Player Matchup

Bastet
Bastet
BR pabl0
Bastet
Level 61
God Stats
5W - 8L
1,232 SR
Queue Stats
124W - 123L
1,343 Elo+
Party 2
Hachiman
Hachiman
Dikkah
Hachiman
Level 149
God Stats
5W - 4L
1,564 SR
Queue Stats
310W - 272L
1,545 Elo+
Party 1
Cthulhu
Cthulhu
SkillTriXxter
Cthulhu
Level 149
God Stats
11W - 6L
1,760 SR
Queue Stats
326W - 291L
1,501 Elo+
Party 1
Thanatos
Thanatos
lioski
Thanatos
Level 199
God Stats
0W - 3L
1,385 SR
Queue Stats
30W - 37L
1,514 Elo+
Solo
Olorun
Olorun
powerplayer2k16
Olorun
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
136W - 130L
1,326 Elo+
Party 2
Team Averages
Level 137
1,488 SR
1,446 Elo+

VS

Team Averages
Level 90
1,563 SR
1,500 Elo+
Bacchus
Bacchus
DegenerateDeacon
Bacchus
Level 104
God Stats
87W - 69L
1,622 SR
Queue Stats
302W - 277L
1,452 Elo+
Solo
Fenrir
Fenrir
HanzoHasashii
Fenrir
Level 35
God Stats
14W - 11L
1,433 SR
Queue Stats
169W - 172L
1,453 Elo+
Solo
Ra
Ra
Savvagedav
Ra
Level 126
God Stats
10W - 6L
1,766 SR
Queue Stats
44W - 41L
1,660 Elo+
Solo
Kukulkan
Kukulkan
SkyDreamDouluo
Kukulkan
Level 48
God Stats
2W - 1L
1,495 SR
Queue Stats
154W - 168L
1,486 Elo+
Solo
Izanami
Izanami
kapkapx2kap
Izanami
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
BR pabl0
Bastet
11
4 / 2 / 2
6,963
580
4,620
9,190
3,101
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hachiman
Dikkah
Hachiman
10
4 / 3 / 1
6,338
528
9,105
9,896
3,164
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
9
0 / 3 / 3
6,060
505
4,463
13,616
10,349
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
lioski
Thanatos
10
1 / 8 / 0
5,880
490
4,383
12,672
4,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 2 / 3
7,142
595
5,883
8,073
3,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 6
6,389
532
4,033
8,580
8,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
7 / 1 / 1
7,750
646
4,838
9,290
4,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
7 / 1 / 2
8,738
728
8,947
10,145
6,121
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
11
1 / 5 / 3
7,172
598
5,987
7,478
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
kapkapx2kap
Izanami
9
1 / 2 / 3
5,727
477
4,836
8,302
2,825
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
32
11
Kills
17
18
Deaths
11
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bastet
BR pabl0
Bastet
4
2
2
2.5
W
1
2
6
2
L
Hachiman
Dikkah
Hachiman
4
3
1
1.5
W
7
1
1
7.5
W
7
1
2
8
L
Cthulhu
0
3
3
0.5
W
Kukulkan
1
5
3
0.5
W
Izanami
kapkapx2kap
Izanami
1
2
3
1.25
L
Thanatos
lioski
Thanatos
1
8
0
0.13
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,454
Damage
28,641
53,447
Taken
43,795
24,171
Mitigated
24,742
16,349
Healing
13,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
BR pabl0
Bastet
4,620
1,941
0
2,047
9,190
3,101
0
2,844
6,346
0
31,274
W
4,033
1,244
196
2,053
8,580
8,971
0
1,828
6,752
13,797
0
L
Hachiman
Dikkah
Hachiman
9,105
5,309
0
3,658
9,896
3,164
423
2,792
7,104
0
46,431
W
4,838
750
0
2,580
9,290
4,028
0
2,061
7,229
0
52,893
W
8,947
1,253
468
6,690
10,145
6,121
160
2,131
8,014
63,574
0
L
Cthulhu
4,463
682
52
2,785
13,616
10,349
26
4,027
9,589
25,073
0
W
Kukulkan
5,987
736
69
520
7,478
2,797
268
2,986
4,492
49,972
0
W
Izanami
kapkapx2kap
Izanami
4,836
2,816
0
1,289
8,302
2,825
178
1,340
6,962
0
38,282
L
Thanatos
lioski
Thanatos
4,383
1,538
0
5,023
12,672
4,462
0
5,737
6,884
0
39,366
L
5,883
3,272
0
2,784
8,073
3,095
0
3,516
4,557
55,461
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,383
Gold Earned
35,776
313
Minions Killed
352
0
Camps Cleared
0
1,196,879
Distance Traveled
1,241,648
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,963
580
42
4
0
274,148
0
W
Bacchus
6,389
532
15
1
0
244,190
2
L
Hachiman
6,338
528
71
6
0
209,578
0
W
Fenrir
7,750
646
80
7
0
303,964
3
W
Ra
8,738
728
100
8
0
201,549
0
L
Cthulhu
6,060
505
38
3
0
244,892
0
W
Kukulkan
7,172
598
96
8
0
245,045
0
W
Izanami
5,727
477
61
5
0
246,900
0
L
Thanatos
5,880
490
54
5
0
249,644
1
L
Olorun
7,142
595
108
9
0
218,617
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role