Player Matchup

Anhur
Anhur
 
Anhur
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thoth
Thoth
Kenshina
Thoth
Level 127
God Stats
1W - 2L
1,548 SR
Queue Stats
213W - 224L
1,409 Elo+
Solo
Baron Samedi
Baron Samedi
LitlleMarko
Baron Samedi
Level 89
God Stats
0W - 2L
1,256 SR
Queue Stats
23W - 15L
1,455 Elo+
Party 2
Apollo
Apollo
RagingBull1337
Apollo
Level 79
God Stats
0W - 3L
1,180 SR
Queue Stats
98W - 129L
1,473 Elo+
Solo
Achilles
Achilles
ofcisme
Achilles
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,512 Elo+
Party 2
Team Averages
Level 113
1,397 SR
1,470 Elo+

VS

Team Averages
Level 122
1,617 SR
1,529 Elo+
Hachiman
Hachiman
 
Hachiman
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Contrektur
Surtr
Level 105
God Stats
3W - 0L
1,763 SR
Queue Stats
39W - 31L
1,536 Elo+
Solo
Olorun
Olorun
ElviraMadigan
Olorun
Level 156
God Stats
13W - 7L
1,659 SR
Queue Stats
488W - 502L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
ThiccYandere
Heimdallr
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,625 Elo+
Solo
Ratatoskr
Ratatoskr
andersdengrumme
Ratatoskr
Level 122
God Stats
8W - 6L
1,665 SR
Queue Stats
237W - 241L
1,481 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
9
1 / 2 / 0
7,583
583
876
2,311
595
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thoth
Kenshina
Thoth
16
3 / 4 / 8
9,486
730
6,858
8,173
3,187
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
LitlleMarko
Baron Samedi
16
2 / 5 / 9
9,555
735
11,640
12,822
7,584
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

18
5 / 5 / 8
10,278
791
15,827
15,801
9,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Achilles
ofcisme
Achilles
18
9 / 2 / 7
10,580
814
13,624
15,633
26,974
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
18
7 / 4 / 9
10,964
843
14,187
11,030
4,917
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Surtr
18
5 / 2 / 11
10,719
825
8,124
17,070
16,165
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

18
3 / 5 / 9
10,775
829
6,889
16,139
9,447
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
ThiccYandere
Heimdallr
16
3 / 3 / 7
9,788
753
9,928
11,009
5,495
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ratatoskr
andersdengrumme
Ratatoskr
15
0 / 7 / 9
9,192
707
9,166
14,283
5,860
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
63
20
Kills
18
18
Deaths
21
32
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
2
0
0.5
W
Hachiman
 
Hachiman
7
4
9
2.88
W
Surtr
5
2
11
5.25
W
3
5
9
1.5
L
Thoth
Kenshina
Thoth
3
4
8
1.75
L
Baron Samedi
LitlleMarko
Baron Samedi
2
5
9
1.3
L
5
5
8
1.8
W
Heimdallr
ThiccYandere
Heimdallr
3
3
7
2.17
W
Ratatoskr
andersdengrumme
Ratatoskr
0
7
9
0.64
L
Achilles
ofcisme
Achilles
9
2
7
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,825
Damage
48,294
54,740
Taken
69,531
47,577
Mitigated
41,884
18,062
Healing
26,059
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
876
0
0
0
2,311
595
0
30
2,281
0
2,987
W
Hachiman
 
Hachiman
14,187
11,029
2,828
2,163
11,030
4,917
1,408
4,298
6,732
0
25,077
W
Surtr
8,124
2,429
1,150
4,887
17,070
16,165
705
4,009
13,061
218
18,887
W
6,889
2,717
5,294
4,402
16,139
9,447
3,766
3,226
12,913
33,736
0
L
Thoth
Kenshina
Thoth
6,858
1,570
1,147
751
8,173
3,187
700
1,232
6,941
20,947
0
L
Baron Samedi
LitlleMarko
Baron Samedi
11,640
273
1,483
2,594
12,822
7,584
255
2,182
10,640
29,115
0
L
15,827
9,908
1,487
5,644
15,801
9,237
807
1,667
14,134
0
33,599
W
Heimdallr
ThiccYandere
Heimdallr
9,928
2,885
2,015
1,692
11,009
5,495
2,067
3,587
7,422
0
22,371
W
Ratatoskr
andersdengrumme
Ratatoskr
9,166
1,036
1,255
373
14,283
5,860
1,352
3,378
10,905
0
22,177
L
Achilles
ofcisme
Achilles
13,624
2,052
992
3,964
15,633
26,974
64
1,968
13,656
0
20,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,482
Gold Earned
51,438
145
Minions Killed
155
0
Camps Cleared
0
1,057,799
Distance Traveled
1,208,325
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,583
583
1
0
0
29,677
0
W
Hachiman
10,964
843
25
2
0
227,549
0
W
Surtr
10,719
825
16
1
0
239,341
0
W
Olorun
10,775
829
78
6
0
236,350
0
L
Thoth
9,486
730
43
3
0
222,188
0
L
Baron Samedi
9,555
735
33
3
0
232,523
0
L
Apollo
10,278
791
53
4
0
261,366
0
W
Heimdallr
9,788
753
14
1
0
243,297
0
W
Ratatoskr
9,192
707
22
2
0
261,788
0
L
Achilles
10,580
814
15
1
0
312,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role