Player Matchup

Nemesis
Nemesis
Altarwine
Nemesis
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Terra
Terra
KiiNG-DW
Terra
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 84L
1,323 Elo+
Party 3
Ganesha
Ganesha
Sumpatheia
Ganesha
Level 105
God Stats
2W - 4L
1,723 SR
Queue Stats
234W - 210L
1,429 Elo+
Party 1
Cabrakan
Cabrakan
Woody_W1501
Cabrakan
Level 78
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 119L
1,323 Elo+
Party 3
Hercules
Hercules
egorian33
Hercules
Level 66
God Stats
3W - 1L
1,347 SR
Queue Stats
65W - 68L
1,490 Elo+
Party 1
Team Averages
Level 76
1,514 SR
1,413 Elo+

VS

Team Averages
Level 106
1,553 SR
1,445 Elo+
Terra
Terra
 
Terra
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
 
Xbalanque
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
ChefRaccoon
Cernunnos
Level 71
God Stats
11W - 9L
1,585 SR
Queue Stats
491W - 480L
1,411 Elo+
Party 2
Xing Tian
Xing Tian
JustBlaze0x0
Xing Tian
Level 154
God Stats
7W - 4L
1,680 SR
Queue Stats
279W - 263L
1,385 Elo+
Party 2
Mulan
Mulan
stazzgixt
Mulan
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
211W - 188L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Altarwine
Nemesis
17
5 / 2 / 5
9,164
833
11,799
10,623
8,453
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Terra
KiiNG-DW
Terra
14
3 / 3 / 7
7,903
718
6,865
11,818
15,202
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Ganesha
Sumpatheia
Ganesha
15
0 / 4 / 7
8,417
765
11,808
14,122
17,988
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
Woody_W1501
Cabrakan
13
2 / 6 / 6
7,855
714
10,613
13,242
11,345
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
egorian33
Hercules
13
1 / 3 / 8
7,656
696
5,942
11,474
14,921
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
15
4 / 2 / 14
9,293
845
5,946
16,823
14,059
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Xbalanque
 
Xbalanque
12
1 / 4 / 7
7,542
686
9,047
7,746
3,641
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cernunnos
ChefRaccoon
Cernunnos
15
3 / 3 / 14
8,379
762
13,855
10,978
6,448
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Xing Tian
JustBlaze0x0
Xing Tian
16
5 / 1 / 13
8,695
790
13,704
11,632
11,528
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
stazzgixt
Mulan
15
5 / 3 / 11
8,510
774
9,950
14,592
14,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
77
11
Kills
18
18
Deaths
13
33
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
4
2
14
5.5
W
Xbalanque
 
Xbalanque
1
4
7
1.13
L
Nemesis
Altarwine
Nemesis
5
2
5
3.75
W
Cernunnos
ChefRaccoon
Cernunnos
3
3
14
3.33
W
Xing Tian
JustBlaze0x0
Xing Tian
5
1
13
11.5
L
Terra
KiiNG-DW
Terra
3
3
7
2.17
L
Ganesha
Sumpatheia
Ganesha
0
4
7
0.88
L
Cabrakan
Woody_W1501
Cabrakan
2
6
6
0.83
L
Hercules
egorian33
Hercules
1
3
8
1.67
W
Mulan
stazzgixt
Mulan
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,027
Damage
52,502
61,279
Taken
61,771
67,909
Mitigated
50,141
21,159
Healing
27,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
5,946
1,322
9,128
7,411
16,823
14,059
433
8,483
8,340
9,312
0
W
Xbalanque
 
Xbalanque
9,047
1,888
1,125
880
7,746
3,641
512
3,873
3,873
0
20,989
L
Nemesis
Altarwine
Nemesis
11,799
5,526
632
3,244
10,623
8,453
140
3,226
7,397
0
22,041
W
Cernunnos
ChefRaccoon
Cernunnos
13,855
6,743
444
1,338
10,978
6,448
1,016
4,542
6,436
0
37,079
W
Xing Tian
JustBlaze0x0
Xing Tian
13,704
386
1,912
2,253
11,632
11,528
187
6,612
5,020
19,259
0
L
Terra
KiiNG-DW
Terra
6,865
898
2,525
2,318
11,818
15,202
0
3,332
8,486
14,065
0
L
Ganesha
Sumpatheia
Ganesha
11,808
976
883
2,331
14,122
17,988
29
4,885
9,237
21,482
363
L
Cabrakan
Woody_W1501
Cabrakan
10,613
780
841
2,302
13,242
11,345
0
4,370
8,872
16,033
0
L
Hercules
egorian33
Hercules
5,942
890
2,518
3,565
11,474
14,921
0
3,837
7,637
0
16,213
W
Mulan
stazzgixt
Mulan
9,950
1,619
1,182
1,835
14,592
14,465
292
5,413
9,179
0
14,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,995
Gold Earned
42,419
95
Minions Killed
113
0
Camps Cleared
0
943,309
Distance Traveled
938,297
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
9,293
845
6
1
0
179,318
0
W
Xbalanque
7,542
686
35
3
0
149,902
2
L
Nemesis
9,164
833
34
3
0
216,978
0
W
Cernunnos
8,379
762
47
4
0
193,900
0
W
Xing Tian
8,695
790
13
1
0
241,839
0
L
Terra
7,903
718
22
2
0
197,558
0
L
Ganesha
8,417
765
5
0
0
186,335
0
L
Cabrakan
7,855
714
18
2
0
147,501
0
L
Hercules
7,656
696
16
1
0
194,937
0
W
Mulan
8,510
774
12
1
0
173,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role