Player Matchup

Discordia
Discordia
Gold I
Funziez
Discordia
Gold I
Level 78
God Stats
7W - 4L
1,597 SR
Queue Stats
119W - 123L
1,378 MMR
Solo
Bacchus
Bacchus
Gold IV
MarkiMarklonely
Bacchus
Gold IV
Level 119
God Stats
8W - 8L
1,542 SR
Queue Stats
49W - 48L
1,424 MMR
Solo
Vamana
Vamana
Silver I
OOakayTheOtaku
Vamana
Silver I
Level 140
God Stats
18W - 8L
1,631 SR
Queue Stats
354W - 361L
1,187 MMR
Party 2
Mercury
Mercury
Gold II
chris7ian-clan56
Mercury
Gold II
Level 153
God Stats
8W - 7L
1,648 SR
Queue Stats
376W - 383L
1,420 MMR
Solo
Ishtar
Ishtar
Gold V
mass_a_kissed
Ishtar
Gold V
Level 46
God Stats
18W - 7L
1,718 SR
Queue Stats
27W - 26L
1,546 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,628 SR
1,391 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 138
1,540 SR
1,389 MMR
Martichoras
Martichoras
Silver I
Borklet
Martichoras
Silver I
Level 159
God Stats
6W - 9L
1,571 SR
Queue Stats
294W - 315L
1,357 MMR
Party 1
Cthulhu
Cthulhu
Silver I
Comunista18
Cthulhu
Silver I
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 42L
1,395 MMR
Solo
Baron Samedi
Baron Samedi
Gold IV
Fame vs Reality
Baron Samedi
Gold IV
Level 147
God Stats
2W - 2L
1,540 SR
Queue Stats
214W - 231L
1,352 MMR
Solo
Guan Yu
Guan Yu
Bronze III
Helvetius
Guan Yu
Bronze III
Level 147
God Stats
0W - 3L
1,500 SR
Queue Stats
45W - 76L
1,427 MMR
Solo
Ao Kuang
Ao Kuang
Gold V
yournotgood420
Ao Kuang
Gold V
Level 94
God Stats
6W - 5L
1,589 SR
Queue Stats
236W - 233L
1,413 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Funziez
Discordia
18
7 / 1 / 12
12,262
613
16,335
8,354
3,776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
4 / 3 / 18
12,252
613
7,227
20,917
28,158
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
5 / 3 / 15
12,504
625
18,233
20,722
11,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
7 / 1 / 15
13,460
673
17,534
19,589
9,813
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

19
14 / 1 / 6
13,927
696
27,340
14,158
6,994
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bans
BakasuraTyrHachimanScylla

VS

Bans
Ne ZhaIx ChelSusanoHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Borklet
Martichoras
15
0 / 9 / 2
9,825
491
6,554
21,433
10,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Comunista18
Cthulhu
14
0 / 8 / 4
9,688
484
11,714
34,941
42,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
Fame vs Reality
Baron Samedi
14
4 / 7 / 2
9,659
483
13,928
17,323
10,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Guan Yu
Helvetius
Guan Yu
16
1 / 4 / 1
9,709
485
5,980
15,957
20,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
16
4 / 9 / 2
10,385
519
5,602
25,121
10,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
20
37
Kills
9
9
Deaths
37
66
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Martichoras
Borklet
Martichoras
0
9
2
0.11
L
Cthulhu
Comunista18
Cthulhu
0
8
4
0.25
L
Baron Samedi
Fame vs Reality
Baron Samedi
4
7
2
0.71
W
Discordia
Funziez
Discordia
7
1
12
13
L
Guan Yu
Helvetius
Guan Yu
1
4
1
0.38
W
4
3
18
4.33
W
5
3
15
4.17
W
7
1
15
14.5
W
14
1
6
17
L
Ao Kuang
4
9
2
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,669
Damage
43,778
83,740
Taken
114,775
60,080
Mitigated
94,701
25,216
Healing
25,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Martichoras
Borklet
Martichoras
6,554
1,172
0
1,735
21,433
10,270
1,423
3,836
17,597
0
75,708
L
Cthulhu
Comunista18
Cthulhu
11,714
642
400
8,282
34,941
42,999
84
7,538
27,403
48,737
0
L
Baron Samedi
Fame vs Reality
Baron Samedi
13,928
584
916
3,771
17,323
10,393
300
3,782
13,541
66,116
0
W
Discordia
Funziez
Discordia
16,335
1,062
0
2,017
8,354
3,776
917
4,673
3,681
75,468
0
L
Guan Yu
Helvetius
Guan Yu
5,980
901
315
5,413
15,957
20,731
788
1,034
14,923
329
49,498
W
7,227
1,226
3,778
4,673
20,917
28,158
300
9,283
11,634
21,140
0
W
18,233
10,549
0
4,664
20,722
11,339
2,126
5,254
14,736
0
88,603
W
17,534
7,695
0
3,361
19,589
9,813
3,761
9,003
10,460
0
131,408
W
27,340
18,240
0
6,723
14,158
6,994
14,113
4,704
9,400
0
132,830
L
Ao Kuang
5,602
736
0
4,419
25,121
10,308
0
7,372
17,749
78,297
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,405
Gold Earned
49,266
575
Minions Killed
474
0
Camps Cleared
0
2,156,842
Distance Traveled
1,820,782
22
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Martichoras
9,825
491
132
7
0
322,702
0
L
Cthulhu
9,688
484
56
3
0
393,298
9
L
Baron Samedi
9,659
483
82
4
0
342,817
1
W
Discordia
12,262
613
111
6
0
416,416
11
L
Guan Yu
9,709
485
83
4
0
351,540
0
W
Bacchus
12,252
613
16
1
0
411,710
5
W
Vamana
12,504
625
117
6
0
431,243
2
W
Mercury
13,460
673
152
8
0
502,468
3
W
Ishtar
13,927
696
179
9
0
395,005
1
L
Ao Kuang
10,385
519
121
6
0
410,425
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role