Player Matchup

Hercules
Hercules
Platinum I
CombativePoet82
Hercules
Platinum I
Level 121
God Stats
1W - 7L
1,281 SR
Queue Stats
107W - 105L
1,985 MMR
Solo
Anhur
Anhur
Diamond IV
DOL0
Anhur
Diamond IV
Level 227
God Stats
118W - 93L
1,638 SR
Queue Stats
258W - 241L
2,118 MMR
Solo
Janus
Janus
Platinum II
KingPunk97
Janus
Platinum II
Level 194
God Stats
12W - 8L
1,648 SR
Queue Stats
64W - 44L
2,140 MMR
Solo
Lancelot
Lancelot
Diamond IV
PettySupport
Lancelot
Diamond IV
Level 100
God Stats
43W - 40L
1,660 SR
Queue Stats
600W - 590L
2,066 MMR
Solo
Khepri
Khepri
Platinum I
PlayFiend
Khepri
Platinum I
Level 105
God Stats
1W - 3L
1,582 SR
Queue Stats
146W - 140L
2,007 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 149
1,562 SR
2,063 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 104
1,617 SR
2,064 MMR
Atlas
Atlas
Masters
 
Atlas
Masters
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Platinum II
H3aling
Hel
Platinum II
Level 65
God Stats
4W - 4L
1,592 SR
Queue Stats
63W - 53L
1,981 MMR
Solo
Rama
Rama
Diamond I
RemarkableWolf
Rama
Diamond I
Level 145
God Stats
118W - 99L
1,636 SR
Queue Stats
297W - 290L
2,455 MMR
Party 1
Chang'e
Chang'e
Platinum I
Selia
Chang'e
Platinum I
Level 182
God Stats
88W - 68L
1,638 SR
Queue Stats
365W - 364L
1,984 MMR
Solo
Bakasura
Bakasura
Diamond I
SoloOrStink
Bakasura
Diamond I
Level 47
God Stats
3W - 1L
1,717 SR
Queue Stats
130W - 87L
2,401 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
7
1 / 0 / 0
3,883
777
2,070
3,389
1,786
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Anhur
DOL0
Anhur
4
0 / 2 / 1
2,959
592
1,816
4,439
1,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Janus
6
0 / 1 / 0
3,630
726
1,119
1,971
585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
PettySupport
Lancelot
6
1 / 2 / 1
3,459
692
3,364
4,814
1,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Khepri
PlayFiend
Khepri
3
1 / 2 / 0
3,160
632
807
3,674
2,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
He BoMartichorasThorSerqet

VS

Bans
AphroditeVamanaGuan YuHachiman
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
5
0 / 1 / 4
3,585
717
1,604
3,538
1,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hel
7
1 / 0 / 2
3,973
795
1,777
1,876
433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

6
4 / 0 / 3
4,137
827
3,719
3,306
967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Chang'e
Selia
Chang'e
7
0 / 1 / 0
3,829
766
2,004
4,096
1,092
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bakasura
SoloOrStink
Bakasura
7
2 / 1 / 4
3,977
795
2,400
3,428
1,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
7
7
Deaths
3
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
0
1
4
2
L
Hercules
1
0
0
1
L
Anhur
DOL0
Anhur
0
2
1
0.25
W
Hel
1
0
2
2
L
Janus
0
1
0
0
L
Lancelot
PettySupport
Lancelot
1
2
1
0.75
L
Khepri
PlayFiend
Khepri
1
2
0
0.5
W
4
0
3
5.5
W
Chang'e
Selia
Chang'e
0
1
0
0
W
Bakasura
SoloOrStink
Bakasura
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,176
Damage
11,504
18,287
Taken
16,244
7,229
Mitigated
5,364
5,754
Healing
8,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
1,604
792
0
1,766
3,538
1,816
0
317
3,221
8,466
0
L
Hercules
2,070
1,178
0
1,890
3,389
1,786
0
1,681
1,708
0
19,469
L
Anhur
DOL0
Anhur
1,816
1,168
0
1,084
4,439
1,116
0
754
3,525
0
10,153
W
Hel
1,777
330
551
1,525
1,876
433
0
434
1,390
25,178
0
L
Janus
1,119
246
0
625
1,971
585
0
936
955
19,669
0
L
Lancelot
PettySupport
Lancelot
3,364
1,555
0
943
4,814
1,568
0
1,438
3,286
0
15,842
L
Khepri
PlayFiend
Khepri
807
96
0
1,212
3,674
2,174
0
576
3,088
5,397
0
W
3,719
3,139
0
1,671
3,306
967
0
427
2,879
0
20,637
W
Chang'e
Selia
Chang'e
2,004
34
40
2,008
4,096
1,092
0
0
4,096
24,716
0
W
Bakasura
SoloOrStink
Bakasura
2,400
1,888
0
1,095
3,428
1,056
0
626
2,732
0
15,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,091
Gold Earned
19,501
138
Minions Killed
183
0
Camps Cleared
0
492,187
Distance Traveled
557,019
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
3,585
717
8
2
0
103,674
2
L
Hercules
3,883
777
36
7
0
117,167
2
L
Anhur
2,959
592
19
4
0
96,177
0
W
Hel
3,973
795
52
10
0
114,698
1
L
Janus
3,630
726
55
11
0
102,070
0
L
Lancelot
3,459
692
25
5
0
116,248
0
L
Khepri
3,160
632
3
1
0
60,525
0
W
Rama
4,137
827
41
8
0
94,215
0
W
Chang'e
3,829
766
41
8
0
104,564
0
W
Bakasura
3,977
795
41
8
0
139,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role