,372
Gold Earned
36,415
117
Minions Killed
95
0
Camps Cleared
0
928,410
Distance Traveled
785,146
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
8,922
991
21
2
0
187,768
0
W
Fenrir
8,319
924
4
0
0
186,661
0
W
Hera
8,103
900
20
2
0
188,760
0
W
Hades
9,639
1,071
47
5
0
168,136
0
L
Danzaburou
6,867
763
30
3
0
162,262
0
L
He Bo
6,602
734
17
2
0
148,653
0
W
Danzaburou
10,389
1,154
25
3
0
197,085
0
L
Rama
8,137
904
41
5
0
163,470
0
L
Ymir
7,251
806
6
1
0
157,536
0
L
Ganesha
7,558
840
1
0
0
153,225
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role