Player Matchup

Sol
Sol
CaaCaaKage
Sol
Level 54
God Stats
4W - 6L
1,494 SR
Queue Stats
76W - 94L
1,393 Elo+
Solo
Da Ji
Da Ji
HedonisticNun
Da Ji
Level 69
God Stats
3W - 4L
1,479 SR
Queue Stats
34W - 38L
1,486 Elo+
Solo
Sylvanus
Sylvanus
HodgepodgeBog
Sylvanus
Level 64
God Stats
60W - 69L
1,553 SR
Queue Stats
100W - 108L
1,499 Elo+
Solo
Achilles
Achilles
SonicDeChief
Achilles
Level 143
God Stats
4W - 1L
1,727 SR
Queue Stats
241W - 198L
1,564 Elo+
Solo
Ullr
Ullr
Spaceman Lo
Ullr
Level 128
God Stats
3W - 4L
1,500 SR
Queue Stats
86W - 85L
1,447 Elo+
Solo
Team Averages
Level 92
1,551 SR
1,478 Elo+

VS

Team Averages
Level 125
1,553 SR
1,468 Elo+
Ullr
Ullr
 
Ullr
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
AzurasBr
Hades
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Callmejeffe
Cthulhu
Level 127
God Stats
11W - 6L
1,566 SR
Queue Stats
61W - 56L
1,420 Elo+
Solo
Guan Yu
Guan Yu
Davedude_dk
Guan Yu
Level 96
God Stats
9W - 5L
1,583 SR
Queue Stats
337W - 349L
1,442 Elo+
Solo
Ah Puch
Ah Puch
SrFonseca
Ah Puch
Level 159
God Stats
20W - 15L
1,614 SR
Queue Stats
42W - 49L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 4
6,901
767
9,112
6,820
2,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 5 / 3
6,319
702
4,226
9,142
3,283
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
HodgepodgeBog
Sylvanus
11
0 / 4 / 4
6,153
684
5,721
12,748
10,976
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles
SonicDeChief
Achilles
14
4 / 2 / 0
7,295
811
11,331
10,799
13,017
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 5 / 2
6,457
717
3,821
10,105
3,941
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
14
5 / 1 / 1
8,041
893
5,635
7,773
2,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hades
AzurasBr
Hades
14
4 / 4 / 6
7,676
853
13,115
12,680
7,365
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
Callmejeffe
Cthulhu
14
4 / 0 / 7
7,580
842
8,759
9,108
8,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Guan Yu
Davedude_dk
Guan Yu
13
1 / 0 / 10
7,080
787
5,740
10,037
10,058
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Ah Puch
SrFonseca
Ah Puch
14
3 / 1 / 4
7,679
853
7,683
8,467
3,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
45
6
Kills
17
17
Deaths
6
13
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
5
1
1
5.5
W
Hades
AzurasBr
Hades
4
4
6
1.75
L
1
1
4
3
W
Cthulhu
Callmejeffe
Cthulhu
4
0
7
7.5
W
Guan Yu
Davedude_dk
Guan Yu
1
0
10
6
L
1
5
3
0.5
L
Sylvanus
HodgepodgeBog
Sylvanus
0
4
4
0.5
L
Achilles
SonicDeChief
Achilles
4
2
0
2
L
0
5
2
0.2
W
Ah Puch
SrFonseca
Ah Puch
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,211
Damage
40,932
49,614
Taken
48,065
34,110
Mitigated
33,010
8,416
Healing
11,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
5,635
1,756
0
1,095
7,773
2,909
1,279
2,943
4,652
0
17,758
W
Hades
AzurasBr
Hades
13,115
708
244
2,328
12,680
7,365
0
4,477
7,719
26,171
0
L
9,112
894
0
1,968
6,820
2,893
0
3,944
2,793
24,883
0
W
Cthulhu
Callmejeffe
Cthulhu
8,759
884
449
846
9,108
8,844
0
2,804
6,142
23,630
0
W
Guan Yu
Davedude_dk
Guan Yu
5,740
399
537
3,738
10,037
10,058
0
2,671
7,197
0
14,423
L
4,226
563
0
256
9,142
3,283
0
3,870
5,139
0
11,760
L
Sylvanus
HodgepodgeBog
Sylvanus
5,721
1,844
919
2,732
12,748
10,976
0
7,783
4,570
10,665
0
L
Achilles
SonicDeChief
Achilles
11,331
2,704
0
2,492
10,799
13,017
0
5,671
4,873
0
19,757
L
3,821
1,945
0
49
10,105
3,941
0
7,215
2,682
0
15,772
W
Ah Puch
SrFonseca
Ah Puch
7,683
91
0
1,984
8,467
3,834
1,060
1,938
6,337
31,834
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,125
Gold Earned
38,056
116
Minions Killed
205
0
Camps Cleared
0
873,089
Distance Traveled
1,061,792
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
8,041
893
45
5
0
184,680
0
W
Hades
7,676
853
41
5
0
202,264
0
L
Sol
6,901
767
34
4
0
209,450
2
W
Cthulhu
7,580
842
32
4
0
216,873
0
W
Guan Yu
7,080
787
16
2
0
246,088
0
L
Da Ji
6,319
702
15
2
0
135,945
0
L
Sylvanus
6,153
684
12
1
0
165,418
1
L
Achilles
7,295
811
25
3
0
201,422
0
L
Ullr
6,457
717
30
3
0
160,854
0
W
Ah Puch
7,679
853
71
8
0
211,887
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role