Player Matchup

Ah Puch
Ah Puch
Diamond I
 
Ah Puch
Diamond I
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Diamond I
 
Geb
Diamond I
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jing Wei
Jing Wei
Diamond III
playername2323
Jing Wei
Diamond III
Level 67
God Stats
1W - 2L
1,464 SR
Queue Stats
98W - 67L
2,327 MMR
Solo
Baba Yaga
Baba Yaga
Diamond III
sceper3
Baba Yaga
Diamond III
Level 167
God Stats
10W - 6L
1,748 SR
Queue Stats
155W - 127L
2,402 MMR
Solo
Sun Wukong
Sun Wukong
Masters
ubayea00
Sun Wukong
Masters
Level 199
God Stats
62W - 37L
1,759 SR
Queue Stats
326W - 285L
2,576 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 133
1,594 SR
2,061 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 131
1,815 SR
2,440 MMR
Fenrir
Fenrir
Masters
Don rapids
Fenrir
Masters
Level 81
God Stats
11W - 3L
1,936 SR
Queue Stats
167W - 127L
2,468 MMR
Solo
Izanami
Izanami
Diamond I
Gengibrxnx
Izanami
Diamond I
Level 149
God Stats
7W - 3L
2,041 SR
Queue Stats
739W - 725L
2,450 MMR
Solo
Atlas
Atlas
Diamond II
Jakeski
Atlas
Diamond II
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
215W - 176L
2,319 MMR
Solo
Skadi
Skadi
Masters
Kdmor
Skadi
Masters
Level 157
God Stats
22W - 17L
1,793 SR
Queue Stats
215W - 188L
2,421 MMR
Solo
Bellona
Bellona
Masters
Zanoteric
Bellona
Masters
Level 113
God Stats
9W - 4L
1,805 SR
Queue Stats
145W - 116L
2,540 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
6
1 / 3 / 0
3,633
727
1,323
4,976
1,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Geb
 
Geb
5
0 / 1 / 0
3,304
661
1,707
5,760
2,842
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jing Wei
5
0 / 1 / 0
3,094
619
1,292
3,236
824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baba Yaga
sceper3
Baba Yaga
7
1 / 0 / 0
4,099
820
1,610
1,789
465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
ubayea00
Sun Wukong
7
0 / 1 / 0
3,919
784
1,672
3,701
1,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bans
VamanaAo KuangAphroditeThorCabrakan

VS

Bans
HachimanThanatosHelMartichorasSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Don rapids
Fenrir
7
1 / 2 / 2
3,951
790
3,234
4,801
1,625
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Gengibrxnx
Izanami
6
1 / 0 / 1
3,700
740
2,860
3,107
930
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atlas
Jakeski
Atlas
6
1 / 0 / 1
3,808
762
2,113
3,397
1,328
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Skadi
Kdmor
Skadi
1
0 / 0 / 0
997
199
0
0
0
Bellona
Zanoteric
Bellona
6
2 / 0 / 0
3,547
709
1,605
4,551
2,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
9
2
Kills
5
6
Deaths
2
0
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
1
3
0
0.33
W
Geb
 
Geb
0
1
0
0
L
Fenrir
Don rapids
Fenrir
1
2
2
1
L
Izanami
Gengibrxnx
Izanami
1
0
1
1.5
L
Atlas
Jakeski
Atlas
1
0
1
1.5
L
Skadi
Kdmor
Skadi
0
0
0
0
L
Bellona
Zanoteric
Bellona
2
0
0
2
W
Jing Wei
0
1
0
0
W
Baba Yaga
sceper3
Baba Yaga
1
0
0
1
W
Sun Wukong
ubayea00
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,604
Damage
9,812
19,462
Taken
15,856
7,097
Mitigated
5,995
6,809
Healing
5,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
1,323
38
0
1,112
4,976
1,365
0
94
4,882
20,490
0
W
Geb
 
Geb
1,707
509
416
1,776
5,760
2,842
0
878
4,882
8,968
0
L
Fenrir
Don rapids
Fenrir
3,234
1,895
0
738
4,801
1,625
0
2,446
2,355
0
18,798
L
Izanami
Gengibrxnx
Izanami
2,860
2,400
0
1,775
3,107
930
0
845
2,262
0
27,151
L
Atlas
Jakeski
Atlas
2,113
1,135
495
961
3,397
1,328
0
808
2,589
12,014
0
L
Skadi
Kdmor
Skadi
0
0
0
0
0
0
0
0
0
0
0
L
Bellona
Zanoteric
Bellona
1,605
453
0
2,004
4,551
2,112
0
541
4,010
0
11,574
W
Jing Wei
1,292
1,026
0
1,582
3,236
824
0
963
2,273
0
14,826
W
Baba Yaga
sceper3
Baba Yaga
1,610
576
0
726
1,789
465
208
178
1,611
23,869
0
W
Sun Wukong
ubayea00
Sun Wukong
1,672
254
0
1,197
3,701
1,601
0
0
3,701
0
24,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,049
Gold Earned
16,003
171
Minions Killed
116
0
Camps Cleared
0
519,822
Distance Traveled
395,810
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
3,633
727
30
6
0
103,717
0
W
Geb
3,304
661
9
2
0
111,708
0
L
Fenrir
3,951
790
36
7
0
107,281
0
L
Izanami
3,700
740
45
9
0
81,878
0
L
Atlas
3,808
762
14
3
0
103,656
1
L
Skadi
997
199
0
0
0
0
0
L
Bellona
3,547
709
21
4
0
102,995
0
W
Jing Wei
3,094
619
28
6
0
89,028
0
W
Baba Yaga
4,099
820
51
10
0
108,346
1
W
Sun Wukong
3,919
784
53
11
0
107,023
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role