Player Matchup

Ishtar
Ishtar
Platinum III
Akanda
Ishtar
Platinum III
Level 48
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 92L
2,080 MMR
Party 1
Sobek
Sobek
Platinum III
HexicQs
Sobek
Platinum III
Level 157
God Stats
1W - 0L
1,287 SR
Queue Stats
42W - 35L
1,898 MMR
Party 1
Awilix
Awilix
Diamond V
Julzii-
Awilix
Diamond V
Level 119
God Stats
4W - 4L
1,669 SR
Queue Stats
178W - 166L
2,023 MMR
Solo
Discordia
Discordia
Diamond IV
Oreoooo
Discordia
Diamond IV
Level 185
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 124L
1,987 MMR
Solo
Fenrir
Fenrir
Platinum IV
Zàyzo
Fenrir
Platinum IV
Level 62
God Stats
6W - 0L
1,987 SR
Queue Stats
46W - 21L
1,976 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 114
1,589 SR
1,993 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 117
1,618 SR
1,912 MMR
King Arthur
King Arthur
Platinum I
 
King Arthur
Platinum I
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Bacchus
Bacchus
Platinum I
CosmicMinaj
Bacchus
Platinum I
Level 155
God Stats
46W - 44L
1,640 SR
Queue Stats
279W - 271L
1,952 MMR
Party 2
Bastet
Bastet
Diamond V
Iatn3M
Bastet
Diamond V
Level 144
God Stats
22W - 17L
1,747 SR
Queue Stats
275W - 269L
2,081 MMR
Party 2
Medusa
Medusa
Platinum II
Juliυs
Medusa
Platinum II
Level 104
God Stats
1W - 1L
1,619 SR
Queue Stats
44W - 35L
1,927 MMR
Solo
Thoth
Thoth
Diamond V
Paulomanda01
Thoth
Diamond V
Level 99
God Stats
1W - 4L
1,581 SR
Queue Stats
120W - 106L
2,100 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Akanda
Ishtar
15
6 / 1 / 5
9,368
721
13,048
8,579
3,477
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sobek
HexicQs
Sobek
12
3 / 2 / 11
7,891
607
6,104
9,932
9,046
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Awilix
Julzii-
Awilix
13
6 / 1 / 7
8,272
636
8,182
8,250
3,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Discordia
Oreoooo
Discordia
13
3 / 4 / 5
8,129
625
7,813
7,732
2,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Zàyzo
Fenrir
15
7 / 2 / 2
9,591
738
11,557
14,792
12,395
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
HelThorHe BoHachiman

VS

Bans
Baba YagaSusanoSerqetMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
1 / 8 / 1
6,875
529
8,430
17,422
16,879
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
CosmicMinaj
Bacchus
10
0 / 5 / 5
6,135
472
3,582
12,826
12,944
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bastet
Iatn3M
Bastet
13
8 / 4 / 0
8,024
617
7,478
11,827
4,415
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Medusa
Juliυs
Medusa
11
0 / 3 / 2
6,370
490
2,913
8,906
3,014
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 5 / 3
6,936
534
6,141
10,370
4,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
21
25
Kills
10
10
Deaths
25
30
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
8
1
0.19
W
Ishtar
Akanda
Ishtar
6
1
5
8.5
L
Bacchus
CosmicMinaj
Bacchus
0
5
5
0.5
W
Sobek
HexicQs
Sobek
3
2
11
4.25
L
Bastet
Iatn3M
Bastet
8
4
0
2
L
Medusa
Juliυs
Medusa
0
3
2
0.33
W
Awilix
Julzii-
Awilix
6
1
7
9.5
W
Discordia
Oreoooo
Discordia
3
4
5
1.38
L
1
5
3
0.5
W
Fenrir
Zàyzo
Fenrir
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,704
Damage
28,544
49,285
Taken
61,351
31,023
Mitigated
41,327
18,902
Healing
9,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
8,430
1,510
0
1,935
17,422
16,879
0
1,376
16,046
1,591
42,502
W
Ishtar
Akanda
Ishtar
13,048
8,237
0
5,938
8,579
3,477
384
1,189
7,390
0
81,724
L
Bacchus
CosmicMinaj
Bacchus
3,582
475
0
2,268
12,826
12,944
0
4,849
7,977
14,158
0
W
Sobek
HexicQs
Sobek
6,104
846
0
3,404
9,932
9,046
0
3,555
6,377
15,195
0
L
Bastet
Iatn3M
Bastet
7,478
2,209
0
1,570
11,827
4,415
0
2,078
9,749
0
45,415
L
Medusa
Juliυs
Medusa
2,913
1,476
0
2,347
8,906
3,014
234
436
8,470
0
41,044
W
Awilix
Julzii-
Awilix
8,182
3,827
0
696
8,250
3,144
538
1,187
7,063
0
56,386
W
Discordia
Oreoooo
Discordia
7,813
955
0
1,809
7,732
2,961
198
4,215
3,517
67,353
0
L
6,141
330
0
1,000
10,370
4,075
0
5,178
5,192
50,679
0
W
Fenrir
Zàyzo
Fenrir
11,557
6,585
0
7,055
14,792
12,395
707
1,194
13,598
0
74,348

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,251
Gold Earned
34,340
478
Minions Killed
349
0
Camps Cleared
0
1,358,021
Distance Traveled
1,293,163
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,875
529
74
6
0
220,995
0
W
Ishtar
9,368
721
134
10
0
263,778
1
L
Bacchus
6,135
472
33
3
0
263,012
3
W
Sobek
7,891
607
18
1
0
273,984
2
L
Bastet
8,024
617
64
5
0
319,771
0
L
Medusa
6,370
490
77
6
0
239,710
2
W
Awilix
8,272
636
80
6
0
306,831
3
W
Discordia
8,129
625
120
9
0
249,109
0
L
Thoth
6,936
534
101
8
0
249,675
0
W
Fenrir
9,591
738
126
10
0
264,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role