Player Matchup

Cernunnos
Cernunnos
Colorneutro
Cernunnos
Level 67
God Stats
16W - 15L
1,452 SR
Queue Stats
84W - 83L
1,491 Elo+
Party 3
Zhong Kui
Zhong Kui
Kutu
Zhong Kui
Level 138
God Stats
6W - 1L
1,748 SR
Queue Stats
114W - 57L
1,677 Elo+
Solo
Persephone
Persephone
Manuelignacio33
Persephone
Level 120
God Stats
1W - 0L
1,441 SR
Queue Stats
10W - 7L
1,370 Elo+
Party 3
Thanatos
Thanatos
Pelonchinik
Thanatos
Level 189
God Stats
6W - 0L
1,611 SR
Queue Stats
227W - 216L
1,572 Elo+
Solo
Maui
Maui
SquilliamK
Maui
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 37L
1,569 Elo+
Solo
Team Averages
Level 125
1,550 SR
1,536 Elo+

VS

Team Averages
Level 72
1,613 SR
1,523 Elo+
Anubis
Anubis
BlaccLikeaMonkey
Anubis
Level 7
God Stats
6W - 7L
1,831 SR
Queue Stats
25W - 31L
1,904 Elo+
Party 2
Jormungandr
Jormungandr
DARKWING_DUCK262
Jormungandr
Level 24
God Stats
7W - 9L
1,424 SR
Queue Stats
13W - 22L
1,307 Elo+
Party 1
The Morrigan
The Morrigan
MattyySlice
The Morrigan
Level 155
God Stats
1W - 2L
1,719 SR
Queue Stats
104W - 102L
1,525 Elo+
Party 2
Hercules
Hercules
PunchedEmperor
Hercules
Level 128
God Stats
61W - 40L
1,590 SR
Queue Stats
212W - 152L
1,581 Elo+
Solo
Skadi
Skadi
WhereFernsGrow
Skadi
Level 44
God Stats
6W - 4L
1,502 SR
Queue Stats
43W - 54L
1,297 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Colorneutro
Cernunnos
12
5 / 2 / 5
7,759
517
8,042
10,939
5,285
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
Kutu
Zhong Kui
15
3 / 2 / 5
8,754
584
8,480
11,728
7,822
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Persephone
Manuelignacio33
Persephone
14
3 / 2 / 3
9,560
637
7,630
8,320
2,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Thanatos
Pelonchinik
Thanatos
13
1 / 4 / 1
7,602
507
5,011
13,616
6,836
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
5 / 3 / 6
8,212
547
5,656
13,960
13,702
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 2
7,640
509
4,702
12,337
5,391
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Jormungandr
DARKWING_DUCK262
Jormungandr
11
1 / 5 / 3
7,403
494
4,041
8,772
7,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

The Morrigan
MattyySlice
The Morrigan
14
1 / 1 / 3
8,466
564
6,913
9,352
6,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hercules
15
9 / 2 / 0
9,330
622
10,909
14,055
7,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
1 / 3 / 2
6,112
407
3,780
6,996
2,089
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
23
17
Kills
13
13
Deaths
18
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
W
Cernunnos
Colorneutro
Cernunnos
5
2
5
3.75
L
Jormungandr
DARKWING_DUCK262
Jormungandr
1
5
3
0.5
W
Zhong Kui
Kutu
Zhong Kui
3
2
5
2.75
W
Persephone
Manuelignacio33
Persephone
3
2
3
2.25
L
The Morrigan
MattyySlice
The Morrigan
1
1
3
2.5
W
Thanatos
Pelonchinik
Thanatos
1
4
1
0.38
L
Hercules
9
2
0
4.5
W
5
3
6
2.67
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,819
Damage
30,345
58,563
Taken
51,512
36,364
Mitigated
28,978
22,444
Healing
10,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,702
236
0
3,415
12,337
5,391
0
8,346
3,991
65,578
0
W
Cernunnos
Colorneutro
Cernunnos
8,042
4,842
0
3,273
10,939
5,285
336
1,794
9,145
0
49,602
L
Jormungandr
DARKWING_DUCK262
Jormungandr
4,041
1,504
0
511
8,772
7,870
0
2,899
5,873
36,436
0
W
Zhong Kui
Kutu
Zhong Kui
8,480
2,161
0
5,090
11,728
7,822
0
2,673
9,055
65,382
12,778
W
Persephone
Manuelignacio33
Persephone
7,630
425
0
1,445
8,320
2,719
0
1,765
6,550
73,498
0
L
The Morrigan
MattyySlice
The Morrigan
6,913
2,985
0
1,901
9,352
6,554
327
1,554
7,798
72,358
9,271
W
Thanatos
Pelonchinik
Thanatos
5,011
1,954
0
8,622
13,616
6,836
0
6,437
7,179
0
53,555
L
Hercules
10,909
5,103
0
3,915
14,055
7,074
0
6,172
7,883
0
63,886
W
5,656
1,202
1,553
2,461
13,960
13,702
0
3,573
10,387
18,475
0
L
3,780
1,354
0
550
6,996
2,089
0
3,713
3,283
0
16,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,887
Gold Earned
38,951
379
Minions Killed
396
0
Camps Cleared
0
1,400,535
Distance Traveled
1,313,841
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,640
509
104
7
0
221,904
6
W
Cernunnos
7,759
517
64
4
0
258,504
3
L
Jormungandr
7,403
494
55
4
0
269,691
0
W
Zhong Kui
8,754
584
109
7
0
294,909
2
W
Persephone
9,560
637
114
8
0
265,849
0
L
The Morrigan
8,466
564
117
8
0
228,772
1
W
Thanatos
7,602
507
78
5
0
300,554
7
L
Hercules
9,330
622
89
6
0
343,582
2
W
Maui
8,212
547
14
1
0
280,719
0
L
Skadi
6,112
407
31
2
0
249,892
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role