Player Matchup

Kali
Kali
Silver I
DaniParra2x2
Kali
Silver I
Level 147
God Stats
9W - 9L
1,520 SR
Queue Stats
356W - 359L
1,227 MMR
Party 1
Sobek
Sobek
Gold IV
GodlyGodSyx
Sobek
Gold IV
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
232W - 230L
1,410 MMR
Solo
Sol
Sol
Gold IV
IrishRanger210
Sol
Gold IV
Level 129
God Stats
13W - 7L
1,650 SR
Queue Stats
300W - 297L
1,447 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold III
Liolar
Ah Muzen Cab
Gold III
Level 64
God Stats
1W - 3L
1,364 SR
Queue Stats
35W - 34L
1,443 MMR
Solo
Hercules
Hercules
Gold II
Pascuaal16
Hercules
Gold II
Level 128
God Stats
14W - 12L
1,741 SR
Queue Stats
198W - 193L
1,576 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 118
1,555 SR
1,421 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 103
1,662 SR
1,437 MMR
Hou Yi
Hou Yi
Bronze III
 
Hou Yi
Bronze III
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Bronze III
AzaxSyndr
Surtr
Bronze III
Level 80
God Stats
0W - 1L
1,856 SR
Queue Stats
4W - 11L
1,443 MMR
Solo
Atlas
Atlas
Gold V
ToxicDinner
Atlas
Gold V
Level 143
God Stats
4W - 4L
1,764 SR
Queue Stats
88W - 85L
1,326 MMR
Party 2
Thor
Thor
Bronze III
aimaronce
Thor
Bronze III
Level 82
God Stats
1W - 3L
1,523 SR
Queue Stats
12W - 30L
1,454 MMR
Solo
Persephone
Persephone
Gold II
lxt2021
Persephone
Gold II
Level 124
God Stats
2W - 2L
1,667 SR
Queue Stats
65W - 68L
1,464 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 1
5,048
721
1,560
6,098
2,237
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
0 / 2 / 4
4,761
680
2,592
8,038
5,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
3 / 0 / 1
5,157
737
3,932
4,182
1,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Muzen Cab
Liolar
Ah Muzen Cab
7
1 / 4 / 0
4,492
642
5,317
7,710
2,473
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hercules
Pascuaal16
Hercules
10
4 / 0 / 0
6,185
884
3,400
4,706
3,097
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
AgniHe BoHades

VS

Bans
Ao KuangBakasuraAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
 
Hou Yi
7
2 / 1 / 4
4,610
659
7,049
5,820
1,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Surtr
AzaxSyndr
Surtr
5
0 / 3 / 0
3,575
511
1,721
4,751
4,144
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

7
4 / 2 / 1
4,732
676
4,344
6,659
4,951
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thor
7
0 / 3 / 0
4,134
591
1,053
5,847
2,140
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Persephone
lxt2021
Persephone
8
0 / 0 / 0
4,325
618
3,144
3,299
960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
11
9
Kills
6
6
Deaths
9
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
 
Hou Yi
2
1
4
4
L
Surtr
AzaxSyndr
Surtr
0
3
0
0
W
1
0
1
1.5
W
0
2
4
1
W
3
0
1
3.5
W
Ah Muzen Cab
Liolar
Ah Muzen Cab
1
4
0
0.25
W
Hercules
Pascuaal16
Hercules
4
0
0
4
L
4
2
1
2.25
L
Thor
0
3
0
0
L
Persephone
lxt2021
Persephone
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,801
Damage
17,311
30,734
Taken
26,376
14,129
Mitigated
14,099
9,917
Healing
7,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
 
Hou Yi
7,049
3,989
0
2,608
5,820
1,904
0
1,091
4,729
0
28,297
L
Surtr
AzaxSyndr
Surtr
1,721
571
0
1,486
4,751
4,144
0
0
4,751
127
12,767
W
1,560
923
0
1,772
6,098
2,237
247
1,623
4,475
0
29,307
W
2,592
594
0
2,684
8,038
5,081
0
2,113
5,925
9,879
0
W
3,932
1,835
0
2,088
4,182
1,241
1,047
1,452
2,730
30,426
0
W
Ah Muzen Cab
Liolar
Ah Muzen Cab
5,317
2,952
0
1,483
7,710
2,473
0
2,300
5,410
0
24,132
W
Hercules
Pascuaal16
Hercules
3,400
1,109
0
1,890
4,706
3,097
86
38
4,668
0
37,953
L
4,344
1,913
0
2,010
6,659
4,951
0
2,968
3,691
10,971
0
L
Thor
1,053
119
0
209
5,847
2,140
0
897
4,950
0
20,040
L
Persephone
lxt2021
Persephone
3,144
287
0
822
3,299
960
0
1,568
1,731
27,318
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,643
Gold Earned
21,376
221
Minions Killed
166
0
Camps Cleared
0
763,368
Distance Traveled
724,792
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
4,610
659
51
7
0
140,844
0
L
Surtr
3,575
511
15
2
0
96,353
0
W
Kali
5,048
721
57
8
0
162,432
0
W
Sobek
4,761
680
15
2
0
160,340
2
W
Sol
5,157
737
40
6
0
134,166
2
W
Ah Muzen Cab
4,492
642
43
6
0
154,986
0
W
Hercules
6,185
884
66
9
0
151,444
0
L
Atlas
4,732
676
17
2
0
158,621
2
L
Thor
4,134
591
43
6
0
181,026
0
L
Persephone
4,325
618
40
6
0
147,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role