Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
Bread888
Sobek
Level 142
God Stats
3W - 4L
1,451 SR
Queue Stats
245W - 245L
1,469 Elo+
Party 2
Heimdallr
Heimdallr
Cuchillaplay
Heimdallr
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,377 Elo+
Solo
Hera
Hera
ForKOBE24826643
Hera
Level 124
God Stats
3W - 3L
1,738 SR
Queue Stats
394W - 391L
1,459 Elo+
Party 2
Bacchus
Bacchus
billy-ball
Bacchus
Level 148
God Stats
6W - 8L
1,784 SR
Queue Stats
398W - 397L
1,516 Elo+
Solo
Team Averages
Level 115
1,595 SR
1,464 Elo+

VS

Team Averages
Level 97
1,487 SR
1,520 Elo+
Chronos
Chronos
 
Chronos
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
DaywitdaK
Poseidon
Level 135
God Stats
2W - 7L
1,376 SR
Queue Stats
130W - 118L
1,518 Elo+
Solo
Artemis
Artemis
ElizaX13X
Artemis
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 102L
1,533 Elo+
Party 1
Athena
Athena
ItzCatveira
Athena
Level 25
God Stats
6W - 2L
1,500 SR
Queue Stats
186W - 178L
1,544 Elo+
Party 1
Hou Yi
Hou Yi
Starkin
Hou Yi
Level 156
God Stats
0W - 1L
1,560 SR
Queue Stats
196W - 187L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
16
7 / 1 / 10
9,448
945
12,033
9,552
5,512
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sobek
Bread888
Sobek
14
0 / 4 / 14
8,742
874
7,464
16,206
19,942
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Heimdallr
Cuchillaplay
Heimdallr
15
1 / 2 / 12
8,385
839
9,079
8,107
4,320
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
11 / 5 / 6
9,729
973
13,888
9,103
4,539
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bacchus
billy-ball
Bacchus
14
3 / 3 / 11
8,953
895
7,365
12,345
19,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
4 / 5 / 7
8,454
845
9,223
12,554
6,289
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Poseidon
DaywitdaK
Poseidon
15
3 / 4 / 6
8,040
804
8,582
7,199
3,310
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
ElizaX13X
Artemis
12
1 / 4 / 8
7,106
711
10,816
9,519
4,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
13
2 / 5 / 6
7,453
745
2,808
13,627
16,264
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hou Yi
Starkin
Hou Yi
13
2 / 4 / 8
7,368
737
6,919
9,273
4,747
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
47
22
Kills
12
15
Deaths
22
53
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
7
1
10
12
L
Chronos
 
Chronos
4
5
7
1.5
W
Sobek
Bread888
Sobek
0
4
14
1.75
W
Heimdallr
Cuchillaplay
Heimdallr
1
2
12
3.5
L
Poseidon
DaywitdaK
Poseidon
3
4
6
1.5
L
Artemis
ElizaX13X
Artemis
1
4
8
1.25
W
11
5
6
2.8
L
Athena
2
5
6
1
L
Hou Yi
Starkin
Hou Yi
2
4
8
1.5
W
Bacchus
billy-ball
Bacchus
3
3
11
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,829
Damage
38,348
55,313
Taken
52,172
53,565
Mitigated
35,335
18,495
Healing
8,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
12,033
5,881
1,439
3,719
9,552
5,512
463
4,715
4,837
0
25,945
L
Chronos
 
Chronos
9,223
2,547
1,270
2,769
12,554
6,289
0
6,437
6,117
17,765
0
W
Sobek
Bread888
Sobek
7,464
385
2,354
3,491
16,206
19,942
273
4,302
11,904
15,602
0
W
Heimdallr
Cuchillaplay
Heimdallr
9,079
3,029
1,349
1,518
8,107
4,320
2,303
3,452
4,655
0
19,757
L
Poseidon
DaywitdaK
Poseidon
8,582
944
576
423
7,199
3,310
0
4,663
2,536
22,688
0
L
Artemis
ElizaX13X
Artemis
10,816
4,007
215
1,141
9,519
4,725
0
5,606
3,913
7
15,808
W
13,888
2,108
1,025
299
9,103
4,539
1,030
3,491
5,612
18,810
0
L
Athena
2,808
1,216
0
558
13,627
16,264
0
6,981
6,646
4,998
0
L
Hou Yi
Starkin
Hou Yi
6,919
2,543
653
1,144
9,273
4,747
0
5,030
4,243
0
14,895
W
Bacchus
billy-ball
Bacchus
7,365
136
1,151
2,150
12,345
19,252
9
4,660
7,685
15,811
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,257
Gold Earned
38,421
108
Minions Killed
82
0
Camps Cleared
0
923,304
Distance Traveled
932,008
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
9,448
945
40
4
0
188,104
0
L
Chronos
8,454
845
22
2
0
219,388
0
W
Sobek
8,742
874
14
1
0
190,336
0
W
Heimdallr
8,385
839
26
3
0
180,762
0
L
Poseidon
8,040
804
32
3
0
159,800
0
L
Artemis
7,106
711
12
1
0
153,307
0
W
Hera
9,729
973
14
1
0
166,255
0
L
Athena
7,453
745
4
0
0
157,841
0
L
Hou Yi
7,368
737
12
1
0
241,672
0
W
Bacchus
8,953
895
14
1
0
197,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role