Player Matchup

Izanami
Izanami
McThiccie
Izanami
Level 61
God Stats
0W - 3L
1,306 SR
Queue Stats
2W - 9L
1,500 Elo+
Party 2
Pele
Pele
MountainDrew98
Pele
Level 53
God Stats
0W - 4L
1,252 SR
Queue Stats
2W - 9L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
OOctome
Cthulhu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Tiamat
Tiamat
Toric0107
Tiamat
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Party 2
Ra
Ra
WalrusSpartan57
Ra
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 36
1,411 SR
1,500 Elo+

VS

Team Averages
Level 104
1,563 SR
1,428 Elo+
Mulan
Mulan
 
Mulan
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Fecalburg
Jing Wei
Level 85
God Stats
5W - 5L
1,425 SR
Queue Stats
115W - 135L
1,404 Elo+
Solo
Serqet
Serqet
GrimJefe
Serqet
Level 143
God Stats
1W - 0L
1,620 SR
Queue Stats
39W - 23L
1,554 Elo+
Party 1
Maui
Maui
ILuvSatyn
Maui
Level 54
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,240 Elo+
Solo
Ra
Ra
Mega3492
Ra
Level 84
God Stats
3W - 2L
1,768 SR
Queue Stats
21W - 12L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
McThiccie
Izanami
9
0 / 0 / 0
5,613
468
5,765
6,648
2,283
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 6 / 1
5,746
479
6,851
12,784
4,401
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
OOctome
Cthulhu
8
0 / 1 / 0
5,401
450
2,652
7,050
4,838
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Tiamat
Toric0107
Tiamat
9
2 / 5 / 0
5,919
493
2,903
9,232
5,266
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
0 / 8 / 0
5,231
436
2,861
8,729
4,135
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
5 / 1 / 1
8,097
675
8,050
9,620
5,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
Fecalburg
Jing Wei
10
0 / 0 / 1
5,750
479
6,175
6,007
2,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
GrimJefe
Serqet
12
5 / 3 / 3
7,459
622
5,218
9,312
3,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maui
9
0 / 0 / 1
6,123
510
2,756
7,610
5,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
10 / 0 / 1
8,998
750
9,782
7,870
4,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
27
3
Kills
20
20
Deaths
4
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
5
1
1
5.5
W
Jing Wei
Fecalburg
Jing Wei
0
0
1
0.5
W
Serqet
GrimJefe
Serqet
5
3
3
2.17
W
Maui
0
0
1
0.5
L
Izanami
McThiccie
Izanami
0
0
0
0
W
10
0
1
10.5
L
1
6
1
0.25
L
Cthulhu
OOctome
Cthulhu
0
1
0
0
L
Tiamat
Toric0107
Tiamat
2
5
0
0.4
L
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,032
Damage
31,981
44,443
Taken
40,419
20,923
Mitigated
21,990
7,280
Healing
14,715
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
8,050
1,475
0
4,602
9,620
5,545
537
2,665
6,955
0
64,755
W
Jing Wei
Fecalburg
Jing Wei
6,175
4,981
0
3,049
6,007
2,471
204
1,086
4,921
0
42,877
W
Serqet
GrimJefe
Serqet
5,218
1,343
0
899
9,312
3,646
0
415
8,897
0
54,054
W
Maui
2,756
1,052
0
1,674
7,610
5,666
0
1,610
6,000
16,551
0
L
Izanami
McThiccie
Izanami
5,765
4,355
0
1,419
6,648
2,283
0
1,243
5,405
0
42,747
W
9,782
1,226
64
4,427
7,870
4,662
759
2,565
5,230
67,811
0
L
6,851
2,085
138
1,656
12,784
4,401
0
3,581
9,022
0
38,069
L
Cthulhu
OOctome
Cthulhu
2,652
304
1,006
1,131
7,050
4,838
0
1,317
5,733
10,788
0
L
Tiamat
Toric0107
Tiamat
2,903
782
40
980
9,232
5,266
100
0
8,912
21,887
0
L
2,861
753
60
850
8,729
4,135
0
6,267
2,401
35,108
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,910
Gold Earned
36,427
219
Minions Killed
399
0
Camps Cleared
0
1,090,579
Distance Traveled
1,138,061
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,097
675
95
8
0
211,561
0
W
Jing Wei
5,750
479
81
7
0
196,321
2
W
Serqet
7,459
622
85
7
0
261,259
0
W
Maui
6,123
510
19
2
0
244,985
1
L
Izanami
5,613
468
69
6
0
238,296
0
W
Ra
8,998
750
119
10
0
223,935
0
L
Pele
5,746
479
57
5
0
228,868
0
L
Cthulhu
5,401
450
20
2
0
199,662
0
L
Tiamat
5,919
493
27
2
0
215,067
0
L
Ra
5,231
436
46
4
0
208,686
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role