Player Matchup

Anubis
Anubis
BLUNTBARRETTS
Anubis
Level 127
God Stats
7W - 5L
1,535 SR
Queue Stats
298W - 290L
1,544 Elo+
Party 1
Fenrir
Fenrir
Bee2431
Fenrir
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
37W - 33L
1,479 Elo+
Party 1
Horus
Horus
THeLaSTDeViL879
Horus
Level 123
God Stats
11W - 8L
1,493 SR
Queue Stats
92W - 85L
1,513 Elo+
Party 1
Team Averages
Level 119
1,509 SR
1,512 Elo+

VS

Team Averages
Level 120
1,511 SR
1,526 Elo+
Ishtar
Ishtar
Aielic
Ishtar
Level 119
God Stats
4W - 4L
1,537 SR
Queue Stats
128W - 108L
1,474 Elo+
Solo
Surtr
Surtr
Xander_543
Surtr
Level 158
God Stats
7W - 13L
1,497 SR
Queue Stats
152W - 162L
1,608 Elo+
Solo
Baron Samedi
Baron Samedi
oSlush777
Baron Samedi
Level 84
God Stats
3W - 9L
1,500 SR
Queue Stats
76W - 76L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 2 / 3
13,486
843
20,236
12,553
7,262
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
Bee2431
Fenrir
16
4 / 1 / 11
12,556
785
12,251
15,851
17,034
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 2 / 13
12,385
774
7,668
20,630
20,835
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Aielic
Ishtar
13
0 / 6 / 3
10,709
669
13,014
13,446
5,232
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Surtr
16
4 / 2 / 1
12,646
790
8,622
16,993
21,824
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
oSlush777
Baron Samedi
13
1 / 8 / 3
11,041
690
12,962
15,961
7,056
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
16
Kills
5
5
Deaths
16
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ishtar
Aielic
Ishtar
0
6
3
0.25
W
10
2
3
5.75
W
Fenrir
Bee2431
Fenrir
4
1
11
9.5
W
2
2
13
4.25
L
Surtr
4
2
1
2.25
L
Baron Samedi
oSlush777
Baron Samedi
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,155
Damage
34,598
49,034
Taken
46,400
45,131
Mitigated
34,112
19,765
Healing
8,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
Aielic
Ishtar
13,014
7,202
0
2,159
13,446
5,232
1,429
4,697
8,749
0
48,303
W
20,236
389
0
5,768
12,553
7,262
1,969
3,750
8,803
94,616
0
W
Fenrir
Bee2431
Fenrir
12,251
3,261
0
1,581
15,851
17,034
563
5,574
10,277
0
46,215
W
7,668
3,458
4,135
8,281
20,630
20,835
286
5,263
15,367
0
23,508
L
Surtr
8,622
2,323
282
2,655
16,993
21,824
258
5,382
11,611
1,947
28,026
L
Baron Samedi
oSlush777
Baron Samedi
12,962
865
1,590
1,857
15,961
7,056
0
10,217
5,744
45,113
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,427
Gold Earned
34,396
216
Minions Killed
147
0
Camps Cleared
0
873,615
Distance Traveled
767,445
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
10,709
669
65
4
0
236,983
0
W
Anubis
13,486
843
147
9
0
279,363
0
W
Fenrir
12,556
785
45
3
0
299,891
5
W
Horus
12,385
774
24
2
0
294,361
0
L
Surtr
12,646
790
28
2
0
293,138
0
L
Baron Samedi
11,041
690
54
3
0
237,324
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role