Player Matchup

Ymir
Ymir
Cölette
Ymir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Kali
Kali
Dat_boi_Bryan
Kali
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,254 Elo+
Party 2
Gilgamesh
Gilgamesh
Keven_aldair
Gilgamesh
Level 140
God Stats
1W - 1L
1,689 SR
Queue Stats
99W - 79L
1,516 Elo+
Solo
Janus
Janus
Mkhenrique211
Janus
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 49L
1,354 Elo+
Solo
Anhur
Anhur
Psychopath0
Anhur
Level 148
God Stats
5W - 7L
1,363 SR
Queue Stats
305W - 302L
1,389 Elo+
Solo
Team Averages
Level 88
1,510 SR
1,402 Elo+

VS

Team Averages
Level 90
1,503 SR
1,399 Elo+
Cthulhu
Cthulhu
Akio1533
Cthulhu
Level 109
God Stats
6W - 1L
1,731 SR
Queue Stats
105W - 111L
1,434 Elo+
Party 3
Ao Kuang
Ao Kuang
EggplantFlavor
Ao Kuang
Level 69
God Stats
6W - 7L
1,366 SR
Queue Stats
31W - 38L
1,387 Elo+
Party 1
Ares
Ares
MyST1cALeSPA7AN
Ares
Level 68
God Stats
2W - 2L
1,420 SR
Queue Stats
23W - 34L
1,366 Elo+
Party 1
Heimdallr
Heimdallr
SparseRumble921
Heimdallr
Level 89
God Stats
3W - 2L
1,500 SR
Queue Stats
109W - 113L
1,423 Elo+
Party 1
Hera
Hera
kcipya
Hera
Level 117
God Stats
6W - 5L
1,500 SR
Queue Stats
161W - 150L
1,387 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
6
1 / 2 / 1
5,475
391
765
4,894
2,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
2 / 3 / 2
7,352
525
4,667
13,831
5,740
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
Keven_aldair
Gilgamesh
12
1 / 1 / 0
7,666
548
4,726
16,049
13,522
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
0 / 2 / 0
6,735
481
3,657
6,993
2,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
4 / 3 / 2
7,160
511
10,090
13,148
5,354
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Akio1533
Cthulhu
13
0 / 1 / 1
7,203
515
8,900
10,126
9,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ao Kuang
14
4 / 0 / 0
8,114
580
3,277
7,874
3,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 4 / 5
7,347
525
6,338
14,749
10,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
SparseRumble921
Heimdallr
12
3 / 2 / 4
7,465
533
9,024
7,097
2,747
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hera
kcipya
Hera
13
1 / 1 / 1
8,100
579
4,440
5,205
1,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
22
8
Kills
11
11
Deaths
8
5
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Akio1533
Cthulhu
0
1
1
0.5
L
Ymir
1
2
1
0.75
L
2
3
2
1
W
Ao Kuang
4
0
0
4
L
Gilgamesh
Keven_aldair
Gilgamesh
1
1
0
1
L
0
2
0
0
W
3
4
5
1.38
L
4
3
2
1.67
W
Heimdallr
SparseRumble921
Heimdallr
3
2
4
2.5
W
Hera
kcipya
Hera
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,905
Damage
31,979
54,915
Taken
45,051
29,747
Mitigated
28,638
13,750
Healing
12,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Akio1533
Cthulhu
8,900
1,110
0
917
10,126
9,873
0
1,051
9,027
49,542
454
L
Ymir
765
162
0
766
4,894
2,381
0
1,291
3,603
6,226
0
L
4,667
2,287
392
3,316
13,831
5,740
0
3,644
10,138
0
48,860
W
Ao Kuang
3,277
376
0
5,701
7,874
3,302
0
0
7,874
60,471
0
L
Gilgamesh
Keven_aldair
Gilgamesh
4,726
1,383
0
4,242
16,049
13,522
0
7,272
7,657
0
54,962
L
3,657
467
0
0
6,993
2,750
0
5,044
1,900
48,847
0
W
6,338
556
0
2,484
14,749
10,827
190
896
13,837
20,431
0
L
10,090
5,696
0
5,034
13,148
5,354
0
4,032
9,103
0
47,272
W
Heimdallr
SparseRumble921
Heimdallr
9,024
3,738
264
2,414
7,097
2,747
353
269
6,828
0
47,363
W
Hera
kcipya
Hera
4,440
1,202
0
1,218
5,205
1,889
540
1,900
3,063
64,691
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,388
Gold Earned
38,229
340
Minions Killed
391
0
Camps Cleared
0
1,171,581
Distance Traveled
1,365,717
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,203
515
70
5
0
272,019
0
L
Ymir
5,475
391
9
1
0
134,394
0
L
Kali
7,352
525
75
5
0
296,764
1
W
Ao Kuang
8,114
580
111
8
0
302,809
0
L
Gilgamesh
7,666
548
92
7
0
258,147
0
L
Janus
6,735
481
97
7
0
235,722
3
W
Ares
7,347
525
19
1
0
284,749
3
L
Anhur
7,160
511
67
5
0
246,554
0
W
Heimdallr
7,465
533
68
5
0
274,598
2
W
Hera
8,100
579
123
9
0
231,542
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role