Player Matchup

Khepri
Khepri
Gold III
 
Khepri
Gold III
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Merlin
Merlin
Silver I
L0rdofF1re
Merlin
Silver I
Level 192
God Stats
33W - 22L
1,500 SR
Queue Stats
406W - 296L
1,593 MMR
Party 1
Bakasura
Bakasura
Silver I
NanashiΜumei
Bakasura
Silver I
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 0L
1,593 MMR
Party 1
Izanami
Izanami
Gold IV
Rafaelvima
Izanami
Gold IV
Level 136
God Stats
5W - 3L
1,579 SR
Queue Stats
43W - 44L
1,586 MMR
Party 2
Sun Wukong
Sun Wukong
Silver II
RayGawaY
Sun Wukong
Silver II
Level 106
God Stats
7W - 4L
1,312 SR
Queue Stats
214W - 199L
1,574 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 126
1,478 SR
1,569 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 132
1,597 SR
1,583 MMR
Janus
Janus
Platinum IV
Akinaksong
Janus
Platinum IV
Level 167
God Stats
37W - 39L
1,545 SR
Queue Stats
543W - 554L
1,604 MMR
Solo
Chang'e
Chang'e
Bronze III
FuriaBest-Girll
Chang'e
Bronze III
Level 54
God Stats
58W - 51L
1,678 SR
Queue Stats
102W - 118L
1,600 MMR
Solo
Hun Batz
Hun Batz
Platinum V
Lakkes1
Hun Batz
Platinum V
Level 151
God Stats
197W - 194L
1,581 SR
Queue Stats
601W - 596L
1,564 MMR
Party 3
Awilix
Awilix
Platinum II
ShadowHunter9998
Awilix
Platinum II
Level 158
God Stats
29W - 21L
1,647 SR
Queue Stats
287W - 278L
1,605 MMR
Solo
Cernunnos
Cernunnos
Gold II
eLegX
Cernunnos
Gold II
Level 132
God Stats
25W - 27L
1,534 SR
Queue Stats
462W - 459L
1,543 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
12
0 / 3 / 10
8,409
526
4,439
9,775
10,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
L0rdofF1re
Merlin
16
11 / 1 / 2
10,601
663
16,124
6,244
2,756
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bakasura
NanashiΜumei
Bakasura
18
9 / 0 / 5
10,892
681
8,990
17,347
9,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Izanami
Rafaelvima
Izanami
13
1 / 4 / 4
8,532
533
9,218
9,582
3,757
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
RayGawaY
Sun Wukong
17
0 / 0 / 1
9,700
606
4,960
9,898
7,910
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Bans
MulanThorTsukuyomi

VS

Bans
SusanoSerqetAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
12
3 / 7 / 1
7,623
476
6,928
11,131
3,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 1 / 0
7,797
487
4,264
10,169
3,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Lakkes1
Hun Batz
13
3 / 5 / 2
8,061
504
5,961
15,324
5,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

8
0 / 4 / 3
6,472
405
3,026
11,885
7,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cernunnos
eLegX
Cernunnos
12
1 / 4 / 5
7,599
475
7,254
12,609
4,584
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
18
21
Kills
7
8
Deaths
21
22
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
3
10
1.67
L
Janus
3
7
1
0.5
L
0
1
0
0
W
Merlin
L0rdofF1re
Merlin
11
1
2
12
L
Hun Batz
Lakkes1
Hun Batz
3
5
2
0.8
W
Bakasura
NanashiΜumei
Bakasura
9
0
5
11.5
W
Izanami
Rafaelvima
Izanami
1
4
4
0.75
W
Sun Wukong
RayGawaY
Sun Wukong
0
0
1
0.5
L
0
4
3
0.38
L
Cernunnos
eLegX
Cernunnos
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,731
Damage
27,433
52,846
Taken
61,118
34,445
Mitigated
24,037
19,919
Healing
14,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
4,439
351
0
2,053
9,775
10,050
135
1,692
7,887
16,310
0
L
Janus
6,928
566
0
942
11,131
3,064
0
8,033
2,871
52,364
0
L
4,264
507
40
5,667
10,169
3,343
0
0
9,819
58,139
0
W
Merlin
L0rdofF1re
Merlin
16,124
947
0
500
6,244
2,756
0
2,298
3,840
93,509
0
L
Hun Batz
Lakkes1
Hun Batz
5,961
2,522
0
2,039
15,324
5,683
0
4,167
10,790
0
63,148
W
Bakasura
NanashiΜumei
Bakasura
8,990
6,433
0
7,954
17,347
9,972
1,272
2,790
14,452
0
89,770
W
Izanami
Rafaelvima
Izanami
9,218
6,764
0
2,840
9,582
3,757
2,165
585
8,961
0
72,780
W
Sun Wukong
RayGawaY
Sun Wukong
4,960
706
0
6,572
9,898
7,910
0
3,384
6,514
0
88,629
L
3,026
846
0
1,987
11,885
7,363
0
6,406
5,406
0
17,717
L
Cernunnos
eLegX
Cernunnos
7,254
3,597
0
3,745
12,609
4,584
593
1,957
10,492
0
55,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,134
Gold Earned
37,552
585
Minions Killed
415
0
Camps Cleared
0
1,634,519
Distance Traveled
1,367,615
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,409
526
16
1
0
338,425
5
L
Janus
7,623
476
105
7
0
280,973
4
L
Chang'e
7,797
487
115
7
0
236,222
4
W
Merlin
10,601
663
153
10
0
331,139
2
L
Hun Batz
8,061
504
93
6
0
326,714
0
W
Bakasura
10,892
681
153
10
0
353,111
0
W
Izanami
8,532
533
131
8
0
290,758
3
W
Sun Wukong
9,700
606
132
8
0
321,086
3
L
Awilix
6,472
405
15
1
0
249,848
2
L
Cernunnos
7,599
475
87
5
0
273,858
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role