Player Matchup

Khepri
Khepri
EDGARNAB
Khepri
Level 97
God Stats
1W - 2L
1,303 SR
Queue Stats
71W - 62L
1,616 Elo+
Party 2
Anubis
Anubis
GhostexDelta107
Anubis
Level 146
God Stats
1W - 1L
1,755 SR
Queue Stats
90W - 79L
1,620 Elo+
Party 2
Loki
Loki
King_Ra_19
Loki
Level 146
God Stats
107W - 131L
1,492 SR
Queue Stats
366W - 389L
1,419 Elo+
Solo
Team Averages
Level 130
1,517 SR
1,551 Elo+

VS

Team Averages
Level 93
1,541 SR
1,456 Elo+
Medusa
Medusa
Husoldier115
Medusa
Level 128
God Stats
2W - 0L
1,699 SR
Queue Stats
2W - 2L
1,397 Elo+
Solo
Jormungandr
Jormungandr
WendysOfficial
Jormungandr
Level 96
God Stats
1W - 1L
1,207 SR
Queue Stats
170W - 163L
1,476 Elo+
Party 1
Ix Chel
Ix Chel
Wio123
Ix Chel
Level 56
God Stats
10W - 4L
1,716 SR
Queue Stats
132W - 124L
1,496 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
EDGARNAB
Khepri
14
3 / 2 / 4
11,075
692
4,557
14,251
24,148
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
5 / 5 / 3
12,054
753
16,407
12,902
7,367
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 5 / 4
10,586
662
5,171
12,515
6,214
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
8 / 1 / 3
13,626
852
19,395
13,469
5,613
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
WendysOfficial
Jormungandr
15
1 / 1 / 11
11,922
745
7,393
13,241
12,730
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ix Chel
Wio123
Ix Chel
15
3 / 7 / 8
12,535
783
9,973
12,909
4,795
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
34
9
Kills
12
12
Deaths
9
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Khepri
EDGARNAB
Khepri
3
2
4
2.5
L
5
5
3
1.3
W
Medusa
8
1
3
9.5
L
1
5
4
0.6
W
Jormungandr
WendysOfficial
Jormungandr
1
1
11
6.5
W
Ix Chel
Wio123
Ix Chel
3
7
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,135
Damage
36,761
39,668
Taken
39,619
37,729
Mitigated
23,138
3,890
Healing
8,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
EDGARNAB
Khepri
4,557
371
0
500
14,251
24,148
0
7,359
6,892
9,539
0
L
16,407
958
0
1,959
12,902
7,367
51
5,429
7,473
57,917
0
W
Medusa
19,395
10,677
0
3,922
13,469
5,613
1,746
6,767
6,702
0
81,575
L
5,171
130
0
1,431
12,515
6,214
0
4,272
8,243
0
37,915
W
Jormungandr
WendysOfficial
Jormungandr
7,393
1,302
0
2,864
13,241
12,730
253
6,809
6,432
22,388
701
W
Ix Chel
Wio123
Ix Chel
9,973
1,729
1,057
1,124
12,909
4,795
646
8,048
4,861
54,217
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,715
Gold Earned
38,083
137
Minions Killed
179
0
Camps Cleared
0
845,314
Distance Traveled
872,360
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
11,075
692
9
1
0
304,966
0
L
Anubis
12,054
753
86
5
0
242,030
0
W
Medusa
13,626
852
77
5
0
309,497
4
L
Loki
10,586
662
42
3
0
298,318
7
W
Jormungandr
11,922
745
14
1
0
310,065
0
W
Ix Chel
12,535
783
88
6
0
252,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role