Player Matchup

Cthulhu
Cthulhu
ClownScript
Cthulhu
Level 16
God Stats
0W - 2L
1,269 SR
Queue Stats
1W - 4L
1,316 Elo+
Party 1
Tiamat
Tiamat
TurtlVizn33
Tiamat
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,316 Elo+
Party 1
Ne Zha
Ne Zha
angelicglory
Ne Zha
Level 90
God Stats
0W - 2L
1,267 SR
Queue Stats
7W - 14L
1,284 Elo+
Party 1
Team Averages
Level 41
1,345 SR
1,305 Elo+

VS

Team Averages
Level 64
1,576 SR
1,448 Elo+
Odin
Odin
AbsoIuteUnit
Odin
Level 125
God Stats
5W - 1L
1,834 SR
Queue Stats
88W - 35L
1,684 Elo+
Solo
Fenrir
Fenrir
ChanceQuimp
Fenrir
Level 27
God Stats
1W - 0L
1,346 SR
Queue Stats
1W - 2L
1,142 Elo+
Party 2
Baron Samedi
Baron Samedi
bacongoth
Baron Samedi
Level 41
God Stats
1W - 0L
1,549 SR
Queue Stats
3W - 2L
1,518 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ClownScript
Cthulhu
10
1 / 9 / 2
8,782
676
7,782
18,546
24,564
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
11
1 / 9 / 1
8,815
678
5,949
16,054
8,650
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Ne Zha
12
1 / 8 / 2
9,511
732
8,953
18,149
6,860
Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
10 / 0 / 16
12,423
956
16,459
12,879
9,350
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Fenrir
13
3 / 2 / 20
10,854
835
8,216
11,713
7,621
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Baron Samedi
bacongoth
Baron Samedi
15
13 / 1 / 10
12,459
958
21,128
9,558
4,557
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
72
3
Kills
26
26
Deaths
3
5
Assists
46
Player
Kills
Deaths
Assists
KDA
W
10
0
16
18
W
Fenrir
3
2
20
6.5
L
Cthulhu
ClownScript
Cthulhu
1
9
2
0.22
L
Tiamat
1
9
1
0.17
L
Ne Zha
1
8
2
0.25
W
Baron Samedi
bacongoth
Baron Samedi
13
1
10
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,684
Damage
45,803
52,749
Taken
34,150
40,074
Mitigated
21,528
2,802
Healing
7,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,459
5,203
375
475
12,879
9,350
1,231
4,922
7,957
0
42,936
W
Fenrir
8,216
2,967
0
1,259
11,713
7,621
788
6,662
5,051
0
26,901
L
Cthulhu
ClownScript
Cthulhu
7,782
498
368
0
18,546
24,564
0
8,269
10,277
21,802
0
L
Tiamat
5,949
1,416
70
936
16,054
8,650
0
5,853
10,201
14,760
0
L
Ne Zha
8,953
2,501
0
1,428
18,149
6,860
0
7,918
10,231
0
38,566
W
Baron Samedi
bacongoth
Baron Samedi
21,128
1,928
2,573
3,214
9,558
4,557
793
3,323
6,235
62,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,108
Gold Earned
35,736
76
Minions Killed
139
0
Camps Cleared
0
602,746
Distance Traveled
739,056
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
12,423
956
46
4
0
255,872
2
W
Fenrir
10,854
835
34
3
0
255,552
1
L
Cthulhu
8,782
676
22
2
0
206,126
0
L
Tiamat
8,815
678
18
1
0
188,869
0
L
Ne Zha
9,511
732
36
3
0
207,751
0
W
Baron Samedi
12,459
958
59
5
0
227,632
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role